Thanks for the comment Dave.
BTW, long before gamesas sold the rights to the Fallout Universe for pennies on the dollar, I've had one idea in my head for a few years about a group that gained access to a novel type of time tunneling technology and decided to turn the Fallout Universe on its head by attempting to prevent the Fallout years after it's already happened.
I know it's a bit blasphemous and counter intuitive to what the Fallout Universe is all about but taken as a side quest( especially in a vast MMO) it can add a nice twist to spice up game play for it allows you to have your cake and eat it too just in case guys get bored wandering the wastes( Hey it happens, you can only fleece everyone through the bartering loophole for so long before it becomes a pain).
The physical "Time travel"concept is not very original in terms of film story idea if not presented in a weirdly original ways with twists you'd never see coming since this has been attempted in Terminator and I believe it originated in the French short film "La Jette" which was turned into "12 Monkeys" but there is a way to creatively make it into a revolutionary and immersing game environment without violating Relativistic Physics ala the postulations concerning "Lorentz Transformations" and without falling victim to Quantum Mechanics based parallel realities.
The story can be introduced as an MMO side quest, an alternative reality concept echoing a Fallout History as a background for added depth or its own story that has nothing to do with the Fallout license but a catastrophic holocaust that has to be reversed for life to exist with dignity on this Earth.
When gamesas was down to a skeletal crew back in 2004-2005, I emailed CEO Herve Caen about this idea but either he ignored or didn't get the email, didn't grasp the potential for true game world immersion or was too busy trying to keep the company from going Bankrupt.
Even though it's tempting, I'd rather not go into deeper detail of how the game design is structured since I've already provided enough free ideas to start something but the Ace in my sleeve is the perspective of game play and let's just say mine is unique( also the meaning of my first name
. I don't believe it has been done before at the scope and detail that I am thinking about in a game environment.
It's not only outside the box in certain aspects but in some way it can be cryptically described via George Bernard Shaw's statement:
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man"
I am torn whether a movie should be done first since it can be an epic, a game first to get the funding for a $100 million movie or both to have synergy in the best of all worlds where one has all the funding they need.
Lately, the concentration of almost all games has a lot of complicated math running behind licensed cookie cutter engines but not enough fine arts in terms of story telling( Don't want to tick off the design artists).
Before I get too ahead of myself there are two problems I have:
1) Not wealthy enough to make this project real at the moment but I am trying.
2) Most people don't know undiscovered talent when they see it even if it fell on them.