Dark Alliance Re-Release and Third Game Petition

Post » Thu Jul 02, 2009 12:59 pm

This is not just a petition against Atari for not making the third game, but against gamesas for not offering to develop a third game and make HD Editions of the original game with trophies, achievements and much more bonus content. Its gotten over 50 signatures so far, the goal is 60 000. We can make it if we try hard.

http://www.petitionhosting.com/petitions/bgda123

Sign it if your a real DnD, gamesas, Baldur's Gate or Dark Alliance Fan.
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Mark Churchman
 
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Post » Thu Jul 02, 2009 2:58 pm

i think they should do this but expand upon the game. Take the dungeons and dragons books, you read a page, you get options, and flip to that page. Make a game similar to that, if they are going to make a new game, have it expand with some strategy into the story line. For example you are comfronted with 2 or 3, time sensative tasks, and you can only do 1-2 of them, and this effects the game from that point on.

for example have multiple goblin and orc camps, have dwarf mines, have elf forests, and human citys. Add some more economics into the game, introduce a blacksmith class, have it so you can buy a few buildings, go to other towns and buy materials. free up the game play and allow things to get out of hand, for example you stumble into a formation of 500 orcs. you can do different types of missions like assinations, ambushes, aid npc's to do work for you. basically get the game off a rollercoaster feel, where you can go sideways more or less so exporting characters isnt necessary. an example would be wiping out a small goblin camp. Allow for weapons and equipment to be melted down, or stripped down depending on the circumstances, keep the gems in the game to be used to upgrade the weapons.

Have good and bad for most creatures, so thatyou will go against good and bad humans and so on. able to play as good or bad. players would use lower level species (no dragons, giants, driders, bugbears it would make things to easy) have it so you can have lizardmen as a playable spices, with goblins. creating your primary party of 6 is important but then allow for 2-3 players you pick up on the way. allow for a party to leave some members behind, and able to send them to different locations. like send 2 rangers and a cleric to go scout and send another group to buy advanced wood from the elfs to make weapon handles with. while the blacksmith makes 20 pairs of armor for the local duke for a mission.
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Roberta Obrien
 
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Post » Fri Jul 03, 2009 4:07 am

I agree with that Launch, but have that implemented in the third game but on a smaller scale; as for the re-release it will make it too cliche.

For the Re-Release: The First Game, don't just end on the first games ending, continue. Add missions of our heroes trying to escape from the Keep of Pale Night and somehow failing and then the other heroes coming and from that make it the final chapter of the second game but with the original characters. Plus make the level cap higher to like 60. Make it 4-Player as well. P1 = Vah P2 = Kromlech P3 = Adrianna P4 = Drizzt.

The Second Game, start before the beginning of the first game. Add on to the prelude chapter and in it show how our adventurer's met each other. Make it 4-Player as Well.

Make the remake for PS3[With PSMove], XB360, Wii and PC.

Add trophies to both remakes.
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Mistress trades Melissa
 
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Post » Thu Jul 02, 2009 10:46 pm

Capping levels isnt necessary, champions of norath is a dungeons and dragons game, that has it so you can play the game again and again getting well into the 200 levels with new equipment and stronger and stronger enemies, finish the game and a harder version unlocks. they kept spells relevant by allowing you to keep upgrading the same spells which increase damage and other stats and kept raising it by a certain percent every upgrade.

I would like to see a spell creator page, what this would do is you level up in spells, you pick a primary field (fire, ice, lighting, poison, you can make a ball in each types shoot it at an enemy, have another upgrade to allow that ball to explode when it hits it's target, have another option for multiple balls to (fire, ice, poison and lightning) allow for a barrier to for around your character when not moving. Another option would be a long sustained area attack (poison cloud, ground fire, lightning storm, ice storm. Have casting time and mana cost reduction for spells as pickable upgrades and some others like that. then what you do is you make your spells from this and can have 3-5 combination spells. one example option would be is a single ball shot at an enemy, and 2nd example will incorperate multiple attacks at once and it will tell you how much mana that combo will use, reload time and casting time. this would be a lot of fun to play, have an online mode where you play against other players, and have a player duel, place wagers and equipment and gold on the line. Make it so you never have to play the game mode, allow for 3, 10 second pauses a battle per person (spell casting time) have it automated so that they cant unpause really quick have the 10 seconds a timer that wont be interepted by players. have a player arena where you can watch with other people and bet on fights. have group battles, perhaps a co op mode online. the series isnt dead at all, just needs to be modernized, take all the dungeons and dragons games out there and put all the good pieces together and forget where you put the bad ones or outdated ones.

