Hello all!
My favorite strategy game is still MAX1. It's graphics, the sound effects/music/voices, the whole design and atmosphere of the game is awesome! I still have an old PC with Sound Blaster sound card and Windows 98 just to play this game in its original glory. I purchased both MAX1 and MAX2 when they came out a decade ago.
In MAX2 I missed the connectors and the need to manage raw materials the most (xfer). MAX2 has wonderful ART drawings for the units/buildings. Once I read it in a magazine that the developer team even won awards for the ARTs of MAX2.
Really, the most unfortunate thing is that MAX1 has serious memory handling issues and other bugs as well. After a few hundred turns, when half of the map is my sole Base
, the game begins to crash time to time or generate strange anomalies, like undestroyable objects or disappearing units from depo/hangar/barracks. I even seen bad map references, so if I shoot the ground at X,Y position, a unit on X+3,Y-4 would be destroyed
The latest official patch version is 1.04, but there is an 1.56 ALPHA build floating around on the Internet. So there MUST have been further development on the game at gamesas. Unfortunately, the 1.56 version is somewhat unstable and it uses the same DOS4GW module, so I think it's memory handling is also not on top
I hope in the future one of the following actions will be taken into consideration by gamesas:
- publish the source code of MAX1 like Strategy First did with the Jagged Alliance 2 title, or as ID Software did it with the Quake 1-3 titles. Jagged Alliance 2 now have a stable developer team built up from fans of the game and lots of new features/bugfixes have been made to the original JA2 v1.12 for absolutely free:
http://ja2v113.pbwiki.com/
The game is still sold commercially by the publisher, the "fan" developer team only makes patches to the original, official game. I think that this is a very good partnership between the publisher and the gamers/fans. Both sides can be satisfied with the results.
- In Eastern Europe MAX1 still has a strong player basis. There are well known international community Web pages where (mainly the German and Russian) M.A.X. players can gather, talk about the game in forums, and with the help of IPX to TCP/IP converter applications, play online under Win9x/Windows XP/Vista.
There is a robust documentation available on the Internet about the various bugs of MAX 1.00 to 1.04 that was observed during the years. The player's community would be eager to help to develop a community-released patch for MAX1 for absolutely free. There are examples to this kind of game support from official license owners of other games. A good and not too old example would be Gothic 3, developed by Piranha Bytes, where the Community was allowed/forced to write bugfix patches after Piranha Bytes stopped supporting the game and left JoWood.
I think gamesas should consider this possibility. A partnership between gamesas and a well organized small developer team forged from the M.A.X. community members would help a lot to solve the problems of MAX1 and to make the product more attractive. There are many software developers in the community who also do software developement for a living (including me).
As the motto says:
gamesas
By Gamers for Gamers
right?