» Thu Mar 05, 2009 6:55 am
I have to ini files in the fold? here is the other one
;skip CD ROM check
-nocdrom
;use trilinear filtering and mipmaps
-render_quality 3
;display multiplayer game messages from other players
-playermessages
;suppress duplicate HUD messages
-noredundancy
;don't playback cut scenes movies, but allow robot movies
-nomovies 1
;use bitmap reticle
-gl_reticle 0
;use short multiplayer game data packets (not recommended for high bandwidth connections)
;-shortpackets
;send 10 updates per second in multiplayer games
-pps 10
;add your default player name here to make D2X-XL load it at program start
-player default
;use the following screen resolution at program start (will be overridden by player profile)
;-640x480
;set the following value to 0 to enable a backwards compatible camera rendering method
-render2texture 1
;set the following value to 0 to enable the original menu style
-menustyle 1
;set the following value to 1 to enable faster rendering of new style menus
-fastmenus 1
;set the following value to 1 to enable sound rendering via SDL_mixer (enables midi playback on non-Windows OS-s)
-sdl_mixer 1
;set the following value to 0 to enable original Descent 2 math data handling
-mathformat 2
;set the following value to 0 to use Descent 2 sounds in Descent 1 levels
-use_d1sounds 1
;specify the name of a custom menu background to use here
-altbg_name d2x-xl-wp-3-1500x1125.tga
;specify the brightness of the custom menu background here (0.0 < brightness <= 1.0)
-altbg_brightness 0.75
;specify the transparency of the custom menu background here (0.0 < alpha <= 1.0; -1.0 to keep what's set in the image)
-altbg_alpha -1.0
;tell whether to convert the custom menu background to a grayscale image
-altbg_grayscale 0
;let OpenGL handle rendering of layered textures
-gl_alttexmerge 1
;enable usage of hires textures if present
-hires_textures 1
;enable caching of resized hires textures on disk
-cache_textures 1
;enable usage of hires models if present
-hires_models 1
;set model texture size
-model_quality 2
;use 44 khz, 16 bit hires sounds
-hires_sound 0
;increase render speed of smoke effects
-vertex_arrays 0
;increase render speed of smoke effects even more (at the cost of graphics quality)
-point_sprites 0
;enable use of lightmaps
-enable_lightmaps 0
;enable display of progress bars during longer lasting loading or computing operations
-progress_bars 1
;enable real-time OpenGL lighting emulation
-gl_lighting 0
;enable usage of shadow proof robot and ship models
-fix_models 1
;use the shadow proof models for regular rendering, too
-alt_models 1
;Use shadows from low res models for hires models
-lores_shadows 1
;enable real time shadowing
-enable_shadows 1
;enable multithreading to speed up rendering
-multithreaded 0
;enable the German localization
;-altlanguage 1
;-text descent.tex.ger
;specify user songs for intro, briefings, credits and levels
;-introsong
;-briefingsong
;-creditsong
;-playlist
;make d2x-xl print diagnostic messages to d2x.log
;-printlog
;freeze robots
;-nobotai
-enable_freecam 1