I decided to post this thread to remove all ignorances of full loot and PvP stealing.
1. Fiction: You will be killed and looted each time you leaving the safe zone. If you will stay in the safe zone - you will be pickpocketed by a thief.
Facts: Most games with full loot prevents pointless killing by marking such a players as a criminals, so you can note him from afar and hide/runaway. Safe zone guards attacks criminals on sight. Even if you are dead, there are some ways to keep your gear on your body, depending of a game setting.
Stealing mechanics of such a games turned the stealing into a risky and dangerous process. Bigger item is harder to steal and a failure marks thief as a criminal and you are free to kill (and loot) him with a help of safe zone guards. In addition, player can trap his inventory from stealing, so thief is risking his health twice. He can fail the stealing as because of lack of skill as because of trap damage. Even if he survives the trap, he becomes criminal in a crowded place what is equal to a death sentence. So looting and stealing are the extremely rare game moments because of a small number of people who is ready to become a criminal.
2. Fiction: You can loose all your gear and became unable to farm resources to restore your loss.
Facts: Most games with full loot and PvP steal has a damageable and destroyable equipment. You will inevitably loose your item, no matter looted, stolen or destroyed of usage. Basic equipment is easy to find/buy and it is suitable to farm. Equipment in such a games performs its' straight functions (armor protects, weapon damages) and do not significantly affects character statistics, so you do not need to wear top level equipment to play PvE at any level. You can keep your best gear for a special case and use more affordable for every day.
3. Fiction: You can loose an epic-super-mega item, which you have farmed by months. And that will be a grief.
Fact: You can loose an epic-super-mega item, which you have farmed by months if you will be stupid enough to splurge it without a power to keep it in hand. And that will be a greatest grief, but it will make you cleverer.
After all, there may be a special items (gear locks) which are binding a gear to your body and making it unavailable to loot from you or extending a time required to do it. So you may insure yourself from loosing especially precious items.
4. Fiction: Games with full loot and PvP stealing are commercially unsuccessful.
Fact: Some games are successful, some - not. It depends a large number of reasons, and game mechanics is not the major one.
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A stealing mechanics feature.
There is a problem with so called "naked thieves". They risk nothing trying to steal something.
I got a solution of this problem:
It is not enough to snatch something from the other's pocket. You must put the snatched into your pocket making no suspicions. But how can you hide something on your body if you have no clothes? So the rule is coming:
After the successful steal attempt there is a period of time (about 10 seconds, depending on skill and perks) when the thief is "hiding" the stolen item on himself. In this period there is a chance that somebody will note this suspicious actions and recognize the thief. This chance depends of the weight of stolen and raises if the thief (or victim) steps away before he hide the stolen. Certain clothes are lowering this chance and their effectiveness depends of their quality, having no clothes sets this chance to zero. The better items you wear - the more you can steal.
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So, I realized a necessity of complete looting and stealing flagged-system conception. No doubt, there will be grammatical and other mistakes, which are lowering the understandability of the text. Please, if there will be a weird places - post me a PM and I will edit that place.
1. Types of characters.
All characters divides into three types:
1) Normal characters. It is a basic condition of any PC or friendly NPC. White nickname (for example)
2) Criminal. It is a character, breaking a law, but didn't cause any harm. Orange nickname
3) Outlaw. It is a character, who have killed a normal PC or normal NPC. Bloody-red nickname
2. How to became any type of character.
1) Normal: to register and start to play.
2) Criminal: to attack a normal PC or normal NPC (if a target dies, all the criminals attacked it, becomes an outlaw), to fail a stealing attempt or fail to hide the stolen on yourself, to ignore the guard orders not to sneak or loot killed normal PC/NPC in the guarded zone, to attempt a break into a house (if it they will be) in a sight of normal PC or NPC.
3) Outlaw: To kill a normal PC or normal NPC, to loot a normal PC or normal NPC in the guarded zone, to break into anybody house (if it they will be) in a sight of normal PC or NPC.
3. How to kill somebody avoiding to become an outlaw
1) To kill a criminal
2) To kill an outlaw
3) To kill somebody in a clan war.
Clan war mechanics: clan A (group of players) claim a war to a clan B. Since that moment all members of the clan A can kill members of a clan B without a risk to become a criminal or outlaw. They are marked as a criminals for each other, but for the other players all of them stay normal. Clan war may be ended by an opposite decision of both sides.
4) To kill somebody in a PvP quest
PvP quests mechanics: a player can take a quest on the base of any faction and be transported to a specific location, where will be another players, who has taken the same quest from the same faction and from the hostile factions. Generally, it works like a classic WoW_battleground/WAR_scenario, but it may take place not in the instance.
5) To invite somebody into a duel.
Duel mechanics:
Before the duel starts, the player may choose the rules of a duel: a duel for fun(honor/nothing) or a "winner takes all". This rules are noticeably displayed in the invitation.
Duel invitation may be sent and accepted from 10-15 meters (numbers may be tuned), otherwise the player see a message: "It is too close/far for a fair duel". A player who is inviting somebody stands in a defiant pose (immobilized, consider it as a channeling spell ) and pointing by a finger to an invited player until the invitation is accepted. Any damage caused to an inviting player breaks the invitation. After the invitation is accepted, both players stands immobilized and a tumbleweed (or a similar object depending of the environment) flies between them. After a 2-3 seconds the tumbleweed touches the ground and the duel begins. Player defeated in the duel do not dies, but falls on the ground with 1 HP for a 30 seconds and the winner may loot him if there were such a rule.
4. How to cleanse yourself from criminal/outlaw status
1) Normal: Keep going, stay away of a trouble
2) Criminal:
-a) Die once from a PC or guard.
-b) Spent a period of time (game day or 2-3 hours) without any criminal actions
-c) Kill an outlaw
3) Outlaw:
-a) Kill X outlaw PCs (X=10-20 etc.)
-b) Kill 2*X criminal PCs
-c) Kill 20*X Outlaw NPCs of same level or higher without help
-d) Kill 40*X criminal NPCs of same level or higher without help
PS
Excuse my bad English... I am a Russian bear, it's hard to type with claws.