Houses towns and cities!

Post » Fri Jul 17, 2009 2:55 pm

so ive been thinking that what FOOL could definately use is something along the lines of players being able to construct houses and with enough player grouping together for protection, player made and controlled towns, this would give players with a common interest somewhere to meet, socialise, trade or even raid for fun and profit. with these buildings, due to the nature of mmos and becoming too crowded after time, the buildings should be destructibles and raiders (NPC or PC) should be able to loot, or with a bit more effort, wipe them off the map! of course there would need to be places that cant be built upon (due to environmental issues, or too great an enemy threat)

any suggestions or improvements or opinions are welcome :D
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RaeAnne
 
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Post » Fri Jul 17, 2009 8:27 am

Player housing is a GREAT idea.

Just have to be careful of the pvp aspect of this.
Some other company had an idea along the same lines where they had to remove all npc's from the area since the AI and pathing took up to much resources resulting in MAJOR lag when the fighting started.

However SWG solved the issue of player hosing just beautifully. Unfortunately much of the reason for this was that the planets where largely unpopulated making room for large cities. However the loss of detail in the environment resutled in VERY BORING planets where nothing really happened.

Fallout universe is a place where every tiny spot has a history and every corner has some debris or dead guy lying around. Where would you place the housing? Maybe underground in the sewers? There is another post apocalyptic game out there where people lived underground, thats where i would live if the whasteland was filled with supermutants and mman eating insects. This is not according to typical fallout lore though, unless underground is considered a vault.

So maybe finding and expanding vaults could be a viable alternative to player housing?
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Louise Dennis
 
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Post » Fri Jul 17, 2009 7:11 am

I have an Idea...

Okay, so imagine that a faction wants a town to call their own. No problem. If they pool together enough caps, they can purchase a plot of land (that's almost anywhere in the wastes) to call their own and a central building in the center. When you gather more caps, you can extend the plot of land to hold more buildings. Also, the central building gets bigger. Each faction member (when he/she gets enough caps) can choose to build their own house, or [if they're very close friends/lovers (I wonder if marriage could be in this game...)] a couple of people can choose to share a house.

How buildings would work: You can choose a central building, house, player-owned shop, npc-owned shop, etc. from a list that pops up when you choose a plot of land. There is a wait time for building/upgrading, it's not instant, but you can watch NPCs working on it with an animation sprite. You can also upgrade your house to have more room (a starter house would be a one-room shack). Also factions can chip in to have trees (dead), fountains, other various decorations, and walls.

There would be a few bugs with this system, but it could be tweaked a little until it works I put the 'Skill' in 'Kill.'
Wait, what?
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Devin Sluis
 
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Post » Fri Jul 17, 2009 2:13 am

Although i think there should be player settlements, they need to be limited to keep from turning the wasteland into a metropolis.
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Oscar Vazquez
 
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Post » Fri Jul 17, 2009 9:44 am



ye, maybe have certain places that can be used as settlements, also have a fixed amounts of houses that is buildable. Image
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Toby Green
 
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Post » Fri Jul 17, 2009 4:11 am

Just throwing an idea out there, what if the "place" u buy becomes an instance, where only u and other with a key can come in, but other players wont even see it, lika a another dimenson, not saying u are in a another dimenson
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Tamika Jett
 
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Post » Fri Jul 17, 2009 1:43 am



could work, depending on how you solve the instance part. Could just be that you enter a specific part in a city and from there you can be transported to your home, maybe add a feature (follow) so you can bring friends along. Image
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Maya Maya
 
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Post » Fri Jul 17, 2009 10:11 am

Since the devs have stated this is about rebuilding the world then maybe we will see differences in the gameworld between every major update.

If say an apartment building was to be raised somewhere by the developers they could have the doors instanced so that more than one person could "share" the apartment in the building.

Or if say a limitid numer of housing could also make for an interresting turn on the economics in the game where you sold your apartment to other players.
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Jason Wolf
 
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Post » Fri Jul 17, 2009 12:21 pm

I'm adverse to the whole "Instanced" living conditions, places of living should be in the open on the desert, there own little town, and destructable/lootable by npcs / players that are raiding it. Thats how you solve the over crowding.
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Alyce Argabright
 
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Post » Fri Jul 17, 2009 4:02 pm

Have it use a grid type system for building, ei, when you build a house there is automatically a "puzzle" piece type connection on it, connecting to a road etc.

Edit: And after you have enough "pieces" together maybe some npc guards spawn to help protect the town, then maybe towers / outposts.
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Wayne W
 
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Post » Fri Jul 17, 2009 4:05 am

Ability to "secure" any corner we find, manhole, empty building, cardboard box, old bus, enemy base, etc and make it into an INSTANCED home.

