Interplay made the biggest mistake

Post » Sun Apr 19, 2009 7:13 pm

Hello, its nice to have gamesas back :)

But iam sooo sad, because gamesas made the biggest mistake. You sold the rights to Fallout.
I have played that Bethesda Fallout 3 thing and it svcks complelty it isnt a fallout anymore, it hurts my heart to see that Bethesda has killed fallout. And it is to start crying to think about that situation
A true Fallout Fan cannot accept that Bethestda Nighmare as a true Fallout.

Pls gamesas, if there is any chance and even only a little chance to can continue to work on van buren.
Pls use the chance, only you guys knows how to do a true Fallout.
I dont talk about the MMORPG i realy mean the true fallout 3 .

People saying that van buren wouldnt be a seller, but im sure it would be one.
Fallout has a big Fan Community and van buren would be a seller.

I pray to god that Behtesda will lose all theire money and that you can buy the rights back.
It was realy the biggest mistake from you to sell the rights especialy to Behtesda.

Me and the million of other Fans can just begging you to do everything to try to can continure working on van buren.
best wishes
from Germany
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Charlotte Lloyd-Jones
 
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Post » Sun Apr 19, 2009 10:06 am

Pls gamesas, if there is any chance and even only a little chance to can continue to work on van buren.


There are no chances for a revival of Van Buren. And sadly discussion of Bethesda's Fallout 3 is not allowed here. The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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Quick draw II
 
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Post » Sun Apr 19, 2009 1:26 pm

@Ausir i dont give up the hope to get someday a true Fallout 3 from gamesas .
Its a pain to see what bethesda has made. they have killed it.

it breaks my heart at all .
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k a t e
 
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Post » Sun Apr 19, 2009 8:23 pm

Given that Fallout 3 is a financial success, I don't see much of a chance of gamesas buying back the franchise. The best we can hope for is that they might make a spiritual successor similar to Fallout, just like Fallout was a spiritual successor to Wasteland. The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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Nany Smith
 
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Post » Sun Apr 19, 2009 1:45 pm

Even though i liked F3... Its nothing compared to fallout 1 and 2... I am really looking forward to Project V13 myself, and who knows??

If it does well for itself, who is to say there wont be a "Spiritual Successor" ?? Eh? War... War Never Changes...
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Lory Da Costa
 
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Post » Sun Apr 19, 2009 6:02 pm

j - Only cowards hide behind monikers.
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Ricky Rayner
 
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Post » Sun Apr 19, 2009 4:02 pm

Do not despair Dualis.

If this page

http://www.svatopluk.com/fallout/who.stm

is correct on who created what in Fallout 1 & 2, then the design of the Fallout MMO is in good hands.
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Ronald
 
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Post » Sun Apr 19, 2009 3:33 pm

Jason Anderson and Chris Taylor, both of whom worked on Fallout are on staff at gamesas for V13. It's unknown if there's any other original developers involved, those are the only two announced hires, Anderson being Creative Director for the project and Taylor as Lead System Designer I believe. Definitely interested to see what these cats do with an mmo.
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Life long Observer
 
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Post » Sun Apr 19, 2009 4:05 pm

Because gamesas made that terrible decision to sell of the rights so they could pay those unpaid wages to their employees and debts and taxes so they wouldn't go to jail. Those jerks.

If I'm thinking correctly, gamesas started faltering roughly around the time some new guy took over, so blame him. He also can canceled Fallout 3, so send your ire and pls to him.
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Stacey Mason
 
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Post » Mon Apr 20, 2009 1:27 am


I suppose if V13 itself is successful, gamesas could always get another license or even buy back the IP for fallout. :) Image
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Joey Avelar
 
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Post » Mon Apr 20, 2009 2:26 am

or make a spiritual successor... i dont even know why they decided to do a fallout mmo. just because its name was fallout?

Fallout is just a word. the isometric view, the turn based combat, the unique characters, the open world, multiple solutions to a problem, the humor and the ability of choices/consequences. Thats what made fallout that the fans love, not the title. In my opinion they should have continued work on van buren under a different name. So youre telling me FO3 is better than the first two? Okay i respect your opinion. Can we step outside for a sec?
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ImmaTakeYour
 
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Post » Sun Apr 19, 2009 10:12 am



I would say it is safe to say, Tidus as they really owned gamesas in the end. So yes you are correct there. When Brian Fargo left cause of corruption of a company not knowing what it was doing, gamesas continued to fall. Brian and the rest of the team were about making games fun. They believed in making a game that well they themselves would play and this is why they had so many great sellers in the past because they believed in For Gamers By Gamers.

