» Mon Jun 29, 2009 4:04 pm
Might not be, WoW has mainly kids as their players, Fallout is not aimed towards kids.
According to a 2005 study, the average WoW player is about 28 years old. Given the the increasing popularity of video games, if this number has changed in the last 5 years, it's likely only to have gone up.
What does this mean? What do you get out of someone else failing? Why can't both games be successful? How can a corporation be smug? Just a few questions that come to mind while reading your post.
I dont believe that. 28 years old? Anyways, what is WoW strongest point is accesability by majority. And it is its biggest drawback aswell. An art, is not made in mind of majority, but from point of view of idea of the creator that tries to reach the deep interaction with other humans, which often is in a creative level which eliminates the majority unfortunatly, but thats how art works.
Keeping away from WoW as far as possible in game mechanics is good though (however, a true artist doesint loan others ideas, but steal them). I believe, that if you want to make a wow copy, wow will always win, this have even been proven time by time in industry over last 5 years. You cant beat WoW on a WoW own thing. This also counts for competition, you wont get WoW players to jump into post-apocaliptic wasteland (i dont believe it, unless they got bored by WoW, and when they DO get bored with WoW, Blizzard will not allow them too, and will release one of the games they have waiting for release just in case that situation arises).
Instead, focus on things WoW doesint have, and Blizzard will never have (their games are very simillar to eachother in terms of gameplay and game mechanics). There are players out there that are thirsty after serious RPG (Vegas did quite well, havint seen that good RPG (!) game for long time). Especially RPG Multiplayer online one, which i dont count WoW as, it kinda lacks in that element without any action & consequence practically. The Sarmatians