The future of PC Gaming by Cevat Yerli

Post » Mon Mar 09, 2009 12:45 pm

Make sure you check out this nice article from the creator of Crysis :)

http://tinyurl.com/38vpur9
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Mon Mar 09, 2009 8:07 am

Farmville on CryEngine4 via Facebook?

I'm digging it! :D
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Mon Mar 09, 2009 10:21 am

Farmville on CryEngine4 via Facebook?

I'm digging it! :D

Nice try, but I haven't seen Pyramid Scheme, Bragging Showcase, Social Grief System, or Addiction Centers inherently built into the previous Engines.

The title 'Crysis' could mean too many different things, from Armageddon, to Financial Dispair, to Child Patrolling. Part of what makes many of those social games successful is the ability to give what is expected.

For the most part, FPS don't tend to be a good avenue for that because of their long and diverse history. Turning CE3 or CE4 on its side, so to speak, and allowing the creation of other genre type games might make it more accessible. Classic Platformers and Classic Adventure genres lend themselves well to Social Gaming because they are easy to see, interpret, and understand. They are both effectively streamlined for a very wide audience range which is another important factor in being successful as a social game.

Until Studios start treating the Craft of Game Design like the UPA did with Animation in the 1950s, I believe the games will continue to dilute themselves. What the trends have always showing is that the gameplay is key. There is still a lot of innovation that can come in redefining how we play so that games become more immersive for the audience by feeling more natural when playing. At first glance this may appear as simpler or dumbed down, but can become increasingly more difficult to achieve.

It excites me to see that Cevat Yerli seems to understand the importance of the community for F2P games. It is a circular business model. The hardest part for developers and marketers now, is communicating that the Social Game you play today or yesterday is different tomorrow. Traditionally games were out of the box one way. Patches and Updates are a relatively new thing as the history of gaming is concerned. Social Games evolve as we play to give us more of what we want. This is what really sets them apart.

http://www.businessweek.com/news/2010-10-26/zynga-tops-electronic-arts-as-social-games-spread.html

Whatever the case, EA and Crytek better pick up the ball soon.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Mon Mar 09, 2009 9:00 pm

Well then Crytek needs to revive AAA games for the PC, make them worth getting. Plus with these new market computers out, and decent Graphics cards you can buy for all types of PCI slots or AGP, there is no way your computer cant at least run games at their minimum, unless your computer is like 10 years old.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Mon Mar 09, 2009 4:39 pm

Hahaha, nice idea, but no, I don't believe that. I for one, wont be playing a FPS game trying to microcharge me at every turn.

However much I dislike saying it, the future of gaming is with Steam and Digital Download services. People have stopped buying $60 games anymore because they turn out being a disappointment 70% of the time. Why do games like Modern Warfare (1), CounterStrike, and Bad Company 2 have the biggest populations right now? They pack all the goods and then some! Games haven't been selling great right now because:

1. They are a ported afterthought.
2. The company destroys a perfect game mechanic (ahem, IWNet I'm talking to you!)
3. The game lacks well thought out story and online support.
4. The game has excessive DRM (Ubisoft....)

Why play the new games when they have all that going against them? The older games are still more popular because they are proven quality titles and the companies supported and cared about them.

Since 2007, we have seen the sequel era. These conpanies are taking their fanbase for granted and simply developing a bad game because of that. Deciding your sequel should have no dedicated servers, no mod support, be a port, or not great patch support the original had, just destroys your sales. The fanbase has responded by pirating these $60 titles since the companies can't be trusted, playing the original, or waiting until it hits the bargain bin.

The customers are not supplying a sudden drop in AAA sales decreases, its the shoddy companies that are forcing us in a direction we don't want to go. The only thing player sparked is Steam movement, the drop in sales is because the people have decided to stop buying these undependable "AAA" titles, when older games are proving BETTER competition than the sequels.

Dont blame us for the crappy sales, blame yourselfs for the shoddy business decisions on sequel titles, and expecting everyone to buy a game that doesn't live up to expectations.

Cutting features out of a sequel isn't exactly a great way to get sales, but many businesses seem to think cutting basic features like dedicated servers and modding tools is "good" for the community.

And on top of all this, you have the Great Recession! The current recession is resulting in tighter purchasing decisions for the consumer, so they buy less AAA titles and stick to what they already have. Companies deciding to remove fundamental features for games in a time when people have less to spend, is just shooting yourself in the foot.

Sorry, we don't buy that ****.

