No it wasn't. Fallout has always been about an innocent/naive character thrust into a crazy world. You have a job to do, and along the way you learn about humanities struggle for survival.
How you do the job may differ, but you can't finish any of the Fallout games without helping people, doing quests, and generally making the world a better place. Either you change the world, or the world changes you.
In the end your supposed to be the hero.
tell me then; why is it possible to kill
everyone OR no one in the game and complete it ?
you can do all the quests in all the town and then massacre them all if you like. fallout is completely customizable to the players whims.
Try and tell my Power armor + Power fist wielding psycho that he is " innocent " he'll tell you how he murdered shady sands ( or Klamath ) the second he arrived, crush your skull in and take your stims.
Do you know that a Vault dweller is innocent or naive ? no, you cant tell me the behavior of MY vault dweller, because he is exactly that, Mine. my interpretation of the right choice, or the most beneficial action according to my chosen character type. The second someone left the vault they easily could have legged it to the nearest brothel and spend the rest of there days in some kind of sixual fantasy or robbed the first person they came across and started a raider/slaver clan until a water chip
came to them.
You cant categorically refuse any chance of variation in the reaction to someone leaving the only place they have ever known into a vast desolate wasteland where the right opportunity can change anyones situation
completely forever.
I think THAT is a more realistic view of the basis of fallout . Put another way, Choice.
One day, i will make millions. On that day i will buy the rights to every thing fallout off Bethesda and give it to gamesas for free.