Scariest moment of Descent

Post » Sun Apr 05, 2009 12:39 pm

What is the scariest moment you've faced while playing Descent? I always have some kind of panic attack when Diamond Claws ( :lol: ) are attacking against me. Difficulty is "insane". Diamond Claws are so damn fast!! All we need is sisu, sauna and salmiakki... Hyv? Suomi!!
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pinar
 
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Post » Sun Apr 05, 2009 12:17 pm

I used to have arachnaphobia pretty bad so the Lv 12 boss freaked me out. The guide book also lied about what it can do, but now I just get in it's face. If you are going to fight a war, do it efficiently, unremittingly, or don't do it at all--I'm not into ethics, I'm into efficiency.--Benjamin St. John "Descent" by Peter Telep
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Danielle Brown
 
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Post » Sun Apr 05, 2009 6:55 pm

Hmm, running into a bunch of class 2 platforms while you're trying to save your sorry ass from some drillers who are chasing you, maybe?
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mimi_lys
 
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Post » Sun Apr 05, 2009 7:32 pm

In D1, when one of those brown heavy hulks silently follows you and then, BAM, completely of nowhere
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Darlene Delk
 
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Post » Sun Apr 05, 2009 9:27 am

Descent 1 demo level 7 boss. Always has been the worst.
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OnlyDumazzapplyhere
 
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Post » Sun Apr 05, 2009 8:57 am



LOL.. considering a bug made it indistructable... yeah. :lol:
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DarkGypsy
 
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Post » Sun Apr 05, 2009 1:23 pm

Some of my scariest moments were playing On the Invetational Descent Ladder.Always scary when your playing the best of the best.

Warlord
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Tiffany Castillo
 
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Post » Sun Apr 05, 2009 9:42 am

Descent 3 I think it was level 6 when the Scorpion-like bots started to appear on the walls, I really disliked those guys, they also had an interesting behaviour of starting to attack you when you weren't looking. They fired with red lasers from their tails.
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Misty lt
 
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Post » Sun Apr 05, 2009 9:54 am

D1 level 6, playing it for the first time. I never knew where the drillers were. And the reactor room was a total surprise.

D2 Demo, level 2 and level 3, the thief was practically indestructible, and could steal absolutely anything (even decrease laser level). Thankfully they toned it down for the final game. When I die I want to be dissected by some mad genius and used in one of his evil schemes.
It's good to be part of something bigger than yourself.
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Steve Bates
 
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Post » Sun Apr 05, 2009 5:36 pm

Never played the demo, but from what you are saying, I wish that they didn't tone it down. I love that guy's challenge. Descent 3.... redefined toned down for him.

The scariest moment of Descent was years ago with Descent 3's Dragon boss. The thing reminded me of a spider and I had a big phobia of spiders back then. I had the guide and it said that it had some kind of chain that it can shoot out steal your weapons or even grab on to your ship and pull you in. That didn't help matters either ;). So I lured it under the main pit into which you enter his arena and used the architecture there for cover or for something to hold on to if he did have chains.
But, turns out that it is just a big wimp.

Further more, the guide lied that you can shoot a moarter into its... well.. ass, and that all that would be left is a crawling torso. The morter went in, and something else came out, and it wasn't silent. (I had to make that sound as disgusting as possible :lol:)
The tip is a lie. :P If you are going to fight a war, do it efficiently, unremittingly, or don't do it at all--I'm not into ethics, I'm into efficiency.--Benjamin St. John "Descent" by Peter Telep
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Ridhwan Hemsome
 
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Post » Sun Apr 05, 2009 11:29 am

Yeah, I know about the guide. I noticed a lot of the characteristics it gave for the Squid were used for the alien bee in D3 Mercenary. And some of the stormtrooper characteristics were only used on the heavy trooper. When I die I want to be dissected by some mad genius and used in one of his evil schemes.
It's good to be part of something bigger than yourself.
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Joey Avelar
 
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Post » Sun Apr 05, 2009 11:51 am

Descent 2: The final boss. Shooting at it and didnt know about its weak spot on its back, then getting blasted away by his earthshakers, respawning, search him, can hear him but not see him, then he decloaks suddenly and your lock alarm, tick tick tick tick.... BOOM. The sounds that boss makes also scared me as a kid. :lol:
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Steve Fallon
 
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Post » Sun Apr 05, 2009 1:59 pm

Descent 1: I think it was level 13, very dark level, spooky music. Always scared to go round corners in that level.

Oh, and those giant purple bots that shot fusion canon blasts at you - always scared of them as they took a massive chunk of your shields out with each hit.

Deadly stuff. :)
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Blackdrak
 
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Post » Sun Apr 05, 2009 9:35 pm

CDN_Merlin wrote:
Descent 1 demo level 7 boss. Always has been the worst.


LOL.. considering a bug made it indistructable... yeah.


What Bug? Just bag your homing missiles , your regular missiles , and your class 7 (I believe) 4 way lasers.
And don’t forget to collect the invisibility and shields as you go.

Another sneaky idea I used several times:

Kind’a tricky, basically stay in the red-key door’s entrance tunnel, and play chicken. That is, shoot a homing missile and then retreat right away before the door closes. Eventually the AI will make the thing teleport close enough to your location that you can play chicken and still hit something. Absolute Velocity svcks. It’s too slow.
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Joe Bonney
 
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Post » Sun Apr 05, 2009 1:15 pm

Lasers only went up to Lv 4 quads. But there was a bug where the thing was invincible no matter how much you put into it.

The easiest way for me to win against him is running out there, blast everything else in sight, taunt him, and then ahnialating him. Cloak and invulns are optional. :P If you are going to fight a war, do it efficiently, unremittingly, or don't do it at all--I'm not into ethics, I'm into efficiency.--Benjamin St. John "Descent" by Peter Telep
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sarah
 
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Post » Sun Apr 05, 2009 9:19 am

He wasn't actually invincible, just insanely heavily shielded. I remember using the invulnerability cheat to beat him... it took about 20 minutes of hitting him with lasers, not counting the time I spent looking for him. When I die I want to be dissected by some mad genius and used in one of his evil schemes.
It's good to be part of something bigger than yourself.
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vicki kitterman
 
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