Any Chance of Ports/Remakes Of Old IPs on new systems?

Post » Sat May 09, 2009 1:17 am

I'd love to see a Earthworm Jim collection or remake for the DS/PSP, or maybe a modified Fallout for DS with touch screen controls.
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Trevi
 
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Post » Fri May 08, 2009 9:14 pm



I remember hearing that they are working on or at least planning on making Earthworm Jim 4. So seeing a collection before hand or after of the past three games may definitely be a possibility. As for Fallout for DS. gamesas can not modify the Fallout titles they created due to agreements with Bethesda. Image
I told the Overseer of Vault 13 I'd give everything to save everyone, and so I did, I saved them all. Since then I've felt loneliness.
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Lilit Ager
 
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Post » Sat May 09, 2009 7:27 am

it would be totally rad if we could download Descent 1 (which came out on PS1) onto our PS3s. i'd do it. other ports would be rad too, and on the 360... generate some revenue.
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Chantelle Walker
 
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Post » Sat May 09, 2009 2:17 am



Actually I can almost guarantee that gamesas has at least gave it thought or its on the list of things to think about at some point. The only bad thing about the Playstation Network is that its costly to get started. The company has to buy Sony's SDK in order to program on the Playstation 3 and this includes ports. The SDK last I looked (which was quite some time ago) was at $10,250. Might not be much for some but for others it can become costly quick if you cant get games to pay for itself plus the cost of the SDK. Then you have license cost to be on the PSN (Playstation Network).

To beat it all though SONY top down is the sole company to say "yay or nay" to any game developed/ported for the network and this includes lengthy restrictions and forced additions (networked multiplayer) which can start to rack up cost quick. Also the developing platform is a completely different beast from the previous systems. Regardless if there is a "backward compatibility" mode that us consumers see, the developer has to still program within the Playstation 3's playground. Again this can become costly with trail and error.

Is Sony's Playstation Network a bad idea? Not exactly. If you got a game that will not only pay for the time in que to release but pay for the SDK and labor then its worth it. I think SONY too is being pressured quite a bit in relieving some of these restrictions on the PSN for developers. I could be wrong but though a Playstation fan as I am, there is a reason Microsoft is stealing the show for cheaper. Image
I told the Overseer of Vault 13 I'd give everything to save everyone, and so I did, I saved them all. Since then I've felt loneliness.
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cutiecute
 
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Post » Sat May 09, 2009 10:21 am

I asked awhile ago about PSOne classics Here.

Chris said it was a possibility, but that there are not any plans as of now. War... War Never Changes...
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Keeley Stevens
 
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Post » Sat May 09, 2009 1:59 am

I remember that post too :D That is why on this one I wanted to shine some light on the dark shadow which is PS3 development to show everyone what developers are faced with when deciding to make games for the system. This by far does not mean IPLY will not take on the option, just means that right now you can see why its stated just as a "possibility" as of now.

:D Image
I told the Overseer of Vault 13 I'd give everything to save everyone, and so I did, I saved them all. Since then I've felt loneliness.
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Adam Porter
 
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