Too High Learning Curve Leads to Reduced Sales

Post » Wed Jun 24, 2009 11:35 pm

Just thought I'd share my opinion.

Many gamesas games of the past have a steep learning curve.
In fact, it's almost impossible to dive straight into an
gamesas game without having gone through the "Tutorial".

When you open games, such as Diablo and Unreal Tournament,
right off the bat it's mindless hacking and slashing and fragging...

I think this is one of many reason why gamesas games of the past
didn't have great sales. And that is b/c there are far more
gamers with low IQ's than high IQ's, which probably explains why
the aforementioned games were hugely successful...
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Sarah Edmunds
 
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Post » Wed Jun 24, 2009 11:51 pm

You are making a bold claim without having a minimum understanding about other factors. That's immature.
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Jack Walker
 
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Post » Wed Jun 24, 2009 5:57 pm

I don't recall the old gamesas games being all that complicated. The original Fallout games were pretty easy to get going with, though the interface was not as intuitive as could have been. I doubt that had much do do with their sales at the time. Many of their games were simply a bit too "outside the box" for what passed as the typical PC gamer of that time.
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Britta Gronkowski
 
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Post » Thu Jun 25, 2009 8:28 am

One thing that I really loved about those games, is that small ambiguity factor pushed you to research and explore a little bit more. Brings you closer to the game.
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Conor Byrne
 
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Post » Wed Jun 24, 2009 6:57 pm

There are ALOT of factors that go into a games sales numbers, marketing can make even a bad game a big seller. Look at Pac-man for the Atari back in the 80s, everyone bought it and everyone felt cheated after. It sold huge numbers but was rated as one of the worst games of all time. (ok, I know this was a slight breach, however, I am trying to prove a point with a well known example)

gamesas has a history of releasing very good games, and with a lot of new attention on them from V13 I hope to see their sales numbers increase, thus funding more projects from this developer.
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Kyra
 
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Post » Wed Jun 24, 2009 8:39 pm

My responses are in red



This, I believe, is opinionated, said with a brash rudeness, and entirely inaccurate.
gamesas did not invest as much money into their advertisemant.
I think that this type of game caters to the more hardcoe players who look for more in their MMO games.
Most people search for MMO games because they look for that consistent challenge that virtually no offline games can present. Once you learn how to play an offline game it becomes mindless repetition until you "master" it.
Playing an MMO gives a constant changing variable to the game. Most of the time the variable is in the other players that log in.
Essentially no corporate entity that has worked so hard to achieve such wonderful games should intentionally dumb down their games to try to appeal to a more ignorant "hack,slash,kill" style of gameplay.
They have become great based on what they have already been producing. That is what most of us want, and look forward to playing in an online setting! Don't change it!
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Marlo Stanfield
 
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