Part 1 - Trading, crafting-
Making a trading system similar to the one in EVE, make it possible to create weapons, armors, vehicles, clothes etc and then be able to sell them in a city, like the Hub from f1 ^^ . There will be NPC to sell some basic stuff but it would be sweet to have a player controlled market. NPC sells blueprints, with them you can create what the blueprint shows.
The items you create cost X amount of resources that you can scavenge, not the boring kill 100 creatures to obtain X amount of things but more like, there is a possibility that you can find -METAL PLATES- in this a junkyard, so go there... and bring a cart or something, not sure how you would find different things, could be a special scavenge button that makes your NPC look for stuff where you placed him... and then you could borrow some sort melter to remelt the metal and create whatever you are doing **ofcourse for a fee, don't want to make crafting too easy.
To create items you would also need specific requirements, Im not sure how Project V13 would handle it but lets jump to fallout just to give an idea - to create a leather suit you need 75 points in Cloth Crafting, and to restore vehicles you would like need 175 in Metal Crafting or something like that, do not make it easy for people to become crafters and warriors at the same time, if so everyone would just do both to make money...
NPC also sells salvage but it isn't that cheap but it saves you a lot of time.
Part 2 - Character -
Character customization, change the face and all that aint to hard these days
almost every game have that. What would be sweet is to connect the look with abilities:
Perk - Heavyweight - you are fat but it seems all that fat defends you against weapons a little bit
When you choose Heavyweight your character will become fat, and maybe run a bit slower, and if Heavyweight is chosen things like -Slim- would be unable to obtain.
Tattoos, get tattoos from NPC, and maybe haircuts, if you want to become a real raider or something^^
And what about a little dog? Make it possible for NPC to breed up puppies that can later be sold. **NOTE that there will not be an infinite amount of puppies, thes dogs will be expensive but very useful, I do not want to see every damn character running around with dogs....
Part 3 - Quests -
NO MORE BORING GRIND DAMN IT!!!
I do not know why people like grinding.... its like hitting with a stick on a pole 999999 times.... be creative with quests, make various quest givers like:
GOOD KARMA
Local policeforce - these guys will give you quest to either scout or attack enemy hideouts or similar
Local traders - protect their caravans when they go to cities, several people can be guards in the same caravan, it also have a specific timetable, so if you are not there when they leave or you leave while traveling you loose trust or something like that, it will be harder to get good missions from them.
Local... citizens... - Talk with a citizen representative and help out citizens with small tasks, maby not much money in it but they will like you for it ^^ Karma is good right?
Mayor - wohoo, he gives fun defend quests, at a specific time he knows there will be an attack so gear up soldier, your on the wall. BUT it could also be that he doesnt know IF there will be an attack, or when, so he will give you a time where you MUST stay on the wall, leaving the post for more then 3 min means your fired
, defensive quests are also shared with other people.
BAD KARMA
Raiders - These guys want you to help them attack caravans and small villages, could be lots of money in it, if you survive that is.
well.... raiders could have some similar to the good karma quests, they are just a little bit more evil.
well you get the idea, have some actual story in it, also completing quests will improve the wealth of the city with just a tiiiny bit (explained at Part 4 - Cities -).
**Shared quests have a maximum amount of people who can join, they will get a time and place to attend to, other can attend ofcourse but they will not get any loot or money for the job.
Part 4 - Cities -
Dont make a city with like 20 citizens and have 500 "chosen ones" running around... Make a city and have lots of NPC, just like f1-f2 (not like f3 lol... those shouldn't even be called villages), and you should be able to buy an estate of some sort in the city, MONTHLY RENT!!! dont pay, get out... The cities are also "living", as in they have wealth, wich is increased when caravans enter and when rents are payed. Richer cities means expansion, when richer payouts for missions gets better, but ofcourse richer cities also means richer caravans wich means hungrier raiders.... The wealth may add other things but its hard to come up with ideas now, like cities could expand a little, make the cities controlled by the devs
they can buy stuff with the money collected ^^ it would be neat to have cities that actually change.
