» Sun May 10, 2009 11:26 pm
Let's see, bleeding wounds could be caused by... Blades (better quality+good maintenance=better chance to cause a bleed and longer lasting bleed) Pistols and SMGs firing JHP ammo (fist sized exit wounds tend to bleed all over) Shotguns firing Buck and Bird shot or flechette (you get between 10 and 150 holes in you at once you're gonna bleed) or rifles and MGs firing HP rounds (again, fist sized holes bleed alot). The ranged weapon bleeds could all be short term, such as one cycle of 5sec, where an edged weapon bleed could continue for 30sec+ depending on factors... Also make Edged bleeds stackable and consecutive, where ranged bleeds could only run consecutive.
*Frank the wastelander cuts Gus the Raider, causing a bleed reducing his attack rate and movement rate and draining him 5hp/sec for 30sec, He then continues to attack 5 more times, the last cut also opening a bleeding wound 10sec after the initial bleed. Gus is now down 2x on attack and movement as well as now losing 10hp/sec for the next 20sec and then 5hp/sec for 10sec after*
*Princess the ghoul shoots a radscorpion with her 10mm pistol using JHP ammo and starting a bleeding wound, reducing the Radscorpion's attack rate and movement rate for 5sec and draining 5hp/sec for 5sec... She continues pumping rounds into the radscorp and after her first bleed attack expires she is able to inflict a second, again reducing attack, movement and draining an additional 5hp/sec*
The reason that I'd give the bump to blades is simple, you have to take damage to get in close against a ranged opponent.