Also whilst some games are considered to have less of an effect on canon, groups from every Fallout games can be discussed as nothing is 'bastardized" in this thread. The details of the licensing have not been made clear so no assumptions should be made in that regard. tl:dr Every game and group is up for discussion, and the developers will do the rest.
What existing groups do you feel have or don't have a place in PV13?
Please feel free to write any reasons, but write a short summary at the start of your post.
Some (but not all) factions you may want provide input on:
- The Master's Army
- Children of the Cathedral
-The Brotherhood of Steel including
- Lost Hills/California Core
- Midwestern and Chicago taskforce/splinter group.
- Washington D.C./Pentagon taskforce, including "Outcasts" and forces along the route from the West Coast.
-Texas
- Nevada
- The Enclave /the former United States Government
- Unopened Vaults
- The New California Republic possibly including member (or potential member*) "states"
- The Hub
- Junktown
- The Boneyard (Los Angeles)
- New Reno* (or Independant, see below)
- San Francisco* (with or without the Shi, see below)
- Vegas Strip*
- Vault City* (Vault 8)
- Smaller groups* (Dayglow, Redding, Broken Hills, Vault 15, Vault 13, Modoc, Klamath, etc)
- Followers of the Apocolypse
-The Shi of San Francisco (see New California Republic, above)
-The Khans (various iterations)
-New Reno (if Independant, see NCR above)
-Vegas (if Independant, see NCR and the Legion)
-Vault 0
- Ceasar's Legion
(Minors: Ghoul Chinese remnants, East Coast Commonwealth/Institute, Vault 87 Super Mutants, Vault-Tec, Necropolis wanderers, Followers of Harold) Why do games studios have to fight and die? War, war never changes : (