» Mon Jun 15, 2009 10:47 am
Remember, gear can be gained through PvP also. During WoW TBC, the easiest, and in some cases, best items you could get for PvE were through PvP. WoW is also unique in that it distinguishes between PvE and PvP gear, making it often innapropriate to use one in the other - they do this through adding the Resilience survival stat to all PvP gear. Fallout Online certainly does not have to make this distinction, the gear you could gain through PvP could be just as relevant, and as strong, as PvE gear - a shotgun is a shotgun whether you looted it off your dead enemy or an npc.
I hope the focus is split roughly down the middle. PvE storylines provide the context for the whole game, and they develop the mood of the game as the story progresses - this I think will be a big deal in Fallout because they Devs keep mentioning the regrowth of the wastelands, greener grass, blue'er skies etc. Ofcourse setbacks could just as easily change the terrain back to its sandier darker past. The storylines, and perhaps our ingame actions, will effect this and give us an ever changing world to survive in.
PvP will provide a very much needed dose of realism to the wastelands - you will encounter people who want what you want and will use force to take it and it is naive to expect anything different.
Considering gameplay, I think PvP offers the most dynamic tactical gameplay because you are playing against humans not AI, and this helps to keep things fresh. PvE is very good for forging a larger in-game community and taking on specific, large scale challenges in an organised, team based fashion.