Dynamic multiplayer and how it works

Post » Thu Jan 06, 2011 10:06 am

Crytek easily has the most complicated combat in any other multiplayer I have ever played. Not that I hate it, I actually enjoy it, in fact. But now, the thing is, Crytek have made it so hard for themselves to add adjustments to the multiplayer, where they'd had to change EVERY element.

different armor modes, different damage multipliers for EVERY SINGLE LIMB, sliding, specter kills, etc. etc.

I know about the issues in multiplayer, but I think you should just give little extra time to wait for crytek to acknowledge the problems. Actually, no, it is too late.

I'll give them a week.
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Lyd
 
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Post » Thu Jan 06, 2011 5:08 am

Knob-ed.
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Harry-James Payne
 
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