Houses in cities are desctructable aswell, they have a hp so if there is a massive explosion there is a chance that a house will be destroyed. BUT to prevent this, explosives are expensive.. you do not want to waste them, and they will be expensive becouse it is boring to have a game where everyone throws grenades all the time, or shoots missiles.... Towns do NOT accept guns in the open, hold them holstered cowboy.
Clans or Tribes as they could be called can get land where they can build up a village, they will have a shared moneypool which member can donate to, or have a tax collection (when completing a mission x% of the total payout goes to the moneypool, X is set by the tribe leader). And by the money from the moneypool the leader can buy tents, watchtowers, turrets, crops, brahminsheds and stuff to their little land, those stuff can also be upgraded (it will be expensive building stuff).
POSITIVE THINGS ABOUT A TRIBE - you dont need to pay taxes for living those living there, crops give free food wich can be sold at cities, brahmins give food and pelts, pelts can be used in crafting.
Clans/Tribes can do special shared quests from towns, they are much much much harder but the reward is awesome
the tribe also share a special TRIBE KARMA, if good they can do quests from towns and they are friendly with towns, if bad the tribe will be allies with raiders, they can take quests from them instead, and buy buildings from the raiders instead of the cities.
**Cities will defend their citizens or those loyal to the citie, if raiders attack or if some random evil guy shoot someone (several times that is, misfire is accepted... kill is not) they will shoot them down like... rabbits.... yeaaah, like rabbits...
Part 5 - Interaction -
Make it real.... you talk to only to people who are close, you cant talk to those who are 1 mile away, If you wish to do that buy a radio and set it to a friends frequency and save it. So when you want to talk to a certain friend just go into the radio and choose the saved frequency (when saving just give it a name like MY BUDDY "HANGSTER"). Tribes/clans can also share the same frequency, so basically you will have the same talking as normal MMO does but you will also remove the boring spammers.... you can also mute people, just ban their frequency when they talk to you.
The normal talking will be very similar to the normal fallout (still not counting f3 as real fallout game...)
EXTRA NOTES!!!
Vehicles are rare... very rare.. they cost like h*ll to build but can be worth it, also they must have fuel to work and keys to work, so if you dont have fuel or keys well bad luck... and if you are in the wastes with a empty tank you gotta call for a friend fast.
Clothes gives different stats, like bigger armor means bigger defence, but you are slower.
They also give different stat bonuses, like wearing a big armor while saluaging may be fun it will be even more fun to have special clothing that doesnt give much to defence but will give you + in saluaging.
AND you cant change clothes wherever you want, you need time to change, and you cant do it in combatm NPC also targets you especially if you start to change, you know if they are hiding or something... and you cant carry as much as you want...so you cant have 6 guns, 3 armors and 190 stimpaks and lots of ammo with you...
HUMAN/HUMANLIKE NPC will also know their fights, if they see someone with a small pistol, but with a M16 strapped on their back they will be a little bit cautious, but if they see someone with an knife and nothing else then they will go right at him. Animals on the other hand have a tendency to charge... but they will also flee if the target does massive damage, they dont charge groups tho, not unless the animals are in groups aswell.
The surroundings must be fighting frendly, JUST like in fallout tactics (I love fallout tactics gameplay, its just sad the story wasn't as good as in f1-f2). Like being able to cover behind walls, rocks, trees and stuff. Also the your character have a special THINK button... as when you have it enabled your character won't stand there as an idiot when people are shooting at him, he will be like a NPC, it can be configured as in behaviour, stand ground etc. That would be great if you need to go to the toilet or something, or if you are not paying attention...
Also... make like atleast 5+ BIG cities.... and lots of smaller villages.
hmm thats all i could think of now...
**edit
DEATH!!! dont make it as svcky as it is in almost every MMORPG, you loose a bit of stat, xp and thats it... In my gaming experience the best death is in EVE (yeees im an eve fan..) where you loose your whole ship if its destroyed AND don't forget that if you don't have a clone for your character he will die.. permanently... So what im saying is that Project V13 should have a stronger penalty for death than most MMORPG use. Like when you die you loose the current weapon maby some other gear, you can loose some money. It shouldn't just be a game where you die and then you respawn and take up revange just like that, you got to get some punishment for dying to make you start thinking rationally in fights. ^^