How will consoles affect Crysis 2 quality?

Post » Thu Jan 06, 2011 8:24 pm

We are all enraged at the fact that PC and PS3 players have been ignored while Xbox 360 players have gotten a beta and a demo.

But let's not think about that right now, the question is, how much does consoles hold the game back? It is an obvious fact that most modern PCs are much much more powerful than consoles, and can handle much more complicated and stressful games than consoles. But when designing a game for cross-platform, developers have to consider that the game cannot be too detailed or graphically intense so that the consoles will still be able to run them at 30FPS or above.

So how much are the consoles really affecting the quality of Crysis 2? I know for a fact that PCs can handle very very detailed graphics these days that are nearly photorealistic, but the only thing that has come close to that on the console side is Gran Turismo 5 on the PS3.

Can someone please explain and predict whether Crysis 2 will be as much of an advanced game when it is released this March compared to how Crysis was when it was released in 2007. I would be expecting that Crysis 2 must have better graphics than Crysis, absolutely MUST. But how will the consoles keep up?
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anna ley
 
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Post » Thu Jan 06, 2011 9:47 am

you could find a better example than gran turismo, it has a lot of motion blur to cover up slow frame rates, forza motorsport on xbox could probably beat it. as for your question, im not a tech nerd, plus im a 60 gamer, so i wouldnt know.
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Emma Louise Adams
 
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Post » Thu Jan 06, 2011 11:16 am

you could find a better example than gran turismo, it has a lot of motion blur to cover up slow frame rates, forza motorsport on xbox could probably beat it. as for your question, im not a tech nerd, plus im a 60 gamer, so i wouldnt know.
Forza has a better framerate too, also Gran Tursimo uses a old N64 technique in making the trees surrounding the tracks.

BUT damn are those Premium Cars pretty.
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john palmer
 
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Post » Thu Jan 06, 2011 9:42 am

IMO the whole point of having "good" graphics is to make the game interface more transparent (make it feel less like you're holding a controller and more like you're in the game world. Kind of like you forget you're in a movie theater when you watch a really good movie or you read a really good book). In this case, it's not a matter of having the most realistic graphics, but having graphics and a visual style that emphasizes and works with the game world you choose to create.

That said, I doubt it's going to be the same jump in terms of realistic visuals between Crysis and Crysis 2 as it was between Far Cry and Crysis. Imo triangle rasterization methods are beginning to peak right now in terms of visual fidelity - you can throw more shading units on a gpu, but that just means that you can afford to use higher-poly objects and cram more of the same smoke and mirror effects into a scene. Until devs start expressly designing for subdiv surfaces (dx11 tessellation) or find an efficient and marketable way to use more realistic and dynamic lighting algorithms (raytracing, or something like the LPVs that CE3 uses), I don't think that the graphics in games will get that much better (more realistic).

But that's just talking about graphics in terms of realism - I think there's still lots of room to improve in things like sound design, animation/movement (physics). Then there are things like art direction and lore (narrative, character development, Voice acting etc) that can't be quantified in terms of realism, but that can have a huge impact on making the game world feel immersive.

TL;DR - The jump won't be as drastic as from FC to Crysis, but there are other things (sound design, story, voice acting, animation, art direction) that also have a HUGE impact on the game's "realism" (immersion).
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evelina c
 
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Post » Thu Jan 06, 2011 3:01 pm

Both positively and negatively. It allows Crytek to really optimise their engine, but on the downside, the gameplay really seems to have gotten restrictive in terms of playercount and console port... Copying Call of Duty and Halo are NOT good things in my opinion for PC gaming and I think the multiplayer is heading downhill.

On the plus side, I can expect 60fps with maxed out graphics on my setup. :)

In terms of realism, Mango hit the nail on the head precisely. I won't go into detail, but the immersiveness of a game is heavily dependent on sound... I think the best immersive sounds come from Bad Company 2 in terms of gameplay sounds. On the other hand though, I think that Crytek has been doing an excellent job over not only providing great graphics, but kinda immersive gameplay sounds paired with a fantastic orchestral soundtrack so that not only do my eyes tear up, but my ears are in ecstasy as well. :)

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Izzy Coleman
 
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Post » Thu Jan 06, 2011 12:06 pm

Hey Talon did you read the post by one of the mods that said CE3 can support more than 12 players? If so its only a matter of time before someone has a 32 player game up.
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Jeff Tingler
 
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Post » Thu Jan 06, 2011 10:50 am

If you read the IGN preview, EA also said something about "more" when asked about the low number of players.

