Political systems in settlements?

Post » Sat Jul 04, 2009 1:24 am

I'm wondering if towns, villages and other such settlements will have their individual varying governments. For example settlement A has a Darwinian Anarchy like the Den from Fallout 2. (If I remember correctly) While settlement B is sort of a stuck up, hate everything that isn't human borderline dictatorship that was Vault City. It was a part of what made Fallout fantastic as well as. Deep and intelligent in terms of writing and story. Sadly the whole team from the original games are scattered all around the industry. So this might be stretch. Though perhaps a few of Chris's old co-workers rubbed off on him. Heres hoping. :3
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lacy lake
 
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Post » Sat Jul 04, 2009 4:19 am

That would be interesting, especially if you can build reputation with individual factions like other Fallout games, even if it were just city-specific. Groin targeted shots FTW
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Damien Mulvenna
 
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Post » Fri Jul 03, 2009 7:45 pm




Thats not such a bad idea, tbh...

I'd like to see religious differnences in settlements too. So like Town Cupcake believes that Atom will save them if they devour enough Mole Rat blood, but Town Donut believes that the path of Atom requires rigorous training that can only be learned by surviving a rocket launcher shot. You are being served by Nymus powered by black boyshorts with black lace, a pink bow, and pink ribbon and a hot pink and black lace, totally frilly.
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Verity Hurding
 
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Post » Sat Jul 04, 2009 12:10 am

Thats not such a bad idea, tbh...

I'd like to see religious differnences in settlements too. So like Town Cupcake believes that Atom will save them if they devour enough Mole Rat blood, but Town Donut believes that the path of Atom requires rigorous training that can only be learned by surviving a rocket launcher shot.[/quote]

Good start, good start... though surviving a Rocket Launcher blast? A little too simplistic... Why not instead go through a cavern full of Radiation, Geckos and maybe a single Death Claw at the end? These religious folk consider this area to be hell on earth.
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louise tagg
 
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Post » Sat Jul 04, 2009 12:22 am

Thats not such a bad idea, tbh...

I'd like to see religious differnences in settlements too. So like Town Cupcake believes that Atom will save them if they devour enough Mole Rat blood, but Town Donut believes that the path of Atom requires rigorous training that can only be learned by surviving a rocket launcher shot.

Good start, good start... though surviving a Rocket Launcher blast? A little too simplistic... Why not instead go through a cavern full of Radiation, Geckos and maybe a single Death Claw at the end? These religious folk consider this area to be hell on earth.


Yeah, fixed your quote there for you.

And the simplistic thing... I was a bit off at the time, couldn't really think...

Maybe they have a series of trials, and to beat those trials, you have to endure Gecko bites, radiation poisioning, Deathclaw ruptures, gunshots to the body, etc etc, and then you become like a Wasteland Tribal Hero and you get lots of love from the villagers, decreased prices, nice comments, a little action in bed :lol: but the other town would hate you for aiding them, and they would shoot you on sight.

Kind of like a hidden reputation system, so you believe you're doing a little Adventure, and BAM WHIZZ, Town Cupcake wants your man bits on a pike. You are being served by Nymus powered by black boyshorts with black lace, a pink bow, and pink ribbon and a hot pink and black lace, totally frilly.
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LuBiE LoU
 
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Post » Sat Jul 04, 2009 4:13 am

I'd lay waste to that town just because of its name.... cupcake..... Image
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BRIANNA
 
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Post » Sat Jul 04, 2009 11:08 am



Yeah, fixed your quote there for you.

And the simplistic thing... I was a bit off at the time, couldn't really think...

Maybe they have a series of trials, and to beat those trials, you have to endure Gecko bites, radiation poisioning, Deathclaw ruptures, gunshots to the body, etc etc, and then you become like a Wasteland Tribal Hero and you get lots of love from the villagers, decreased prices, nice comments, a little action in bed :lol: but the other town would hate you for aiding them, and they would shoot you on sight.

