Bring Soulbringer back

Post » Tue Apr 21, 2009 11:11 pm

is there anyone who seconds this? why?

First reason off the top of my head is that it was mind-numbingly odd to have to kill myself (character) in order to complete the game. Second, I thought the macro approach to combat had a lot going for it. Third, the magic system held so much promise which could have been better fleshed out if the game had actually been given sufficient production. ( I think the game got pushed out a little early, no?)
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Laura-Lee Gerwing
 
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