» Sun Aug 09, 2009 2:37 pm
Here are several ideas I have thought about which IMO would make Skyrim a great game, if included:
Combat:
? Locational damage
? Unsteady bow which will make your bow less accurate but require more “gaming skills”.
? Kicks like in deadly reflexes
? Strangling when using hand to hand in sneak mode or maybe even in real combat?
? Upper/medium/lower punch by hand to hand which may stagger the opponent in different ways for example a punch in the stomach with no heavy armor may cause loss in fatigue and punch in face may cause bleeding and knockout
? Shield bash also like in deadly reflexes but even better
? Piercing arrows which sometimes flies through an opponent hitting another
? Throwable rocks thrown by using the “grab” key while using no weapon (hand to hand), which cause dmg on opponent
? Environment collapse which will cause dmg (like in Dark Messiah, but not that excessive!)
? Flaming arrows that looks cool and will set fire in opponents/environment
? Knife sneak attack /backstab in sneak mode
Spells:
? Spell combos! (like burning oil)
Skills/stats overhaul:
? More like role playing skills like in D&D: Diplomacy, intimidate etc. – I really can’t think of anything better right now, but I think it needs to be MUCH different from Oblivion.
Realism:
? Environment benefit/drawback/effects: slower in cold weather/snow, cold breath
? Protagonist voices: Hear breath when fatigued etc., heavy armor sound
? Less life overall because in real life you won’t survive like 50 arrows – then a better evasion system is required: A shield should block arrow and blade dmg, but blunt will destroy your shield.
If two blades for example hits each other they won’t deal any dmg but instead both will be staggered. Also a higher overall dmg for blunt weapons but lower evasion ability.
? A hardcoe survival mode that requires sleep and food/liquid like in fallout
Graphics/animations:
? When hitting someone in the head by a blade chance of sliced of head and if hit by a blunt weapon head might explode. Limbs might have a chance of fall off, but one might still survive but maybe die over time
? armor/chest and feats are seen in 1st person view and also the view is affected by the helm (this feature may just be an option in the gameplay menu)
Roleplaying elements:
? Mini games like dices or playing cards or even homemade food which may increase morale (morale will be used like adds to the luck skill for a duration, it will affect everything you do), bar fights, approval points by NPC’s inspired by dragon age