I want to get this type of feeling from the online game as well. I would like to see a harsh world where only the strong or most cunning survive. I understand the casual gamer is very prominent and they need their hand held through most MMO, but please limit this hand hold in Fallout online.
no quest markers over NPCs
no guided tours of the Points of interest
no easy death penalty
need a skill in order to figure out what a mob cons to you.
(read the FAQ about PVP so wont even go there even though i must say im already disappointed)
Fallout .. no matter who made it has always been about an extremely harsh open ended world. please let the MMO follow suit.