» Tue Jan 04, 2011 3:45 pm
Well actually, Crysis sold more than 3 million copies and Warhead sold more than 1.5 million copies. Considering that these are games that had the reputation of being hard to run and that these games were PC exclusives, they managed to sell more than most other games. It sold more than Far Cry 2, which was released on THREE platforms and did not have the reputation of being hard to run.
Source: http://www.neogaf.com/forum/showthread.php?t=417692
Also, EA did a poor job of advertising the original Crysis. Did they even bother advertising on TV? If so, I never saw it.
Wow, nice to see that the game sold so many, it makes Crytek look stupid for saying the sales didn't meet their expectations when 3 million is a HIGH number!
If I remember right, EA didn't even advertise Crysis, well, definitely not in the UK anyway. I'd imagine it would've sold so much more if it did!
I hope there will be TV advertisemants for Crysis 2. I really want to see this game sell well and be liked!
The only chance Crytek really had to get the big push Crysis 2 needs on the consoles to be popular was to sign under some BIG company with experience in the console market. Unfortunately they signed with EA, anyone would have been better than them, even Activision. I mean even if you look at the Playstation 3, EA has a terrible track record on the console as well. The reason why PS3 gamers don't have Private Chat is because EA games are usually made pourly and EA refused to put in these features and are threatening to end their contract with Sony if they require games to incorporate Private Chat.
Bottom line; EA has, and always will, svck!
Seriously? EA seem to be the only decent publisher right now!
Activision are evil, they force yearly sequels and bully the developers.
Ubisoft do the same, they also stick the worst DRM of all time in all of their PC games and release all PC versions later on purpose just to boost console sales.
Eidos.. shall I bother? They went bankrupt because no one was buying their **** games, they forced Tomb Raider developers 'Crystal Dynamics' to create yearly Tomb Raider games and they messed up. Hence why Eidos were bought over by Square Enix.