Gamers want diversity and sadly I see PC gaming taking the turn for the worst. It's mostly FPS. Even RPGs have some form of FPS some where. Folks have said that Isometric is dead, that side scrolling is dead, and the likes. But this is entirely not true. The problem is that the world of gaming has become about the looks. I'm sorry but my 82 s10 for instance looks like crap but she runs great! I know the comparison is of two worlds but the meaning at hand is still here. Its about game play over all.

When a developing team comes up with an idea of a fun game the first thing they do is get a general idea of how they want it to yes, look. But then they take the next step to find the best way to present it to work with their idea. Isometric for Fallout was far behind times folks have said. Well honestly its what was felt to best portray the game with the game play at hand. They wanted a paper and pen style RPG and that is what they created. And after all the critics that gnawed at the very paws of Fallout could see that it made RPG of the Year.

FPS has been around for a looooong time. Everyone wants the instant gratification of "Point, Shoot, Blood Chunks Everywhere" moment. But me I'm tired of being spoon fed. I want to break out and actually start using my head again. Do I shoot the guy and kill everyone or do I just say hey lets talk this out? But I will say that RPGs themselves especially MMO's (take notes Chris and the team :lol: ) have taken a long spiral down crapville.

I have beta tested and played many of MMORPGs starting back to 1999. That's roughly 2 years after the surface of Fallout RPG. MMOs at the time where great! You could play with so many people that you didn't even know and make a friend just by helping each other slay a dragon or bring a cyclops down and reap the rewards together. It was great because it was new. But years are showing age, gamers are becoming more drones than ever. World of Warcraft is a number 1 seller of all MMOs. Why? Well honestly I say it was because Warcraft already had such a great fan base. The name alone sold the MMO.
But its actually the same mechanics as every other MMO before it.

An expansion comes out and hmm they add a couple new classes, add a new map or two, WOW they totally reinvented the game!!! >.> Psht! I do understand the unfortunate reality that Gaming is yes, a market. But gamers to me now are looking more like sheep being satisfied with just a couple of yards instead of wanting the whole 10 miles! If you want an MMO to work. One thing is don't make it FPS unless that is the MMO you want. RPG then make it RPG.

Secondly (which I have no doubt in you guys) reinvent the MMO genre! Grinding is long well over rated these days. I don't feel that I should have to run 30 minutes around a map just to tell a guy, "yeah this other npc wanted me to tell you that a war is heading your way!" Then get even less rewarded for the time. Again I believe in yes a challenge but make it more imaginative then the simple running around all day. Fallout though a single player was perfect due to the fact that the grinding wasn't really grinding. If you wanted to help the farmer rid his place of raiders, BAM! you were taken there ready to start your tactics of how to go about it, same goes for the Radscorpion caves to name another.

Though this may seem impossible at one point the world needs to actually live and breath around the player. I love how you see a cute bunny frolicking around with a pack of wolves. I want to see nature taking place. See a wolf attack a deer every once in awhile for example. Maybe run into a war between NPCs which you can choose which side to take or just leave the fray. And most of all the world must change with players at some point. We need to see that changing the story's history (being provided by the story) that we see the change at some point.

And that's the greatest point to make for an MMO, story. I want to feel like I'm doing more than just going for that ever increasing level. I want to see a story that actually stays in line. That immerses me to continue on to help save the world or myself. Fallout did this very well story wise. Though yes its not an MMO but of course is the main inspiration for V13 I'm sure. You had the main story and you knew what you had to do and where to go but along the way you found others needing your help. This was woven so tightly into the game that it was enough to let you explore yet not take your eyes from the main objective in the end.

WoW I feel that I am doing nothing more but talking with friends to get nagged about having to reach level 70 so that we can run through BGs endlessly and retain strong armor and weaponry which pretty much is pointless because the story doesn't advance. I'm not sure if I even remember a story really being told other than everyone is at war period. Yes I know there are books that tell the story but I feel this should be included in the game ya know.

Okay I am done with my rampant rampage and I hope that you Chris and the rest of the guys take this to heart and do what you will. Image
I told the Overseer of Vault 13 I'd give everything to save everyone, and so I did, I saved them all. Since then I've felt loneliness.
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Jessica Stokes
 
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