A pic of how I would like D4 to be

Post » Thu Dec 02, 2010 12:31 am

This is a picture from a game I started making ,and would probably never finish.
But I think D4 (if it will exist) should look like.
ImageImage
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Samantha Wood
 
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Post » Thu Dec 02, 2010 9:24 am

It should be (no offence to your work) 100x better. But really, we will have to wait and see how things turn out.

BTW, whered you get the ship model?
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Rhiannon Jones
 
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Post » Thu Dec 02, 2010 12:41 am

Yah i would really hope they graphics are much more realistic. You could just do that and keep the d3 engine and that would still feel like your playing a whole new game. Just making a point that it's such a leap in progression of visuals that i hope the time is spent that it actually feels like it's new and maybe is enough to impress console gamers to make them jealous ;)
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Matt Gammond
 
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Post » Thu Dec 02, 2010 12:55 am

hmm... I reckon i'd have to disagree. The indoor parts of descent are always the best, at least i think so. The ship is too slow for explosive outside action, but if you speed it up, it can't deal with inside.
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Symone Velez
 
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Post » Wed Dec 01, 2010 7:00 pm



no offence taken ' what you see here is a product of about two or three weeks of work by only one man.
its very VERYYYY far away from a full product.
the pixel and vertex shaders are very simple in this program so it doesnt look very realistic.

I did the model in lightwave 5.6 years ago.
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Shirley BEltran
 
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Post » Thu Dec 02, 2010 9:30 am

Sure, it's a product of 2 or 3 weeks, done by a single man. What you may have in mind cannot be seen from your screen shot. And that's why I wouldn't want D4 to look like that (and that is what you posted). ;) Image
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Kristina Campbell
 
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