For V13, what race would you be and why?

Post » Wed Apr 29, 2009 9:12 pm

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Kelly Osbourne Kelly
 
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Post » Thu Apr 30, 2009 1:48 am

Human

Cyborg(Mutant -robot)

Mutant

Deathclaw

Android(Ghoul-robot)

Ghoul

Biotechnologist(human-ghoul)

Robot

Mutant

Humanoid(Human-robot)


The hybrid races may not be exactly like that but just like that combination.

These races shuld be in fallout mmo becouse a vast variety of classes will apeal to a more amount of gamers and game styles and of course can make the game more complex in a way or another(to have only 3-4 races is a big lack in a future mmo for sure), as for me ill go for Cyborg or Humanoid. Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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Donald Richards
 
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Post » Thu Apr 30, 2009 7:16 am

I request to play a robot: Humanoid is preferred. A massive thank you to EA for:
- Producing great quality games time and time again
- Providing excellent technical support
- Never destroying any highly acclaimed studios for profit
- Never ripping people off
- Never wasting people's time
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Alex Blacke
 
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Post » Thu Apr 30, 2009 2:42 am

Human, an enclave (or BoS) trooper :D Boom de ya da!
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Music Show
 
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Post » Thu Apr 30, 2009 2:07 am

Ghoul for sure,... scavenging the wasteland,... living off corpses,.. what more could a cannibal want? :twisted:
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Charles Weber
 
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Post » Wed Apr 29, 2009 6:37 pm


How about the Robobrain? The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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Heather beauchamp
 
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Post » Wed Apr 29, 2009 6:14 pm

If you are going to allow races you got to allow

Dogs
DeathClaws
And Rats.

Dogs because would would think about the dog in a fight with others with guns
DeathClaws cause you know everyone is going to shoot at you first

and Rats because if you die with enough bad Karma you only get to be a rat.

Hey, maybe instead of turning into a ghost you get turned into one of the critters running around all over the place. And until you kill something you don't get to come back as normal

Now that would mess up a lot of people LOL

Dave Chase
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jasminĪµ
 
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Post » Thu Apr 30, 2009 6:42 am

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Sun of Sammy
 
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Post » Wed Apr 29, 2009 8:06 pm


How about the Robobrain?

To be very pedantic, it's not a complete robot. It still has an organic component.

I'd rather be a complete robot like Mr. Handy then like the Robobrain.

Oh, and I'd like to be a robot because I'm obsessed with technology, AI in particular. A massive thank you to EA for:
- Producing great quality games time and time again
- Providing excellent technical support
- Never destroying any highly acclaimed studios for profit
- Never ripping people off
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Kate Murrell
 
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Post » Thu Apr 30, 2009 1:28 am


To be very pedantic, it's not a complete robot. It still has an organic component.


Yes, which is why I think they're the only ones that should be allowed as PCs. All other kinds of robots, like Mr. Handy or Protectron are too limited and should not be true AIs (this is reserved only for huge supercomputers in the Fallout universe).

And no talking deathclaws or any other animals please. They were a bad idea in Fallout 2, and according to canon they're extinct by now. The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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stevie critchley
 
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Post » Thu Apr 30, 2009 3:34 am

Deathclaw with no posibility of using range weapons only swords/claws/iron fists /hammers(but with some crit chance add for melee) and of course special armors develop only for they race.

Cyborgs to have the ability to use implants and make implants with the technology known only by them.Even a posibility to upgrade a certain part of the armor and sweapon.


Ghouls can have a speciality of making all kind of elixirs from wasteland and be able to sneak more freely than other races.


Humans to be very balanced and fast learners /charismatic persons.Good reputation with all factions etc.


Androids can have some mutation abilityes for range weapons like acuracy and melee combat , self buffs like agility/parry/run speed /sneak /fast atacks (best stealth killers and best assasins)



Mutants can have faster life regeneration ,plus some thougness bonus skill. Image

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Bellismydesi
 
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Post » Thu Apr 30, 2009 8:06 am

Deathclaw with no posibility of using range weapons only swords/claws/iron fists /hammers(but with some crit chance add for melee) and of course special armors develop only for they race.


As far as I know, even the makers of Fallout aren't very fond of the intelligent deathclaws, so they probably won't be in (and, as I said, they were very few of them and became extinct soon after FO2, according to the Fallout Bible).

Cyborgs to have the ability to use implants and make implants with the technology known only by them.Even a posibility to upgrade a certain part of the armor and sweapon.


No cyborgs please. Maybe have some cybernetic implants available to humanoid characters at high levels, but not a separate race, since they'd be very hard to balance and overabundance of cyborgs wouldn't fit the setting.

Androids can have some mutation abilityes for range weapons like acuracy and melee combat , self buffs like agility/parry/run speed /sneak /fast atacks (best stealth killers and best assasins)


As with cyborgs, if included at all, androids should be very rare NPCs and not playable characters, both for balance and setting issues.

