In the quest for semi-realism people have discussed permanent death when a character dies -- i.e. if you drop to non-positive hit points (or something similar) your character can no longer be played. This is (IMHO) a crappy idea that doesn't do anyone any good and only makes the game frustrating to play. Instead I propose a lock out time. I'm not sure I like the idea myself, hence the call for debate.
The idea is that if you die, you cannot play you character for a while. How long could depend on any number of things, like how long you have played the character in the past month, how advanced your character is, endurance of the character, how long it has been since you die last etc.
Good things about this is that people would be forced to play more than one character, if they want to keep playing 24/7 (or for any length of time). This could make people to explore the game more, by trying new character advancements, going to new places and what not. It could allow for more dynamic strategic game play, where, if you gathered a bunch of players and assaulted a settlement, you could actually take it, before people respawned.
Bad things about this: Dunno. I think it might be too much like permanent death, especially if you die a lot and the lock out time is too long. I already think trekking back to my corpse in other MMOs svck, especially if I'm exploring an area I've wanted to explore for a long time or what ever I was doing when I died. A bad thing could be that people would be forced to play more than one character.
Please note that this is not ment to be PV13 specific, but a general discussion on death in MMOs.