Kind of like a hidden reputation system, so you believe you're doing a little Adventure, and BAM WHIZZ, Town Cupcake wants your man bits on a pike.

Thanks for that, and I don't know... What your describing sounds more along that lines of a Fallout style Masochist fetish. Maybe being exposed to a mass amount of Radiation without dying would be more suitable... Like the Beast Lords from Fallout: Tactics. Only without the controlling of animals. Children of Atom do warship anything Nuclear after all. Or instead of Children of Atom. We could use the Vipers that were intended for F1.
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His Bella
 
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Post » Fri Jul 03, 2009 7:37 pm



No one would blame ya. XD I just hope we'll have the option to lay waste to towns.
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emma sweeney
 
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Post » Sat Jul 04, 2009 7:09 am



No one would blame ya. XD I just hope we'll have the option to lay waste to towns.


INTERLOPERS! YOU WILL NEVER DESTROY CUPCAKEANIA!

We might get the option to lay waste to towns, but that might be abused...

There might be a town you've donated 500000 bottle caps to for them to make a statue of a Mole Rat, and some guy with a crappy little Crossbow comes along and slaughters all of them, taking 250000 caps in the process.

We could have permanent towns, like that TS place in the newsletter. (I bet its called Thunder Springs.)
That way, we would have a hub for quest and such, and not get our precious time wasted. You are being served by Nymus powered by black boyshorts with black lace, a pink bow, and pink ribbon and a hot pink and black lace, totally frilly.
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Kevin Jay
 
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Post » Sat Jul 04, 2009 3:34 am



... In destroying a town I more meant that you go in with a bigass gang and try to kill everyone, not one guy with a crossbow... he should get raqed faster than a light-dressed girl in a park at night.
(and it was mostly a joke anyway).

But following your second mark: Permanent towns = cant take over and if you even would try they have military power far above what you could muster up with your gang) and then there could be settlements with guards, hard to take towns but if you do you could either take it or just loot it.

I doubt this system would be implemented but it would be neat, like 2238.s TC system but.. you should actually be able to walk into towns without getting shot at the instant you show your face. Seriously, if you see another guy in a non-guarded town in 2238 you will be running like hell.

//yes yes, I know. No discussion about another game :( Image
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Amber Hubbard
 
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Post » Sat Jul 04, 2009 12:59 am

Not a bad idea, bikksey...

We could have permanent, ownable that can still be taken by other people towns depending on their faction. IE You are best friends with NCR, and they will let you build / own one of their towns. In building / taking that town, you would need alot of things to help.

Building: People to work, defenders, people to bring in food and water, etc.
Owning: Guards, people to bring in food and water, etc.

To own a town, you would need to have it as a "half-owned" town for a certain ammount of time, depending on how big it is. IE If it is huge, you would need to half-own it for 2 hours, and if it was small, you could own it within 10 minutes.

During that half-own period, you would need to defend the point where you own it from other players or even NPCs. If you chicken out and run away / die, that town would become another player's little settlement / a Raider camp.

For protection during that half-owned period, you would need people to defend you. This could be people you hire from the initial faction that allowed you the town, random NPC mercs, or even Player characters. This would remove the overpowering feeling that its only you versus an entire Clan of people.

Once the half-own period is over, your town should be under your control / built. Now, you can choose what to do. You could build walls and gates to protect the town, watchtowers, call in merchants to stop by once in a while...

There could be permanent, ownable towns that do NOT require faction however, would be Neutral at the beginning of the game (I mean THE beginning.), and that way the different Corporations / Clans / Groups / whatever the groups ingame are called have a way to have control over different areas.

Your actions would make a difference, so the game would not feel so static and actually the player DOES control the game.

Just my 2 caps. You are being served by Nymus powered by black boyshorts with black lace, a pink bow, and pink ribbon and a hot pink and black lace, totally frilly.
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Victor Oropeza
 
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