Its probably already been discussed

Post » Mon Jul 27, 2009 11:57 pm

Ok people have been talking about how death would be handled in this game and i have an idea. What if the game is not player level based but instead skill level based and if you die your not brought back as the player or a clone or anything else but as a descendent, you also gain a slightly higher skills depending on how high the previous players skills were, also as far as the previous characters items you can collect items from the previous characters house but if your skills dont meet the requirements for the items in the house you wont be able to use the effectivly.
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Kayleigh Mcneil
 
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Post » Tue Jul 28, 2009 8:55 am



You've been playing Infinity Blade, haven't you? ;)

I don't think this can work, it'll end up breaking the time flow of things given how descendent's could span centuries.
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CORY
 
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Post » Tue Jul 28, 2009 1:20 am

Never heard of it but ill check it out if its not korean, also timeline being muddled isnt really a problem in mmo's
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Tyler F
 
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Post » Tue Jul 28, 2009 3:45 am

I really don't think this would be a good idea or work, but the idea of having players suiciding for power makes me laugh.
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Soku Nyorah
 
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