Stealing and housing.

Post » Fri Jul 10, 2009 3:50 pm

I have not played an MMO in a long time since UO and my favorite thing was stealing and stealing from houses. This of course was a long time ago before thief's got nerfed.

So 3 questions...

Will there be stealing?
Will there be houses?
And can I steal from your houses? :)

Leave your stuff unlocked and it should be lootable as well as people. How is this going to work?
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Austin England
 
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Post » Fri Jul 10, 2009 11:56 am

There should be rentable houses from which you could steal if your good enough and if you can find chests with shitty locks :P But there should be safe houses as well.

Or just make all containers have a lock slot, which the owner can put in a lock that he chooses himself. It can be all from a 2$ shit lock to a 3000$ electronic lock :)

And there should be risks of getting caught by NPC guards, if they spot you .P Image
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Emma louise Wendelk
 
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Post » Fri Jul 10, 2009 12:43 pm

Would be pretty cool to make a living in-game robbing people storing their stuff in unlocked containers, heh.
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Gisela Amaya
 
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Post » Fri Jul 10, 2009 5:37 pm


probably not.

its goes into the same category as open pvp, where it was already said that its will be optional and i doubt i'll see anyone choose to put his stuff in an un secure location when would be available as well.

altough i am still hopping for zones with faction outposts (something like the conan factions) where this thing might work, this of course if you are willing to enter in a pvp zone into someone else faction (risking been shoot on site) and try to steal something.
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Justin
 
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Post » Fri Jul 10, 2009 5:48 pm

Well... if i was creating this game, it would work something like this.

When you create a character, you have a choice of which vault you want to start out in (the game picks your parents for you)

The first people starting the game and going into the wastes would have to pave the way for those behind them to follow. In each area, there would be some established NPC factions that you could choose to join, or make user created factions that fight to control the territory. You rely on your faction to protect your house when you're not logged on. Faction leaders could build walls around their territory, with Mark VII turrets,etc. Each faction would only be able to support so much territory, so much of the waste would still remain untamed. If you're hiding goods in the untamed part, then you risk it being stolen. But if it's inside your factions territory, then if anyone is caught trying to break into your house (there could be NPC guards present to alert players nearby, then your goods should be safe.
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Adam Kriner
 
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Post » Fri Jul 10, 2009 12:45 pm

Id rather have a more PvE and PvP content then housing. In every MMO that has had housing you saw it twice a session on average, logging in and out, why put that much effort into something that you barely use vs you know the actual content.

Also Stealing from other players is a horrible idea, the amount of griefing it would cause is a terrible idea.

My suggestion for people is to think about how much they would like their idea to happen to them before they suggest it.
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Sheila Esmailka
 
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Post » Fri Jul 10, 2009 10:15 am

How would i like it to happen to me?

It wouldnt bother me that much. I'd like to see it where you would have to be an exceptional sneak/spy character to be able to enter a rival faction (especially if the factions are player operated) then its up to your faction to protect your belongings while you are logged off. If you get stolen from, build up better defenses, or go find a faction that will protect you.

This would make having special items much more fun to have too. Say my faction has the MIRV. the only one in the game. My faction was started as soon as the server started and got the MIRV from its spawning location on each new server. Your faction is newer has a crap load of mini nukes waiting to pummel our settlement because you dont like us, but your members aren't skilled enough in big guns to use enough fat men to successfully assault our city. So you devise a plan. You send your skilled spy guy in to infiltrate our faction without causing panic. His Spy skill is so good, that we don't recognise that he's part of your faction. Heck, its so good we let him into our faction and dont realize hes a double agent. He learns when our faction leader lives, and when he sleeps. His sneak/lockpick skill is good enough to pick the door of the leaders house without alerting the NPC guards. Next day the leader logs on to find his city under assault by the MIRV. It was his lack of judgement that let it get stolen, now its up to his leadership to devise a plan to get it back.

And I don't think it would be a situation where you visit your house once or twice a game.

I mean yeah, if this was pokemon, then you would never see the contents of your house. But how many times in F3 have you gone to your house? to store goods from raids. Heal your alcohol addiction... etc.
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Red Sauce
 
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Post » Fri Jul 10, 2009 9:50 am

Your thinking in terms of a single player game not an MMO.

Stealing- MMO's need new players to survive, new players are going to not only know everything but also by nature be vulnerable to griefing by high level players. Stealing would cause the game to lose large amounts of suscribers due to it.

Even if they found a way to sure fire protect new players, how enjoyable would it be if you finally downed the Master and he finally dropped the turbo plasma rifle you spent time and effort into getting and you DCd and someone stole it from you?

There are too many outside variables in MMOs conectivity, other players, bad luck etc to make such punishing systems in the game.

As far as housing goes, yeah its cool in single player games but in MMOs your spending money every month to explore all the content the developers put into the world. So they are going to make it beneficial to explore this content so you will spend most of your time out of your house. Also housing is resource intensive, every single person will require their own instance and detract from both physical and time resources spent on developing new content.

Any sort of stealing against other players leads to griefing and also verges on down right stealing in real life due to time and effort put into the game and player housing has very little benefit to the amount of time and effort put into making it a reality.
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Marie Maillos
 
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Post » Fri Jul 10, 2009 7:15 pm

I think the problem with MMO's these days is they are to sissy like to be honest. They take out all the bad things that could happen stealing, unrestricted pvp, looting bodys greifing. Sure you may not like it happening to you but then all that's left is people endlessly farming monsters for gold. Quests and basic PVP are not that fun after a while.


