i dont care about children, what i want to know is

Post » Sun Jun 28, 2009 9:48 am

if there will be whores, pimps, drugs, junkies, kitty paws mag's, six doll's, mutant who raqe you... plot that will allow me to have six with daughter the wife and smoke the husband, slavers etc etc etc...

although i am afraid i know the answer :cry:
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Stacey Mason
 
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Post » Sun Jun 28, 2009 8:55 am



consider the huge limelight that shines upon the gaming industry in general I doubt it.


Plus I don′t understand why the ability to be a sick f*ck has to do with Fallout, I can get being able to be a bastard and take a dying mans last gear, but I don′t see why this game has to be dragged into the dirt.
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aisha jamil
 
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Post » Sat Jun 27, 2009 9:48 pm

I have a feeling...no. With Little Limelight making a probable appearance in the game, and heck, children with their families at cities or towns, I highly doubt that whatever you said would even make a bit of light in the final product. This is a game that the society will accept, remember that. ;)
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Juan Suarez
 
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Post » Sun Jun 28, 2009 5:10 am

all i know that i long to hear those sweet words:
WARNING
deals with several advlt themes: Graphic Violence, Drug Use, and Language. Intended for mature audiences only. We mean it.


:twisted:



not society but the content rating system and the PG15 that they are probably aiming for, unlike previous FO titles which had all the above and more.



so this why all those hack&slash games so popular, because of this grey area situations that really make me think about it how to proceed, shell i loot or shell i not loot, this is the question :roll:
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Solina971
 
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Post » Sun Jun 28, 2009 1:18 am



my point is that there is a thing as to much "evil", it′s one thing to be doing things out egoism or for the sake of being a bastard, but I don′t see how being a complete, inhumane prick adds to a Fallout feeling.
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josie treuberg
 
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Post » Sat Jun 27, 2009 10:11 pm

so prostitution, drugs, slaves and violence is to much evil and makes us inhuman pric's, now i get it why all those doomsayers say we are all going to hell... just take a look around...

the whole point of making RP and making choices is not about kill or spare or any other obvious example of bad vs good

or did refereed to the mordino family plot example, in which case all i can say that the lines separating censorship, original tasteful advlt themes and what you said are miles wide.
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A Boy called Marilyn
 
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Post » Sat Jun 27, 2009 11:27 pm



last time I checkt this is a game...not a life simulator, not everything in the real world need to be portrayed in a game.



I agree it′s about choices, but id don′t think it need to have every choice

you seam to forget this game isn′t sorely made to satisfy your urges, it′s suppose to be available to lots of people both Fallout fans and those that never played the games before. The gaming industry have grown out of it′s rebellious times when it did things just for the sole purpose to provoke.
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Sara Johanna Scenariste
 
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Post » Sun Jun 28, 2009 12:26 am



last time I checkt this is a game...not a life simulator, not everything in the real world need to be portrayed in a game.



I agree it′s about choices, but id don′t think it need to have every choice

you seam to forget this game isn′t sorely made to satisfy your urges, it′s suppose to be available to lots of people both Fallout fans and those that never played the games before. The gaming industry have grown out of it′s rebellious times when it did things just for the sole purpose to provoke.

Well, that's a disappointment. Part of what makes a spectacular game is having as many choices as the engine can handle. Kudos to the original poster for thinking outside the box.
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Chris Johnston
 
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Post » Sun Jun 28, 2009 4:46 am




wanting to turn a game into some ultra gory GTA mmo to satisfy some dark fantasies is hardly thinking outside the box.
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Music Show
 
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Post » Sun Jun 28, 2009 7:45 am



last time I checkt this is a game...not a life simulator, not everything in the real world need to be portrayed in a game.

who said it is? i just pointed out how stupid your 'too much "evil" ' and the 'inhumane prick' remarks are, especially that FO2 inhumane prickly evils was made in better taste than few GTA instances :lol:

apart from that, those things are the essence of a post apoc world, when society breaks there will be violence there will be exploitation etc, i dont see how allowing a player to make the right moral choices is worse than the human genocide that every player partake during all of his game collation playthroughs :roll:
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John Moore
 
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Post » Sat Jun 27, 2009 8:24 pm



that is true, but that doesn′t mean every aspect needs to be portrayed nor is it appealing for a game, so sorry if I can think from the developers perspective and not just think about myself. That I can think about this as a game, a business that needs to work, not just something that suppose to appease every dark fantasy some quirky people wish.
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Lisa
 
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Post » Sat Jun 27, 2009 11:20 pm


I hope they will add some... its dark place and people is degraded... so DRUGS, six AND ROCK'N'ROLL :D Image
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Lisa
 
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Post » Sun Jun 28, 2009 3:32 am

i hope so, i find it amusing that even GTA a game every teen played you can picking up hokers and shag them in the car, actually you can most of the thing you had in most new RPG game. in fabel for example there is slavery, there is hokers, you can have six with them get ctd's, use condems get children, get gay etc...

but in post apocalyptic world where society failed and is based on violence and exploitation you cannot ... :?
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Emma Parkinson
 
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Post » Sun Jun 28, 2009 4:19 am




wanting to turn a game into some ultra gory GTA mmo to satisfy some dark fantasies is hardly thinking outside the box.

I'm not saying ultra gory GTA mmo. I can do just fine with little to no vehicles. What I'm suggesting is mostly realistic gore with no boundaries. The player having limitless freedom to be a sociopath. Or just do what you perceive as good. With grey areas of course.
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maya papps
 
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Post » Sun Jun 28, 2009 5:20 am




wanting to turn a game into some ultra gory GTA mmo to satisfy some dark fantasies is hardly thinking outside the box.

I'm not suggesting ultra gory GTA mmo. I can do just fine with little to no vehicles. What I'm suggesting is mostly realistic gore with no boundaries. The player having limitless freedom to be a sociopath. Or just do what you perceive as good. With grey areas of course. Maybe I should have said outside the mainstream way of thinking.
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Richard Thompson
 
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Post » Sun Jun 28, 2009 1:53 am


I would guess yes to bold

I would guess no to six doll's and raqe, and it's a little much to tear a family apart and take the women folk's innocence is a little much, I hope sixy time isn't avoided as it's worked fine in Fable 2/ME series. no player marrige, at all, what so ever, at all,
~Denvarte's biggest wish for FOOL
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Isabell Hoffmann
 
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Post » Sat Jun 27, 2009 9:37 pm

This thread has been the best laugh I have gotten on any type of forums in a while.
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Add Meeh
 
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Post » Sun Jun 28, 2009 4:32 am


Drugs six and rhytmn and blues/jazz? :)

Rock and Roll doesn't really fit in the retro 50s post apocalyptic setting, which made me fall in love with 1 and 2.. :) Frank "Not even cockroaches kill their own species Fred".
Fred "Well Frank, Cockroaches can't carry guns, now can they".
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Emily Graham
 
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Post » Sun Jun 28, 2009 9:35 am


Drugs six and rhytmn and blues/jazz? :)

Rock and Roll doesn't really fit in the retro 50s post apocalyptic setting, which made me fall in love with 1 and 2.. :)
ppl talking like that ... its оust fame words: drugs/six/rockNroll i dont talk about rock music as it is.. its just proverb ;) Image
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Roisan Sweeney
 
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Post » Sun Jun 28, 2009 8:05 am

I agree with remmus. Fallout is not "Sims 3: Sick Mother*ukers" ;) Image
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Minako
 
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