» Sat Jun 06, 2009 12:15 pm
Basically, if the player can rent a shop, they can just sell things right there. That would make the game more realistic and challenging, which is good.
In fact, it would probably be good to give players a trading level, and have specialist trade classes with access to unique skills and special types of trading bases. For example, if a player is a level 5 mechanic, they could modify their basic workshop into a garage, and then sell special services at that location. Or if a player is a level 5 doctor, they could modify their basic workshop into a clinic. These trading levels should be separate from skill points based skills, but some trading levels would require certain stats and skill levels from skill points based skills.
This would make trading an active and important part of the fallout online world. Also it would be really cool in a guild headquarters scenario, where each player can setup their own type of workshop. When an attacking guild went to war and tried to storm the headquarters, each room in the headquarters would be owned by an opposing player, and they could set their own booby traps or AI defenders in that room based on their trading skills and what rare items they had acquired on their travels.