PS I see in no way how stealing is greifing? Pretty sure they don't call it that in the real world. It's just pixelated items, you will get over it.
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George PUluse
 
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Post » Fri Jul 10, 2009 4:41 am



Ill bite, things with no physical value have been given physical value (copyrights) or items of little physical value are given unproportional value(Paper Money not backed by precious metals aka most modern currency)

Especially in this day in age were all most all modern MMO's use microtransitions, primarily to get income (Farmville and its ilk) or to a small degree (WoWs vanity items), the line is blurry. Regardless its a moot point gamesas wont open itself up to that legal can of worms.

And yes the gold standard of MMOs WoW gets rid of all of those unforgiving aspects you are talking about. Because people dont like them when there are so many x variables in MMOs. You cant control what the people on the other screens are doing and its unjust to punish you for it. Sure Fallout Online can but dont be suprised when the servers are ghost towns and everyone went back to WoW because that is what history has shown to happen.
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Jessie
 
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Post » Fri Jul 10, 2009 7:17 am

WoW is popular because it's WoW Warcraft has been around forever just like starcraft. Not saying they don't have good game mechanics but They are popular because they have been around for awhile.

Now I don't mean that just anyone can go around and steal anything whenever they want. I think this would be something that would go along with my PvP idea. I think there should be zones within the map that are open for slaughter :) Not the entire map but zones that you would most likly have to pass through to get to certain areas.
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Yama Pi
 
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Post » Fri Jul 10, 2009 9:50 am

Possibly hide your stuff behind paintings and movable bookshelf doors? :D
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Maria Leon
 
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Post » Fri Jul 10, 2009 8:10 pm



WoW got and has stayed on top because it fixed the terrible aspects of everquest and continued to improve upon the issues that discouraged players. Also its competition never tried to confront it head on they just tried to apeal to smaller demographics and as such could never be truely competitive.

Again stealing will never be allowed because it opens up legal ramifications for gamesas.

Sure you probably will be able to steal from NPCs but never other players.
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Amelia Pritchard
 
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Post » Fri Jul 10, 2009 4:27 am

The big problem with stealing in almost any game is that there's very little risk for the reward (ie. easy money).

It's also a large source of griefing for many players and most developers don't see the benifit in offering a system that caters to the minority of the player base while alienating the rest.

The mentality that 'if you can't beat them, join them' leaves towns full of naked thieves. This is compounded if there's multiple character creation possible. Who wouldn't have their one thief character?

As far as housing goes, I could see them offering it in the way they did in Fallout 3. Instanced and customizable. Your front door is also the front door of many other players.... just not inside.

If they implement thieving, I wish them luck. I've yet to see it work in any MMO where it wasn't blatantly exploited.
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Brooke Turner
 
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Post » Fri Jul 10, 2009 3:46 am

WoW got and has stayed on top because it protects player's Hamster Instinct. It is safe and comfortable, even death causes a minimal discomfort. Blizzard crew are diligently look after their hamsters, pardon, players not to have a stress. That's why WoW has lost it's brutal atmosphere, that's why I left it. If post-apocalyptical Fallout will be as safe and comfortable as WoW, it will go against all the setting, it will be a real fail.
Fallout world is unsafe and unfriendly place, live here is hard and stealing is a part of this life, otherwise it is not a Fallout as we know and love it. Do not forget, that player improving the stealing skill due to a combat skill. Thus good thief can not be good fighter, so his risks are not less. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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Veronica Flores
 
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Post » Fri Jul 10, 2009 5:39 pm

If you are able to PVP steal then there sure will be a lot of rage quits and people quitting their subscription on the day. With such a large amount of scumbags that play MMOs, it would simply not be any fun, at all. I have nothing against PVE stealing.
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Carolyne Bolt
 
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Post » Fri Jul 10, 2009 3:55 am

I think they should put a little something in like being able to buy a safe house for your character, but even if it is PvP I dont think you should be able to be steal from other characters homes. Because knowing people that play mmo's and who will get this, if it does end up with everybody having a safe house and your able to steal from it, i know my home is gonna be shit when i get back.. But i'm really looking forward to having my own personal area to store my loot in so im really hoping for some safe houses.
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Brad Johnson
 
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Post » Fri Jul 10, 2009 12:00 pm

^^^^^
That's actually a pretty good point.

Thieving could work just fine in game, so long as it's restricted to PvE. Oblivion did this pretty well and if you don't mind going to jail, paying a fine, possibly being banned from town, and losing karma..... giver.

Lawbreaking aside, it could make some quests/instances a lot easier being able to steal security cards outta some mutants pocket.
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Your Mum
 
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Post » Fri Jul 10, 2009 4:25 pm

I think theiving should be possible but it has to have risk.

I think in order to steal you have to have on stealthy gear (low armor, low Health bonuses, just silent step). This gear should be relatively expensive, so if you are detected, you will die almost guaranteed. With you dieing, the person who killed you should loot your body and take the gear and either sell it or use it themselves. Image
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Kelly Tomlinson
 
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Post » Fri Jul 10, 2009 4:38 pm

You are stuck in WoW-like and EQ-like games. Free your mind, imagine something else. Reminding that Fallout has a post-nuclear setting. It haven't neither a developed building industry nor estates market and rielter offices. Who will sell you a house? Good question, but the better one is: Who will sell a million houses for all players? And the answer is: nobody.
If you want to have a house - build it. Find a proper location, gather enough resources and find a player with proper skill (or raise it yourself). But building a house somewhere, you are declaring: This place is mine! So be ready do protect your property. A lock on the door for the fair visitors, a dog (or maybe a turret) inside for the thiefs, and so on.
Thinking about stealing and lockpicking, do not think about dangers for yourself (jam your hamster instinct), think about opportunities for the gameplay process. Remember that the developers will not forget about balance, all players will have approximately equal possibilities to get and keep their goods. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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SEXY QUEEN
 
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