also from a buisenes point of view thare arnt many(if any) mmos for console so no need to worry bout compettition
del_diablo wrote:
Its a shame there is no platform named PC................. I wonder what people are taught in school to belive that.
On what you think is PC, there is MANY platforms:
*GNU/Linux
*FreeBSD
*Windows
*OS X
*Solaris
*And lots of more
* No single player or offline mode in any way.
* Must be for PC or Mac only, no ports to console whatesoever.
* Minimum of 10,000 monthly subscribers.
* Furthermore, gamesas must enter "full-scale" development of the MMO with a minimum of $30 million in funding by two years from the signing of the agreement, or it immediately forfeits its rights to the license.
* gamesas may not sublicense any part of MMO development without (OC) approval.
* The MMO "must meet or exceed such quality standards as may be set by (OC) from time to time" in order for gamesas to remain in good standing, and (OC) has the right to inspect gamesas's offices and development progress at any time during normal business hours provided two days' notice is given.
* The company must launch the game in North America and Europe within four years of that development commencement date, with the potential for a one-year extension if development is progressing adequately, giving the game a final release date limit of April 9, 2014
* In return for granting gamesas the MMO rights, (OC) will receive royalties of 12% of sales, subscription fees, or other revenue generated by the game.