» Mon Mar 02, 2009 8:31 pm
Currently, the best PvP is LOTRO (WoW players agree), however it has balancing problems too.
First rule to PvP -
1) What happens in PvP stays in PvP. This means that PvP will be in controlled areas. This will prevent newbies getting fragged every time they spawn or rez. They have enough problems in PVE, they do not need us brutes or some low-life curmudgeon camping rez points or new player spawn points. Yes, FO is a cruel world but not everyone agrees with PvP. And it is very frustrating if you new, keep losing stuff, and you can not go anywhere with campers. Unlike LOTRO, the only exception is that we have more than two areas to combat -
1) An arena where we can bet or the fighters can bet too or they can earn points for new crafting materials, good quality BFGs, etc.
2) City battles.
3) Fortification take over and hold it.
Rule 2 -
I believe you should be able to loot but none of the equipped items since these will be the player's best armor and weapons. And I feel 25% of what they have in their packs is free game. If they do not have anything, maybe the game can either tap into their bank account or provide the winner with a "bottle cap prize". OR, have the game provide a bottle cap (monetary) or point prize. That is one thing I dislike in LOTRO, we don't get any money when we make a kill so we have to farm NPCs for money and I don't like that. PvP in LOTRO is expensive and some times the farming is monotonous.
Rule 3 -
Perhaps, players can play opposition such as the Enclave, mutants, ghouls, or something unusual. In LOTRO, you can either play a Free Person of Middle Earth (human, elf, dwarf, hobbit) or you can play a monster player. I like to break the monotony by playing a monster player the most. The current choices are spider (crowd control), Urukai Black Arrow (archerer), Orc Reaver (warrior), Orc Defiler (debuffer\main healer), Urukai War Leader (jack of all trades, master at none), Warg Stalker (stealthy warrior, scout, freep healer harasser). I have a decent level warg (rank 8 out of 15) and I use it when I am tired of PVE and want something different. Different set of skills, different tactics, true intelligent opposition (no AI), and lots of fun. It is great to stalk hunters who are not tracking or anyone else I can attack 1 vs 1 and win. There are also raids\fellowships\warg packs formed to take castles and to repel freeps. Nothing like being in a warg pack and attacking loners of crowds smaller than your own. Just imagine riding down the dirt road and all of sudden, you are off your horse and die in 5 seconds from 24 wargs biting and clawing you. It's great to be in a warg pack.
Rule 4-
If you enter PvP, you will be warned in the staging area. If you step out into the war zone, take it like a man or woman. Everyone is fair game - I will kill or be killed.
Rule 5 -
Staging areas - these areas are used to form groups, take a break, restock supplies, etc. This is so you will not be instantly in combat once you transition into PvP. There will be multiple ingress\egress points with barricades to help mitigate campers. Once you enter the staging area, you can not be shot or shoot at a player. The barricades will help you fight your way out if there are campers or provide cover until you can repel the campers. Then it is up to the community to curse at campers because if you camp, people will be turned off from playing PvP.
More to add later