Myself, I'd include humans, ghouls, super mutants and maybe robobrains, as well as several different backgrounds to choose from which would influence the trait selection and starting skill levels. The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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Dalley hussain
 
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Post » Wed Apr 29, 2009 7:48 pm

I would play Human, mostly becaus there is more humans than other races on fallout i suppose. Besides they get better along with each other than humans with ghouls or supermutants :D So barter and gaining quest would probably be far more easyier.
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Stefanny Cardona
 
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Post » Thu Apr 30, 2009 5:44 am

I think Ill play a ghoul, since I see need for charisma and "WTF is radiation?". :mrgreen:
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Marquis deVille
 
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Post » Thu Apr 30, 2009 1:59 am





As a fallout babille "reader"as you say you are you shuld know that Fallout mmo will got the place betwin f1 and f2 so deathclaws can be in with no lore problem.As for Cyborgs /Androids alot people agree with having those races.A mmo with only 3-4 races will not apeal to alot of gamers and will make it very simplistic in this matter.In fallout tactics we got all kind of hybrid classes like robots etc.. and they were very cool and not with "balance "problems as you state.

Stick with the thread "For V13, what race would you be and why?" and not what races you dont wana see becouse no one realy wana know what races people dont want to have in v13. Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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Sophie Morrell
 
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Post » Thu Apr 30, 2009 6:54 am

you shuld know that Fallout mmo will got the place betwin f1 and f2


I don't know where you got that from, no such details have been announced as far as I am aware. Linkage?

An MMO with a skill based character system will have tons of variety regardless of races. I think playable intelligent deathclaws, robots of any type, and other such things wouldn't fit the world. Playable super mutants may even be a bit of a stretch as intelligent, independent super mutants are incredibly rare(marcus, any others?). I'd be fine with just humans as characters, though ghouls seem like they would work fine as well.
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Esther Fernandez
 
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Post » Thu Apr 30, 2009 1:14 am


As a fallout babille "reader"as you say you are you shuld know that Fallout mmo will got the place betwin f1 and f2 so deathclaws can be in with no lore problem.


You're wrong. Well, you might turn out to have guessed it right, but for now, the time period the game will take place in has not been yet announced. And as I said, most of the makers of Fallout aren't very fond of the talking deathclaws either, so it is rather doubtful that they'll be back. Furthermore, thousands of talking deathclaws running around towns and freely interacting with people would not fit the setting.

As for Cyborgs /Androids alot people agree with having those races.A mmo with only 3-4 races will not apeal to alot of gamers and will make it very simplistic in this matter.


I don't see how dozens of races are a must in a MMO. 3-4 races is pretty much standard actually, even for high profile games like Age of Conan. Cybernetics is extremely rare in the Fallout setting, and androids even more so, so again, having thousands of players with these "races" would be silly within the logics of the setting.

In fallout tactics we got all kind of hybrid classes like robots etc.. and they were very cool and not with "balance "problems as you state.


Fallout Tactics was not a MMO, but a tactical squad based game, where the individual characters didn't have to be balanced, as long as the squads were (and even then the point system was very unbalanced).

Stick with the thread "For V13, what race would you be and why?" and not what races you dont wana see becouse no one realy wana know what races people dont want to have in v13.


Discussion of what races are plausible in the Fallout setting seems very much on topic to me. The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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Sarah Edmunds
 
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Post » Thu Apr 30, 2009 7:24 am

So I misread Dave Chase's post, so what I thought was a comment that gave me a cool idea, was actually that idea.

Depending on how they do death, WoW ghost and EQ/Diablo going back for your corpse the best things I can think, though not very hard, of. If you have a bad enough Karma you come back as a rat, can do some special things, or some other animal for really good karma. A fun little diversion, and sometimes a reason to die, other than being pissed off because you have to walk 20 minutes in an empty straight to get back after you die.

I like different races in MMO's because they're a nice way to give people different experiences everytime they roll a new character, unless they're boring and make 35 identical Orc Shamans like that guy. The only plausible ones I can see are humans from different starting places, but having the same race advantages and disadvantages, if any, Super Mutants, and Ghouls.

I can really see Mr. Handy or Protectrons becoming sentient. Just because Protectrons may not be "cannon" to hard-core fans who despise Fallout 3 doesn't mean they're not freaking awesome.

Editz0r: Robobrains could have guns, right? I guess it's possible to forge them into a class if you really wanted.
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Heather Dawson
 
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Post » Thu Apr 30, 2009 6:06 am

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Nick Swan
 
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Post » Thu Apr 30, 2009 3:05 am

The only plausible ones I can see are humans from different starting places, but having the same race advantages and disadvantages


Humans with various backgrounds can have the same stats but different starting skill levels (e.g. Tribals get more Outdoorsman and Melee but less Science and Energy Weapons, Vault Dwellers the other way around) and trait selection.

I can really see Mr. Handy or Protectrons becoming sentient. Just because Protectrons may not be "cannon" to hard-core fans who despise Fallout 3 doesn't mean they're not freaking awesome.

I don't think there are any Fallout fans who would consider that particular awesome robot model non-canon, even if they don't like FO3 as a whole. But still, I think gamesas might not be allowed to use any new stuff from FO3 anyway.

Editz0r: Robobrains could have guns, right? I guess it's possible to forge them into a class if you really wanted.


Yes, they can use any human weapons. And are sentient by design, so to say, unlike other kinds of robots, so if there were to be robot PCs (which again, I don't think would make sense in large numbers), I'd choose them. The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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Enie van Bied
 
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