normally i would not even look at p2p games but for fallout online i am more than willing to make an exception if the quality is up to par and it's not a greed program that asks for money to play, then more money for costumes, then even more money for extra content and so on.
cryptic studios is a fine example of how NOT to do things (cheap games that almost always use the same outdated engine ,little support and you pay for almost every step you take)
i also agree with Arcanix , don't ignore the prepaid option. a lot of people do not have the option to commit to a monthly fee (no visa, debt arrangements or simply because their parents say no.) being able to purchase timecards is therefor beneficial for everyone. you can get more customers, customers have more options.
mind me, i still think the whole "
We're making too big of a game to have no monthly fees or some kind of micropayment. There has to be income in order to produce additional content, maintain the servers, provide customer support and so on."
is total bs, guild wars showed everyone that there is no need to let people pay for the time they spend online.
but if you make the game worthy of the name FALLOUT then i don't mind at all.
i've been playing fallout since the first game came out (i know..i feel old) and i'll play this one too if it's not a "pay for every little thing" kind of game.
in the end what i'm trying to say is, if you really want to make it a p2p game please and i mean PLEASE
make sure that
1. the game is worth paying for
2. the game does not become another cashcow (see the cryptic example)
do that and i am sure both you and your customers will be enjoying your hard work for years to come.
p.s= dont think that was a bad first post