Reason for instanced:
Houses in SWG began to create lag after a while - since they weren't instanced and every coordinate and items in vicinity caused the server to churn data * infinintum = lag on both ends. Image
Wastelander since C=64!

Awaiting Alpha/Beta testing!
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Sami Blackburn
 
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Post » Fri Jul 17, 2009 12:57 am

You can set maximum size for towns and using new sharding technology you wouldn't get the same lag SWG had and it would feel more like a real world not some stupid instance.
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Joe Bonney
 
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Post » Fri Jul 17, 2009 6:07 am

Settlements should be limited to resources and what can be brought to the settlement. In this way, where you can settle and how big isn't limited by the game itself, but by the food, water, and for more advanced settlements, power that can be produced or brought to the settle via caravan. In this way it would be possible to settle, say, death valley, but the cost of doing so wouldn't make it viable.
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Sophie Miller
 
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Post » Fri Jul 17, 2009 10:44 am

In the FOs you got a house/base after a certain quest was completed, it would be cool if there where certain places where you could buy houses.

I would totally live in a bunker :mrgreen: Image
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CHARLODDE
 
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Post » Fri Jul 17, 2009 2:15 pm



I don't remember ever actually getting a house/base in FO1+2. Although, after you cleared out any building/base/cave/whatever, you could use it as a base if you wanted.
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adam holden
 
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Post » Fri Jul 17, 2009 7:52 am



Was it only me or did anyone else kill always kill off Salvatore so you could use that as a base (drop off any unwanted party member :D). Always killed him off :P Didn't like him and his bar is perfect :D not too big not too small ^^

Always spent time arranging all my companions so they would fit in :P Cassidy in the bar, Myron in the back room, vic upstairs with the K-9/Robodog, Marcus outside Vics room :D etc etc etc ^^ Image
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.X chantelle .x Smith
 
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Post » Fri Jul 17, 2009 7:42 am



I don't remember ever actually getting a house/base in FO1+2. Although, after you cleared out any building/base/cave/whatever, you could use it as a base if you wanted.

Mean't the "Burned/Basterdized" FOs :?

But yeah, i wanna gets a bunker. Image
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Kevin S
 
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Post » Fri Jul 17, 2009 4:53 am



Was it only me or did anyone else kill always kill off Salvatore so you could use that as a base (drop off any unwanted party member :D). Always killed him off :P Didn't like him and his bar is perfect :D not too big not too small ^^

Always spent time arranging all my companions so they would fit in :P Cassidy in the bar, Myron in the back room, vic upstairs with the K-9/Robodog, Marcus outside Vics room :D etc etc etc ^^

I'd usually use the base north of new reno (the shed just inside the fence), but then only if i started running out of room in the trunk of the car. I didn't usually get any of the companions other than robodog or dogmeat (if i got the special encounter) though, so i didn't have a huge need for a lot of space. There was also Vic's shack too.
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Bereket Fekadu
 
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Post » Fri Jul 17, 2009 3:35 pm

Ok i like the idea of this and there is the issue of it becoming to crowded but what you can do is (for those of you who play Wow or Warhammer online) when you have the arena battles with one castle on each side For example: When one faction chooses to attack another people will be required to be on at a certain time on when the attack will happen (this would be difficult for most people though) but its an idea i guess
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Tinkerbells
 
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Post » Fri Jul 17, 2009 2:16 pm

Assume everyone spawns in vault 13 when they die, or they can set a NPC city to spawn as their 'home town'

Clans have limits on size depending on spawn points, and all clan members must have the same spawn point. (home town)

Well when a clan reaches a certain size, and if the right skills are from certain players, they can find a spot to set up a base. Which in creases the cappasity of the Clan, and when they have an even higher level they can level up their Bass and Get more members and so on.

Base Type, (Min members required, Max number of members it enables)

V13, Home Town (0, 20)
3 Tent Camp-site (5, 30)
10 Tent Camp-site (15, 40)
15 Shacks (30, 80)
Small, pre war, Buildings (50, 130)
Land mark small city (100,200)
Landmark Big city (150, 300)

I think Tent sites should be very common, they simply needs to be flat ground, and someone with a skill in site building can come and set it up for the clan. Then the clan members can spawn there, and rest there. and you can charge passing travellers money for sleeping the night.

But if you want to set up a Pre war Building site, like bigtown, you must find one. And if there are none about, you must take one. This creates a another level of pvping. Maybe two smaller clans ganging up on a bigger one to take them out. Then set up base there.

Land mark Basses would be Very Rare, Like megaton was build around the bomb or Oasis was build around Harold.

Players could have secondary skill trees, maybe City Crafting could be a crafting branch. Who could add turrets and Better walls, and Markets. Maybe all these things need specific items so you can raid other villages or explore the waste land.

To stop big towns from rushing smaller ones maybe they need much higher level parts, and so the first bigger towns must explore.

What yall think?
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Trish
 
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