[DISCUSSION]Endurance

Post » Thu Apr 09, 2009 2:55 pm


What Skills/Traits/Abilities should be associated with the Endurance Attribute?
Endurance is that ability that allows you to get filled with bullets and keep on going, and to drink straight RadScorpion Venom just to get a buzz.
SPRINTING- Sometimes its better to fight and run away to live to fight another day. The higher your endurance, the Further you can Sprint before becoming tired.

With Hit Points being such a big part of Endurance, it is hard to think of other abilities for this attribute, a little help?
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Peter P Canning
 
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Post » Fri Apr 10, 2009 4:44 am

Rate at which hp regenerates when resting.

Resistence to poison and radation. Image
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laila hassan
 
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Post » Thu Apr 09, 2009 3:49 pm

Boner - broken bones or crippled limbs heal over time...
Pain tolerance - you can suffer more than others...gaining more resistance (1 or 5% to all resistance)
High pain tolerance - crippled limbs affect you only 50%...
Some people are more resistant to electricity - some less...I don't know if it could be applicable to END...

For me END is tricky...as in picture it shows swimming and running...but about the HP...just compare sumo fighter with a speed track runner...so I wonder who could absorb more bullets...

As for SPRINTING I would apply it opposite to HP...less endurance - more stamina for running...more endurance - more HP and less stamina...because characters with 10 END. will be too powerful...not hit and run, but tank blast and rollover any fugitives...at least that's my opinion... Its better to live 3 days as a Lion, then spend the rest of your life as a hyena!
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Jade
 
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Post » Thu Apr 09, 2009 11:34 pm

Maybe add in Armor weight reduction instead of speed then, that way you can get the HP bonus, and less of a weight restriction with heavy armor. Image
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Gwen
 
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Post » Fri Apr 10, 2009 12:23 am



Great idea...similar to sneak in tactics...I wonder how I failed to see that... Its better to live 3 days as a Lion, then spend the rest of your life as a hyena!
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Kate Schofield
 
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Post » Thu Apr 09, 2009 3:40 pm

=) Idea's aren't only from one person for that specific reason. Image
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Kate Schofield
 
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Post » Thu Apr 09, 2009 7:49 pm



Great idea...similar to sneak in tactics...I wonder how I failed to see that...

Shouldn't Strength make armor easier to wear? I'd say let all heavy armor types have a calculated speed penalty and let high Strength decreases this penalty. This way everyone can wear heavy armor, but only those with high strength can maneuver properly with it and move as fast as those in light leather. This might also solve people going for 3 strength and praying to reach 6 with power armor on, since being 'slow' decreases survivability, with low strength Power Armor simply won't be the best choice anymore.

to get back on Endurance, it would probably be nice if Endurance would measure some sort of stamina type event. Longer underwater breathing, longer sprinting (might make a nice tactical add), ability to use health potions more often, I'd say perhaps a great feat for a medic. Frank "Not even cockroaches kill their own species Fred".
Fred "Well Frank, Cockroaches can't carry guns, now can they".
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marie breen
 
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