drunk and orderly

Post » Sun Mar 22, 2009 10:13 am

i gave mp another try tonight.
and i finally, thanks to a - for c2 - astonishing connection, i got to play the game as it is supposed to be played.. i guess.
i'm still a little bit shocked how fast the enemies died. one short burst from the scarab - dead. dead. dead. dead.
i was used to emptying up to a whole clip into an enemy until he died. when the killcam showed me i was killed with only a handfull of bullets, i thought it was the bugged killcam, but no - it really goes that fast.
i joined the first round of crash site mid-game, scored 7 kills, never died. in the second round i finally got the medal for 12 kills in a row without dying. everything worked. if i wanted to jump, my operator jumped, never missing a ledge. if i meleed, the enemy died, if i shot the enemy, he died. i saw the cloaked enemies clearly (now i'm certain there's something going on with that too, i abso-****-lutely do not see them that well usually. or, maybe, is it possible that the cloak slowly wears off? full energy = full cloak, less energy makes you more visible?).
it was simply breathtaking, to see how this could work. (no, not because of the k/d, but because it worked. i would've posted this too if my k/d would've been a fair 1.0)

sadly, it lasted only these two rounds. in the third, i had to use half a clip/enemy again. and, something new, the JAW wouldn't explode anymore. it passed right through one enemy and another time through the goddamn wall right behind him (where i had aimed for, because he was in cover).
this is so frustrating. and now that i've seen the light, for the blink of an eye, even more.
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Kayla Oatney
 
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Post » Sun Mar 22, 2009 11:12 am

Yea man, that's why I'm still here. Even tho 60% of my games are garbage and I have to search for a good host by leaving/joining games. Even then the host changes at intermission for no god damn reason. Regardless, when I and everyone else has a good connection this game really is pretty god damn good. I don't understand why they haven't hot-fixed the ridiculous host selection and non-host-migration(won't migrate my games even tho it's 4bar host and 1bar everyone else) but it really is a great MP game.

Lets hope these biches fix the game... OBVIOUSLY ASKING FOR INFORMATION DOES NO **** GOOD.
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suniti
 
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Post » Sun Mar 22, 2009 2:46 am

What is your internet connection speed upload & Download?

I suppose im fortunate in that I play with a guy who has a 50MB connection download with 3MB upload and the game runs pretty flawlessly for the most part.

BUT there is still in game lag, im not talking about connection latency im talking about kicking a car and it taking a few seconds for it to register and to actually fly across the room.

Also running behind cover and even though you are behind it; getting shot and dying, not to mention also why the air stomp doesnt register half the time.
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Charlotte X
 
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Post » Sun Mar 22, 2009 9:25 am

i dunno the exact specs of my connection (cable) in terms of Mbit/s... never cared about that, for i never had this kind of connectivity issues in any other game. halo reach has a connection status screen that beats the xbox' test - according to that screen, everything is "good" upload/download above average, NAT type open
+ my xbox is in my routers dmz.
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Tiffany Holmes
 
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Post » Sun Mar 22, 2009 1:57 pm

i dunno the exact specs of my connection (cable) in terms of Mbit/s... never cared about that, for i never had this kind of connectivity issues in any other game. halo reach has a connection status screen that beats the xbox' test - according to that screen, everything is "good" upload/download above average, NAT type open
+ my xbox is in my routers dmz.

You dont know your upload and download speeds?

Google search for a speed test.

Halo is not to be trusted, It does a very good job of masking latency and I have the videos on Halo 3 to prove it and so does one of the guys on my friends list. Halo only seems less laggy online because you visually dont see it due to lack of a kill cam but when you go into theatre mode you can see that you shoot people with the blood coming out of them and you dont do anything to their shield.

My friend has a video of him shooting a guy 4 times with a sniper and blood squirts out of him and he keeps on running, he has another were he hits a guy in the head 7 times with a carbine and it doesnt even phase his shield despite there being blood shoting out of the side of his face.

Halo is not to be trusted online, they do an excellent job with masking latency, not dealing with it.
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Rachyroo
 
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Post » Sun Mar 22, 2009 7:30 am

http://www.speedtest.net
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Louise Dennis
 
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Post » Sun Mar 22, 2009 6:14 am

made 3 runs. download ranging from 16 - 68 Mbit,
upload is a constant 1.6 Mbit
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Devin Sluis
 
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Post » Sun Mar 22, 2009 1:17 am

oh and regarding halo. i heard about the halo 3 issues, but nothing like that about reach, which i play.
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Oscar Vazquez
 
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Post » Sun Mar 22, 2009 8:49 am

I got it by playing late and finishing in the top three, its glitched.

another glitch on the **** huge pile.
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Toby Green
 
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Post » Sun Mar 22, 2009 3:17 am

you're talking about drunk and DISorderly, i guess?
not really what i was talking about.
i only named the thread "drunk and orderly" because i was drunk and the game behaved as if all was well (or: in order)
sorry for the confusion!

