I was just thinking that with lockpick skill you should be able to even lock doors/chests/safes…and the player that has lower lockpick skill than you is unable to lockipck it, so if someone has like 300% lockpick very few will be able to do anything…
I’ve mentioned traps because it would be awesome if you could use a combination of lock and traps…like buying a safe deposit box in a bank…placing your valuables inside along with a trigger grenade and lock it…the one trying to loot and open this would have fun…
Also if anyone managed to raise lockpick up to 300%..he would be able to pick anything even locks that can be opened only with a certain key (other players personal stash ? or similar)
Simply put you could find an abandoned shack or a camp trailer and store some stuff inside while creating a net of traps and locks…or create a trap for scavengers...placing something valuable on the floor…leaving one door open with deadly traps…
As for traps if a player is lower trap skill he will be unable to disarm it…but if he has like 25% below required trap skill he can at least se it but unable to disarm it…otherwise boom…
The ability to create different traps using grenades, weapons, rope trigger, claymore, plastic explosives inside a door lock…etc…well it depends in what stage of development is the game.