» Thu May 28, 2009 8:06 am
Cthulhu doesn't like these "only one thing" questions.... alas, Cthulhu will entertain this proposition:
Cthulhu will graciously attest that he would keep the ability for the player character to become a self sufficient, all powerful, power armor claden, Vengeance (or Plasma/Gauss Gatling Cannon), perk endowed, radiation immune, chem addiction ignoring, infinite bottle cap wallet-ed Scion of Justice (or Harbringer of Destruction)!
Cthulhu found this to be the most enjoyable aspect of the Fallout 1-3 titles. Cthulhu has always found them to be very endearing since they catered towards the player's inherent potential and brought it out in a glorious fashion... an awe inspiring Messiah type character or Devil of Nuclear Winter. Cthulhu felt this was a very core feature of Fallout since it boiled down to the ultimate point of the game... WHAT MATTERS IS WHAT THE PLAYER CHOOSES AND DOSE. Cthulhu felt these games catered so well to the audacity of a single being having capabilities beyond that of all others around themselves.
Cthulhu would be very saddened not to see the Fallout Online games attempt to recreate this... sensation of... self actualization; to be said, if Cthulhu does not see even a heartfelt attempt at such an offering from Fallout Online, Cthulhu would feel reserved to write it off as another product of useless, future meals. Cthulhu would be more than happy to be confined to the single player Fallout games than rather waste his time of dead but dreaming with such a hollow imitation of Fallout.
Cthulhu is used to being the "Great Dead" Priest of the Old Ones... thus, Cthulhu has come to expect that a Fallout game delivers on Cthulhu being able to enact on his urges to achieve awe inspiring might, charisma and followings in a game, as well as in reality.
Cthulhu feels that having the ability to become the most powerful would still be beneficial for the "other players"... since Cthulhu has always enjoyed being able to save the ailing team members of Cthulhu's band. Cthulhu however also enjoys the "weirdness" of being the utmost character, due to the fact that they can acquire... unique and interesting allies (Mutants, Ghouls, Brotherhood Templars, Enclave Robots, Talking Death Claws, Princely Raiders, etcetera.) in small parties (two to four allies for Cthulhu).
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(Cthulhu will freely admit that if he could chose two, he'd also include The Brotherhood of Steel since he has always had a penchant for such kinds of groups; it is an aespect of humanity that Cthulhu finds... most fascinating. Cthulhu purposes that it is perhaps due to the fact that such powerful, persuasive, and "righteous" organizations cannot actually exist within humanity. Cthulhu adds that he has yet to see any such organization, such that, Cthulhu would be delighted to see such a body spring to life... perhaps even if it be Cthulhu's own undoing. Cthulhu has digressed... enough.)