And how about the combat? Will it function similarly to popular FPS titles in that it will try to maintain some realism (think Battlefield, or Neocron for MMO) or will it be a kind of "hack and slash" with single click generalized attacks so that non-FPSers won't feel intimidated?
My opinion: Whether FPS or 3rd person, the combat should try to maintain as much realism as possible while maintaining the "fun" factor.
I realize that many MMOers may not be big into FPS style games, but combat should be just one component of the game, as it was in FO1 and FO2. Obviously, someone with high charisma and intelligence might be able to hire some NPC AI that are better than they are in combat? Think Myron with a posse of hired mercenaries.
Discuss!
I personally play a lot of FPS games, so I would be disappointed if the combat did not include headshots, limb attacks, or depend somewhat on player skill and ability to circle strafe I also never played WoW or StarWars Galaxy, so i don't really know what the combat standard is in popular MMOs. Someone enlighten me?