I started with Ultima Online and was there for over 2 Years.
Then i joined Everquest for a half year.
After EQ i started Dark Age of Camelot. It was my home for nearly 2 Years.
After this i went back to Daoc for a while.
Then i started with Neocron für a year.
After Neocron i started with Everquest 2 and i stayed there for nearly 2 years.
I tryed also Lord of the Rings Online, WOW and Lineage 2 for 2 Months each.
I tryed Age Of Conan for 4 Months and War now for 2 Months.
Then i went back to Lord of The Rings last Month, but i canceled it too now.
I play no mmo today, i dont know, i want a new mmo, with a good graphik like in AOC, but i want none of the new ones, that exist.
If i would build my own MMO it would be like that:Its always difficult to describe the own wishes for a mmo, and its more difficult in english, when its not youre home language
so there will be mistakes in grama or something, be warned^^
The WorldThe World of Shadowrun would be my favourit.
With magic and technology, a hard and corrupt life.
I really love that fantasy world.
The Fighting-systemNo 3d Shooting Action like in Neocron.
It should be a third person combat system, like in Baldurs Gate, with a beautiful realistic graphik, like in AOC. The Fighting with guns should be very simple. You push attack, and the gun is fireing, in his mode of speed.
A skill like Accuracy, a skill with the type of weapons (light guns, heavy guns a.s.o.) and maybe a skill that is based on the type (pistols, light machine guns a.s.o.) are responsable for hitting an enemy or not.
And of course there are defensice skills to, that protect you for hits.
The Character should always be in automatic movement in combat (trys to evade, roll to the side, goes in kneecover or lying down, a.s.o)
So... and now is the question, what am i doing while my character is fighting?
Good question, there must be different abiltys like in every mmo that you are clicking. But not only special attack things or mage things, no i want things to evade, to find a good cover a.s.o. I dont want to stay in a fight, click and waith what happened and click again. I want to make really visible things, that i have to make a different combo for a better accuracy or something. AoC shows how fighting is not boring, but i miss stuff to evade and i want that stuff.
Skills and Abilitys Very Important.
After so many different mmos, my favourit skillsystem is from the old Ultima Online.
You have at first a choice of 10 Main Abiltiys like Strength, Condition, Inteligence aso.
Important is, that i can choose what i want. if i want to be a dumb very strong man, then i can choose that, and also at the beginning, i will be a damn strong guy that will punch in a none weapon and armered combat also a max lvl guy that is not powered in strength. And whatever i Choose, i must live with that.
Then there Must be for exsample 50 different skills (included all fighting, mage, working and body Skills)
Every Skill is here for everyone useable. At Start you have 200 Points that you can give on whatever you want, but no skill can be more then 50 Points at beginning.
100 Points in one skill is the best you can have.
In Game you will earn Points in randomly 0,1 steps for using the skill.
If you are on 0 in a skill, and use it, you get with one upgrade 3 or 4 points on it.
If you are on 80 it need a long time to get more in it.
You can have a maximum of 1000 Points. So you could have 10 skills on 100 or you can give 20 on 50. You can always set a skill down and lock the skill, if you dont need that skill.
Maybe you are driving, but you wont be a better driver, so lock the skill driving and the points will not go higher. Or you have to much in driving, so lock it and say that the skill driving can go down to get more points in another skill.
There are also skills like more resists against physical damage and magical damage to make someone harder.
So the decission what skills are good togehter, should be interesting and make you very unique.
Im always bored in mmos, that every Tank is the same...sure the one has better equipment but, the character is the same...same skills, same strenght, aso.
On my way, everyone would be unique.
The special Abilitys are based on the skills i described on top. If you have 20 Points in a skill like weapon accuracy you will get a special shoot, that hits on garantie the enemy. Or if you have 50 Points in Evading you have a skill that you can activate, then you have to make a combo like in aoc, so you need timing, and you can evade the next 30 seconds all bullets.
And on every skill you get maybe every 10 points a new special, based on that skill.
The Trading WorldHard to describe in english for me...I mean the system in game of money and all the stuff to buy and to sell.
Ultima is here also my favourit. Cause you have to build all stuff or have to buy it from other gamers.
NPC Shops only sell stuff for beginners, but thats all.
You have to eat, you need ammo, weapons, armor and if you are a mage, you need magical talismans or you choose the way to have a lot of implantats to make you more stronger, to get better reflexes aso.
I know im away from the main titel of that thread, but i just wanted to tell all, that all the new mmos are boring for me...
If Ultima would have a better graphik, i would still play this game;)