I have my hopes up, but I am not expecting too much so I don't get disappointed if it does not happen. I personally think that 8v8 sounds great! :)
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Shannon Lockwood
 
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Post » Thu Jan 06, 2011 12:47 pm

you could find a better example than gran turismo, it has a lot of motion blur to cover up slow frame rates, forza motorsport on xbox could probably beat it. as for your question, im not a tech nerd, plus im a 60 gamer, so i wouldnt know.
Forza has a better framerate too, also Gran Tursimo uses a old N64 technique in making the trees surrounding the tracks.

BUT damn are those Premium Cars pretty.
i know, almost enough to make me get a ps3... almost.
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TOYA toys
 
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Post » Thu Jan 06, 2011 11:12 am

IMO the whole point of having "good" graphics is to make the game interface more transparent (make it feel less like you're holding a controller and more like you're in the game world. Kind of like you forget you're in a movie theater when you watch a really good movie or you read a really good book). In this case, it's not a matter of having the most realistic graphics, but having graphics and a visual style that emphasizes and works with the game world you choose to create.

That said, I doubt it's going to be the same jump in terms of realistic visuals between Crysis and Crysis 2 as it was between Far Cry and Crysis. Imo triangle rasterization methods are beginning to peak right now in terms of visual fidelity - you can throw more shading units on a gpu, but that just means that you can afford to use higher-poly objects and cram more of the same smoke and mirror effects into a scene. Until devs start expressly designing for subdiv surfaces (dx11 tessellation) or find an efficient and marketable way to use more realistic and dynamic lighting algorithms (raytracing, or something like the LPVs that CE3 uses), I don't think that the graphics in games will get that much better (more realistic).

But that's just talking about graphics in terms of realism - I think there's still lots of room to improve in things like sound design, animation/movement (physics). Then there are things like art direction and lore (narrative, character development, Voice acting etc) that can't be quantified in terms of realism, but that can have a huge impact on making the game world feel immersive.

TL;DR - The jump won't be as drastic as from FC to Crysis, but there are other things (sound design, story, voice acting, animation, art direction) that also have a HUGE impact on the game's "realism" (immersion).

Very good post!!

PC players are also closer to the monitor and by nature see more details. When you play on a tv screen thats 3/4 meters away you already see less on the screen then when your 50cm away.

I play games for the gameplay first, that`s where the quality is for me.
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Marta Wolko
 
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Post » Thu Jan 06, 2011 7:38 am

http://www.gamesas.com/forums/topic5929
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Spaceman
 
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Post » Thu Jan 06, 2011 11:58 am

Cevat said that when something doesnt downscale well to the console version they just let it out....so this seriously svcks.
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CHANONE
 
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Post » Thu Jan 06, 2011 9:06 am

Ha, looks like Crytek are now trying to secretly delete posts they don't like. Way to go, guys. Seems you aren't what you used to be.
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Neliel Kudoh
 
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Post » Thu Jan 06, 2011 8:57 am

Ha, looks like Crytek are now trying to secretly delete posts they don't like. Way to go, guys. Seems you aren't what you used to be.

I suggest you read this: http://www.gamesas.com/forums/topic6071/

Server problems unfortunately. And even a nice layout, but problems occurred, so they decided to stick with this current theme for now until it's fixed. So far what I saw looked great.
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Dan Wright
 
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Post » Thu Jan 06, 2011 1:03 pm

No, they deleted one of mine posted just yesterday. And not a word about it. Also been done to others. Crytek is really pushing the limits.
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natalie mccormick
 
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Post » Thu Jan 06, 2011 2:39 pm

Yep, my post was deleted. A few hours of "maintenance" work where they comb through the boards and delete all negative posts.
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Shae Munro
 
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Post » Thu Jan 06, 2011 3:19 pm

No, they deleted one of mine posted just yesterday. And not a word about it. Also been done to others. Crytek is really pushing the limits.
As per the global announcement, there were database issues with the large update to the entire website that was rolled out yesterday/day before, which is why the new site update was rolled back to the previous platform whilst it gets fixed because it was causing database issues.

If you can still somehow manage to find more conspiracy theories out of that then i don't know what else to tell you. However, this has absolutely nothing to do with this topic, so i'll ask that this topic steers back to the original topic from here on in please.

Thanks!
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Eilidh Brian
 
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