Taking the best pieces of all the dungeons and dragons games would make a very good game. It would be nice if they had a ps3/xbox/wii vesion with you controling 1 player and a computer version which would have 6 or more characters you control in groups.
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Angelina Mayo
 
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Post » Fri Jul 03, 2009 3:31 am

Champions is not a DnD Game, although it was made by Snowblind Studios who made Dark Alliance. You can only go to 40 levels in Dark Alliance I & II.

Spell Creator would be nice especially since it was only minimally included in DAII.

Consoles: PS3; XB360; PC and possibly the Wii.
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Spencey!
 
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Post » Thu Jul 02, 2009 12:42 pm

champions is a carbon copy rip off pretty much though... no reason gamesas couldn't go off in there own direction, im sure paying dungeons and dragons royalties is no fun for them.
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Alycia Leann grace
 
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Post » Thu Jul 02, 2009 11:39 pm

gamesas doesn't and never did pay WoTC Royalties, that was Atari they paid royalties to because Atari had the main DnD License. All gamesas has to do is give WoTC some shares of the profits they made from games.
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SEXY QUEEN
 
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Post » Thu Jul 02, 2009 1:59 pm



That is incorrect.

gamesas's DnD contract [read: deal with WoTC] ran out in the mid 2000s, they then sold their remaining rights to the DnD contract to Atari in 2008.
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Jennifer Rose
 
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Post » Thu Jul 02, 2009 12:21 pm

ok so then there will be no dark alliance 3 then if thats right and they don't have the rights to make a game. the dungeons and dragon system has aged a lot, no reason a new and better system can't be made, using similar lands, races, and stories, and no royalties to pay anyone.

Thats really good news though, they wont be held back staying to dungeons and dragons form, but can expand upon it and modernize it.
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Natasha Biss
 
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Post » Thu Jul 02, 2009 10:25 pm

No, what I said was correct. gamesas had acquired a DnD License in 1994/1995, something like that, and they did not have to pay royalties to WoTC yearly, just pay them about 20/30% of the profits of each game. In 2000, Infogrames acquired Hasbro Interactive and became Atari, this also gave them the rights to make DnD Games. This took the initial DnD License away from gamesas and left them with two licenses: To make Icewind Dale and Baldur's Gate games for the PC and Icewind Dale and Baldur's Gate games for the consoles.

However, it came with a clause: gamesas would have to pay their regular profits to WoTC but would have to pay royalties to Atari each year to keep their DnD Licenses. Eventually they decided to keep only the console one and up until 2008, they kept paying royalties to Atari ONLY and not WoTC because they had not released any DnD video games. Up until 2008 they could have made Baldur's Gate: Dark Alliance III.

Now to make Dark Alliance III or a DA Compilation, which Chris Taylor has said that gamesas is ready to make, all gamesas has to do is sign a deal with Atari. In this deal gamesas would be able to develop Baldur's Gate: Dark Alliance III and hopefully Baldur's Gate III: The Black Hound.

gamesas would get 25 - 40 % of the profits. WoTC would get 20 - 30 % of the profits and obviously Atari would get the rest. These numbers can be changed around and likely would be if the petitions succeeds, which considering both companies position, is higher than most petitions.
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mollypop
 
