» Thu Jan 06, 2011 12:59 pm
While I certainly want more armors and apparel in general, I'm more concerned with how it behaves. Fallout 3 and Oblivion's Damage Resistance was lazily designed and poorly implemented. While I'd prefer New Vegas's Damage Threshold system, I don't think that would be very sensible in a piecemeal armor system that The Elder Scrolls have always had. Morrowind's AR system is a happy middle-ground. The simple-yet-effective damage formula of (Damage*Damage)/(Damage+AR) gave weight to high-quality weapons and apparel, while not totally making low-tier stuff worthless or nonthreatening. The only thing to really adjust is the Armor Scores and durability of the individual pieces, in order to alleviate some of that "Heavy Armor damage sink" at higher qualities. If only the Armor Rating didn't skyrocket with increased skill, Morrowind's system would have been nearly perfect.