i think they should do this but expand upon the game. Take the dungeons and dragons books, you read a page, you get options, and flip to that page. Make a game similar to that, if they are going to make a new game, have it expand with some strategy into the story line. For example you are comfronted with 2 or 3, time sensative tasks, and you can only do 1-2 of them, and this effects the game from that point on.
for example have multiple goblin and orc camps, have dwarf mines, have elf forests, and human citys. Add some more economics into the game, introduce a blacksmith class, have it so you can buy a few buildings, go to other towns and buy materials. free up the game play and allow things to get out of hand, for example you stumble into a formation of 500 orcs. you can do different types of missions like assinations, ambushes, aid npc's to do work for you. basically get the game off a rollercoaster feel, where you can go sideways more or less so exporting characters isnt necessary. an example would be wiping out a small goblin camp. Allow for weapons and equipment to be melted down, or stripped down depending on the circumstances, keep the gems in the game to be used to upgrade the weapons.
Have good and bad for most creatures, so thatyou will go against good and bad humans and so on. able to play as good or bad. players would use lower level species (no dragons, giants, driders, bugbears it would make things to easy) have it so you can have lizardmen as a playable spices, with goblins. creating your primary party of 6 is important but then allow for 2-3 players you pick up on the way. allow for a party to leave some members behind, and able to send them to different locations. like send 2 rangers and a cleric to go scout and send another group to buy advanced wood from the elfs to make weapon handles with. while the blacksmith makes 20 pairs of armor for the local duke for a mission.