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Post » Thu Jul 02, 2009 10:49 pm

wow seriously? only 25-40% of the profits? that isnt worth making a game for. You do the work and someone else gets 75-60% of the money for doing just about nothing? They have not done enough with dungeons and dragons to warrent such a share of the money. They have a copywrited monsterlist, a logo, and a 20-30 year old board game which most people in the younger generation in there late teens to early 20's probably know little to nothing about dungeons and dragons. maybe they seen one of the scifi only movies that are on between sharktopus and manbearpig? (sad what happened to that channel)

they essentially want all the reward and if the game flops none of the down side. they shouldnt take that kind of a bullying from a dieing franchise, long past it's prime, who else would make one of there games? I dont see EA or lucas arts going i want to make a dungeons and dragons game, does Koei want to make one? no they started a dynasty warriors franshise... Atari is sitting on useless licenses, if they want to much money, make your own franchise thats an adventure midevil fantasy game... it's not that hard you have lord of the rings (have a game or 2), dynasty warrior franchise(7 games plus of them), the stronghold franchise(4 plus games), warcraft franchise (4 plus games and expansion packs). seriously it isnt that hard, have a competition or contest and have a person layout a story, game idea to build a franchise on, have them come up with new inovative races and species, instead of getting 25-40% of the profits you get 95-99% of the profits... seems pretty simple.
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meg knight
 
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Post » Thu Jul 02, 2009 5:11 pm

Okay I did some research and gamesas would actually get about 55 % of the profits depending on Atari's position because WoTC only takes about 5 - 15 %.

And 40 % is worth it. I mean have you seen gamesas's condition?
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Evaa
 
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Post » Thu Jul 02, 2009 5:31 pm



That's what a royalty is, see definition #3

http://www.bing.com/Dictionary/search?q=define+royalty&qpvt=What+is+royalty&FORM=DTPDIA

Atari only recently became a wholly owned subsidiary of Infogrames so assuming what you're saying is correct regarding how the rights transfered in 2000 (haven't had a chance to look through the archives yet to confirm) it would be through Infogrames who then leased it to Atari.

Secondly, I believe the lawsuit between Atari and Hasbro is still on-going regarding the rights to the Dungeons and Dragons license so we likely won't see anything in that regard for a while. Atari has been using the D&D license since they acquired it, the Neverwinter Nights games are an example and I believe there is a XBLA game coming out this summer as well.

Finally, as far as development resources go I think you need to understand that Atari is in a better position than gamesas to develop a successor to any of these games. gamesas is a small publisher/developer and pretty much all staff are working on Fallout Online if memory serves right, any work done with their other IP's (Earthworm Jim, MDK, etc) is done through third parties who have licensed the IP's.
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Killer McCracken
 
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Post » Fri Jul 03, 2009 3:27 am

Dungeons & Dragons: Daggerdale (the XBLA Game) is more like D&D Heroes. Its only going to be good on PSN because its going to have all of its bugs fixed before the launch.

DnD Games published by gamesas:

* Blood & Magic (AWESOME!)
* Descent to Undermountain (SURE, I'll rent it and return in two hours)
* Baldur's Gate (HELL YEAH)
* Planescape: Torment (Why Not?)
* Baldur's Gate 2: Shadows of Amn and Baldur's Gate 2: Throne of Bhaal (Who in their right mind wouldn't?)
* Icewind Dale (Of course I would!)
* Icewind Dale II (ITS A STALLION BABY!)
* Baldur's Gate: Dark Alliance (What is this all about? Dark Alliance 3!)
* Baldur's Gate: Dark Alliance II (See above)
9 games made by gamesas.
Four canceled:
Baldur's Gate: Dark Alliance 3 (From what we want, it would have been awesome!)
Baldur's Gate 3: The Black Hound (From what we have read, it would have been the best RPG of the decade)
Baldur's Gate 4 (See Above)
Baldur's Gate 5 (See Above)

DnD Games made by Atari:

* Neverwinter Nights (BioWare? OF COURSE!)
* D&D: Heroes (Why this if Dark Alliance is out?)
* The Temple of Elemental Evil (Is any Troika game good, this one is good, but NWN Good? No.)
* Forgotten Realms: Demon Stone (I find that Dark Alliance 2 was much better)
* D&D: Dragonshard (Nobody wants a DnD RTS Game!)
* DDO (I'll give Turbine credit. Not Atari. The game is good to play.)
* Neverwinter Nights 2 (Obsidian and D&D? Sure, it looks good. Is it comparable to the previous game. No. BioWare makes much better games)
* D&D: Tactics (Nobody wants a DnD RTS GAME!Least to say, its on the PSP!)
* Daggerdale (Just a Heroes PSN/PC/XBLA Rip-off that is pretty fun)
* Neverwinter (This was forced on Atari, I think, it looks promising. Remember it looks promising it means it might be good and it might svck bad)