User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Mon Mar 09, 2009 3:32 pm

Life changing topic on the future by Mr. Cevat Yerli. And if that wasn't enough, they're aiming for games as simple as Farmville.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Mon Mar 09, 2009 10:51 am

Quoted
Very well said, I agree. I also think that the retail PC market is being hurt by terrible marketing. I don't see any sort of commercials by Microsoft or any game companies advertising the PC as a gaming system, yet loads of money is still being poured into the 5-year-old consoles. If the gaming companies aren't willing to invest a little, they can't expect to get good returns. Meanwhile, the Free-To-Play games are doing a better job at this actually! Farmville ads are all over the internet and I've even seen them on billboards.
Hopefully as the consoles continue to fall behind in terms of hardware (with Sony and Microsoft focusing on free-movement concepts), the software side (developers like Crytek) will make a shift back to PC. I wouldn't be surprised if this started happening.

Also, a side note, with the popularity of smartphones and their connectivity with computers, why doesn't a game company try to make a game that integrates both systems? I'm don't know how that would work exactly, but I bet it would be pretty awesome and extremely popular.
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Mon Mar 09, 2009 8:52 pm

I Really thought that was a intresting Point about PC gaming not doing much on marketing, However PC gaming has took a huge downfall and can be map by 3 Ways. Number one reason that really mark the Decline of PC gaming in the gaming Market. Is When consoles became Intergrated with hard drives, Internet and Mods. This made consoles be able to finally have the spoils pc had over console And catch up with the quality of games PC was making. Second Is more of a lack of understanding by the general person. Most Non PC gamers or people in general View PC gaming as expensive Investment due to most not knowing much about the PC. So the general people will buy console due to the thinking of consoles being so much cheaper than PC. Now finally the third is the lack of games being made for the PC. Reason being Developers games on the pc are being pirated more than on the console and overall the crowds bigger on the console which equals more profit. In conclusion This triple Effect has hurt the PC gaming Industry badly. Consoles were able to catch up by far the most with the PC technology which made it a clear winner for people who generally see PC Gaming as more expensive than console and even more so console being bundled with more games since more Developers develop games for console thus Flee from the burden of there games being pirated and as well the plus side of profit increase because the larger crowd console holds over PC. Now with all that being said the true question on this topic is The future of PC Gaming? PC gaming future is safe and will always be simple fact that a PC does more than just gaming so the hardware isnt all influnced by just PC gaming PC's are made to do everything thus it will always be around and so there will always be some developers making games for PC.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Mon Mar 09, 2009 10:07 pm

Future of PC gaming not in the past. I hope old things named old school will die so fast, so it can be, because gaming is all about comfort and innovations.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Mon Mar 09, 2009 4:13 pm

Simply EPIC! Cevat Yerli!
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Mon Mar 09, 2009 12:59 pm

sorry but ur post was so long i could only read a little bit lol
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Mon Mar 09, 2009 2:00 pm

Cevat gets an e-cookie :)
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Mon Mar 09, 2009 12:31 pm

Cevat gets a fail cookie ^^

Games don't sell well if they're bad games, or something is lacking. In the case of crysis it was marketing and the stigma of 'will it run crysis?', it still sold better than uncharted though. Yet games like guild wars 1 on PC sold 6 million copies. PC gamers are usually older, so more often than not think about their purchases as it's their money.
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Mon Mar 09, 2009 10:05 am

Sounds like a bunch of BS to me, and an whining copout to explain his change to consoles and his dumping of the PC market. I think this will be the last Crysis on PC. Oh well, some other engine will be ready to replace it.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Mon Mar 09, 2009 4:37 pm

PC gamers are usually older

Yes we are. 42 myself. Which is why I get so tired of talking to some of the rude kids that come on here. Where are their parents? Isn't 10 a little young to be playing mature games?
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Mon Mar 09, 2009 4:59 pm

Well then Crytek needs to revive AAA games for the PC, make them worth getting. Plus with these new market computers out, and decent Graphics cards you can buy for all types of PCI slots or AGP, there is no way your computer cant at least run games at their minimum, unless your computer is like 10 years old.

Well said and very true.
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Mon Mar 09, 2009 9:06 pm

Hahaha, nice idea, but no, I don't believe that. I for one, wont be playing a FPS game trying to microcharge me at every turn.

However much I dislike saying it, the future of gaming is with Steam and Digital Download services. People have stopped buying $60 games anymore because they turn out being a disappointment 70% of the time. Why do games like Modern Warfare (1), CounterStrike, and Bad Company 2 have the biggest populations right now? They pack all the goods and then some! Games haven't been selling great right now because:

1. They are a ported afterthought.
2. The company destroys a perfect game mechanic (ahem, IWNet I'm talking to you!)
3. The game lacks well thought out story and online support.
4. The game has excessive DRM (Ubisoft....)