(but it's glitched allright. it's supposed to be unlocked after 23:30 local time, but that just isn't the case.)
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Tamika Jett
 
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Post » Sun Mar 22, 2009 12:51 am

You do realize that your download and upload are not the only things to consider when looking at your connection? http://www.youtube.com/user/WoodysGamertag#p/search/10/m_DTmcdzYUI http://www.youtube.com/user/WoodysGamertag#p/search/5/pEbBCw905VY

These videos do a good job explaining things.
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Maya Maya
 
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Post » Sun Mar 22, 2009 9:18 am

I get annoyed with that to...ya know the taking cover and getting shot? On your screen your behind the wall and if you get damaged your flashing and take cover, it registers more shots and you die behind the wall....however on the killcam it sometimes shows the same thing. Does my head in
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Jason Wolf
 
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Post » Sun Mar 22, 2009 11:30 am

i dunno the exact specs of my connection (cable) in terms of Mbit/s... never cared about that, for i never had this kind of connectivity issues in any other game. halo reach has a connection status screen that beats the xbox' test - according to that screen, everything is "good" upload/download above average, NAT type open
+ my xbox is in my routers dmz.

You dont know your upload and download speeds?

Google search for a speed test.

Halo is not to be trusted, It does a very good job of masking latency and I have the videos on Halo 3 to prove it and so does one of the guys on my friends list. Halo only seems less laggy online because you visually dont see it due to lack of a kill cam but when you go into theatre mode you can see that you shoot people with the blood coming out of them and you dont do anything to their shield.

My friend has a video of him shooting a guy 4 times with a sniper and blood squirts out of him and he keeps on running, he has another were he hits a guy in the head 7 times with a carbine and it doesnt even phase his shield despite there being blood shoting out of the side of his face.

Halo is not to be trusted online, they do an excellent job with masking latency, not dealing with it.

It's also why you can't see other people first person perspective other than yourself ( Although sometimes will gltich into someone else first person perspective ).

I've seen someone else first person in theater mode and its very laggy.
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Alyce Argabright
 
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Post » Sun Mar 22, 2009 3:13 pm

You do realize that your download and upload are not the only things to consider when looking at your connection? http://www.youtube.com/user/WoodysGamertag#p/search/10/m_DTmcdzYUI http://www.youtube.com/user/WoodysGamertag#p/search/5/pEbBCw905VY

These videos do a good job explaining things.

i'll have a look at that tomorrow after work.

BUT: i've played many hundreds, if not thousands of hours online, via XBL and PSN and i never had issues like in C2. and i'm damn near sure that that's the case for most people here, having such issues.
that said, i'm sure my/our connection is not the problem. and even if it were - the fact that everything else runs smoothely would indicate that c2's "netcode" makes our connection the problem.

crytek is trying hard to promote their cryengine. the unreal engine has not only been sold to other video games developers, but also found it's way into architecture. these engines are products, just as the game is (to us).
why isn't that the case for MP?
if a company comes up with a way (engine) that works well in terms of connectivity, why not sell it? or, buy it!?
this is a huge market, but it operates out of normal market boundaries, when it comes to standards and regulations. we have no rights.
i cannot accept that.
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Wayne W
 
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Post » Sun Mar 22, 2009 3:17 am

had some weird lag today. i was "on the right side" of lag, as you might call it. enemy couldn't hit me as long as i kept moving. the weir thing whas, that when i shot an enemy, i got the kill message and all that stuff, but the pixel soldier in front of me kept shooting/moving/whatever for another 1-2 seconds before he droped. lastet for about a minute, then i was migrated into the mp menue.
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Sami Blackburn
 
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Post » Sun Mar 22, 2009 12:09 am

i've played many hundreds, if not thousands of hours online, via XBL and PSN and i never had issues like in C2. and i'm damn near sure that that's the case for most people here, having such issues.
that said, i'm sure my/our connection is not the problem. and even if it were - the fact that everything else runs smoothely would indicate that c2's "netcode" makes our connection the problem.


You are entirely correct. I'm a tech geek, I know how to forward ports, dmz my xbox, configure networks both small and large and I know quite a bit of programming(java,c,c++,c#). Beyond that, simple comparisons are also proof that my connection is not an issue as well. I can play 10 games of black ops or reach and switch lobbies each game(meaning host and other players are all different) and still only have maybe 1 out of 10 games having any noticeable lag. Very good connections in both games despite the fact that it's peer to peer.

This game however.... I might get 4 out of 10 games to actually be playable... not even great connections like I have in other P2P games.... just playable. Maybe 2 of them will be good connections but as soon as it goes to intermission the host changes and **** it all up again.

The whole "it's your connection" **** is beyond retarded and annoying. This game's connections are horrible and Crytek is pathetic for having not addressed the public on this situation.

Only question I really can't seem to figure out is: How are all these people on the forums saying "all my games are great" when the "bad" connections I speak of are not just me. Remember, 6 out of 10 of my games are garbage. 4bar host, 1 bar everyone else with the occasional 2-3 people with 2bars. So how am I only getting put in to the unplayable games? I can play with people all over the US and canada in other P2P games and still have great connections.... So my location is not an issue. That means 60% or more of the people I play with are also experiencing these issues.

I seriously don't believe people who say they have no issues with connections. I swear you're all just fanboys. lol
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Joe Bonney
 
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Post » Sun Mar 22, 2009 5:20 am

Erm, should they be dying in "one short burst?"
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Sophie Miller
 
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