Atari has made 9 DND Games with a 10th coming out. Three of nine: nobody likes. Two of nine: nobody knows about. Two of nine : are good. One of nine : well you cant even talk about how much of a failing success NWN2 was).
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Imy Davies
 
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Post » Fri Jul 03, 2009 1:37 am

Black Isle developed a majority of the titles you listed under the gamesas list, after the studio closed a good chunk of the staff went onto form/work at Obsidian Entertainment who did Neverwinter Nights 2. From what I remember, none of the D&D staff are still at gamesas and as far as a centralized location goes, Obsidian is the best bet.
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Jade Payton
 
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Post » Thu Jul 02, 2009 3:42 pm

Are you comparing Neverwinter Nights 2 to Neverwinter Nights 1? You cant, BioWare is much better than Obsidian hands down. BioWare made half the engines that Obsidian employees worked with. Plus, Obsidian is probably not going to work with Atari again. Why? Its simple, why would they work with a publisher that is selling off half its assets and company's (Cryptic) and as a developer its actually in a stronger state than Atari, simply because of the success of Fallout: New Vegas. Obsidian also will not work with gamesas because of the reason above and they have moved on.

Although I did hear that gamesas is hiring some of its old devs and is creating a new in-house development team that is supposed to be called Black Isle.

Plus, if Dark Alliance 3 comes out after Fallout Online and in 2013. I'd be happy because then they would have a full development team on it and would not have to worry about Fallout: Online that much anymore.
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Chloe Lou
 
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Post » Fri Jul 03, 2009 2:19 am

so they havent made a dungeons and dragon game in 6 years plus, since they have stopped some key things happened, like world of warcraft, dungeons and dragons online.

I mean where is gamesass incentive? they make an awesome dungeons and dragons game guess what... next time they want to make a game they made the brand more popular so they will get charged more for there success. It would be great to see a new game by them, but if they are getting ripped off make a closely related game call it dragons and dungeons, gate baldur light alliance 7. (just a joke) The point though is the name doesnt matter, there is a desire for a RPG fantasy midevil game. if you look at the product what is warcraft? its a person with 1 player at a time, leveling up using spells and all sorts of things destroying midevil fantasy monsters... whats dungeons and dragons? in game there is little to no difference, same to similar races, same weapons, different game orginization, but massive monster killing. do they pay dungeons and dragons? and atari? you take a slice of this game and that game, add your own parts and you have your own personal series.
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Katie Louise Ingram
 
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Post » Fri Jul 03, 2009 3:47 am



I don't understand how you can say gamesas's D&D RPG's are superior and then say the folks who made them are inferior to a different team. Logically, wouldn't your protest be better oriented towards BioWare given your views? The Kotor 2 engine was the only engine they used from BioWare, the NW2 engine was a complete overhaul of the BioWare engine so it shared few similarities.

I think you should look into the business side of the games industry. According to some anolysts If a game sells 1 million units at $60 ($60 million in revenue) a majority of that revenue gets distributed throughout the chain so by the time the publisher gets the cash it could be between $20-40 million, maybe even less and that's before the developer is given their share or development costs are paid off.

Something else to consider is that Obsidian is a developer while companies like Atari, gamesas, etc are publishers. For a developer to self publish a retail title along with promoting it is very expensive so just because a developer has a "hit" game doesn't mean their need for a publisher goes away.

Atari is changing their focus from retail to digital as seen with their recent string of digital releases since they haven't had much success at retail in recent years (I think the CEO said something like "we're the oldest start up"). Cryptic is largely an MMO studio so the sale makes sense in that regard (assuming they couldn't be given anything else to work on).

Forgot to mention but according to gamesas's recent SEC filling they want to develop a DA 3 but they've been saying this for years so it's a grain of salt at this point.
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Marcin Tomkow
 
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