Well, Let me break it down for ya.
Fallout is the Post apocalyptic future from a 1950's Pulp science fiction perspective. It's not the future if the world ended today... it's a divergence from our history and it takes off from our world circa 1950's cold war era. Hence the robots, mad scientist, funky guns, McCarthyism and old music.
So in Fallout the SCAR which is an assualt rifle used by special forces today wouldn't exist, But Ray guns which were popular in 1950's sci-fi pulp might... and has been in fallout for that matter.
Recognition does not ensure success and I'm sure people aren't gunna say to themselves, "Damn FOOL has a M16A93s.111111111111111112 and an AK74.343UE I think I'll play it." Most likely they will say "Damn FOOL is pretty awesome because I can Vaporize my enemies with a Plasma Rifle (which by the way doesn't exist in RL yet so the only place they'd recognize it from is other fallouts) or turn em into swiss chess with my Mini Gun, I think i'm gunna give it a try."
Don't fix what ain't broken. I think the player base will be more than excellent with Fallout's traditional kind of weapons and more stuff along those lines. After all we're not talking about "Fallout: Modern Warfare 3, War Never Changes". We're talking about Fallout Online.
BTW.. just because you don't understand the words I'm using doesn't mean I don't make any sense, it just means you don't understand. Maybe you don't know what Pulp is... and it might be good for you to look it up. This wasn't meant to be Trollie, just informative.
Besides incompatibility with Fallout's lore, licensing would probably be an issue, why should gamesas license the use of say the M16 when they already have their own invented weapons that have already existed in past games?
Also, nice signature EvilAndyXo, a shame the original isn't in print.
|Lockon!|