Why play the new games when they have all that going against them? The older games are still more popular because they are proven quality titles and the companies supported and cared about them.

Since 2007, we have seen the sequel era. These conpanies are taking their fanbase for granted and simply developing a bad game because of that. Deciding your sequel should have no dedicated servers, no mod support, be a port, or not great patch support the original had, just destroys your sales. The fanbase has responded by pirating these $60 titles since the companies can't be trusted, playing the original, or waiting until it hits the bargain bin.

The customers are not supplying a sudden drop in AAA sales decreases, its the shoddy companies that are forcing us in a direction we don't want to go. The only thing player sparked is Steam movement, the drop in sales is because the people have decided to stop buying these undependable "AAA" titles, when older games are proving BETTER competition than the sequels.

Dont blame us for the crappy sales, blame yourselfs for the shoddy business decisions on sequel titles, and expecting everyone to buy a game that doesn't live up to expectations.

Cutting features out of a sequel isn't exactly a great way to get sales, but many businesses seem to think cutting basic features like dedicated servers and modding tools is "good" for the community.

And on top of all this, you have the Great Recession! The current recession is resulting in tighter purchasing decisions for the consumer, so they buy less AAA titles and stick to what they already have. Companies deciding to remove fundamental features for games in a time when people have less to spend, is just shooting yourself in the foot.

Sorry, we don't buy that ****.

Totally agree.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Mon Mar 09, 2009 1:51 pm

Logan, I would suggest you edit your first post if you ever wanted something extra to say, rather than do a quadruple post. Keep that in mind next time you feel like you want something else to add. :)

I also read this a while back. Indeed, this is what he sees. But others see something else. To me, I don't want to predict the future of gaming, or even PC gaming to be specific. I would preferably want to see it evolve into something better than it is currently, but nobody can shape these kinds of futures without making an actual mark into gamers hearts.

At least until there's a mark on us, then we'll know what the future of PC gaming is like.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Mon Mar 09, 2009 9:49 pm

Hahaha, nice idea, but no, I don't believe that. I for one, wont be playing a FPS game trying to microcharge me at every turn.

However much I dislike saying it, the future of gaming is with Steam and Digital Download services. People have stopped buying $60 games anymore because they turn out being a disappointment 70% of the time. Why do games like Modern Warfare (1), CounterStrike, and Bad Company 2 have the biggest populations right now? They pack all the goods and then some! Games haven't been selling great right now because:

1. They are a ported afterthought.
2. The company destroys a perfect game mechanic (ahem, IWNet I'm talking to you!)
3. The game lacks well thought out story and online support.
4. The game has excessive DRM (Ubisoft....)

Why play the new games when they have all that going against them? The older games are still more popular because they are proven quality titles and the companies supported and cared about them.

Since 2007, we have seen the sequel era. These conpanies are taking their fanbase for granted and simply developing a bad game because of that. Deciding your sequel should have no dedicated servers, no mod support, be a port, or not great patch support the original had, just destroys your sales. The fanbase has responded by pirating these $60 titles since the companies can't be trusted, playing the original, or waiting until it hits the bargain bin.

The customers are not supplying a sudden drop in AAA sales decreases, its the shoddy companies that are forcing us in a direction we don't want to go. The only thing player sparked is Steam movement, the drop in sales is because the people have decided to stop buying these undependable "AAA" titles, when older games are proving BETTER competition than the sequels.

Dont blame us for the crappy sales, blame yourselfs for the shoddy business decisions on sequel titles, and expecting everyone to buy a game that doesn't live up to expectations.

Cutting features out of a sequel isn't exactly a great way to get sales, but many businesses seem to think cutting basic features like dedicated servers and modding tools is "good" for the community.

And on top of all this, you have the Great Recession! The current recession is resulting in tighter purchasing decisions for the consumer, so they buy less AAA titles and stick to what they already have. Companies deciding to remove fundamental features for games in a time when people have less to spend, is just shooting yourself in the foot.

Sorry, we don't buy that ****.

I couldn't have said it better. Image
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Mon Mar 09, 2009 1:12 pm

Well said Talon95, I must add on the DRM subject that it is what preven me the most from buying video games; I bought the latest splinter cell to only find myself locked in my own property... I had to crack it to be able to enjoy it since the ubisoft drm server was faultly and keept disconnecting me every 5 minute. I was flaggerblasted to find someone has been able to do worst than steam and starforce reunited !!!

I strongly believe the number of pc gamers is raising, since its cheaper than ever to get a decent gaming computer (700$ with newest sandy bridge cpu !), and if pc games would be priced 20$ lower (40$), would be cheaper on the long run than buying console & games
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am


Return to Crysis