Weapons and mods. My thoughts.

Post » Sat Aug 08, 2009 11:47 am

Just had an idea in another thread.

Basically, i'm tired of (and i dont think i'm the only one) this system that most MMOs have of 'ooo, i leveled, time to get new gear cause my old stuff is now pretty worthless'.

With regards to weapons, instead of a slew of weapons which pretty much fill a limited number of roles, i would like to see one, maybe two weapons for each role. This sticks to what we've seen in previous fallouts, where you only had two real options for a sniper rifle (for example) the actual sniper rifle, and the upgraded hunting rifle.

Instead, to allow players the weapon they want, i would like to see skinnable weapons with a variety of modifications. That way, even though there is only one assault rifle, if you want to have an M16 (for example) you could modify it to be more accurate and lighter, but the tradeoff could be less damage and an increased chance of malfunction. However, if you wanted an AK47 you could modify it to be less accurate and heavier, but to do more damage and have a much lower chance of malfunction.
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Angus Poole
 
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Post » Sat Aug 08, 2009 12:11 pm

If you remove the level requirement for using equippments and instead use the SPECIAL, skills, traits and perks you can have alot of different weapons and armours that could benefit greatly from what you′re suggesting. This would enhance the crafting feature.

In the end balancing the game mechanics should be about forcing people to decide so they don′t end up as a Vindicator Minigun weilding all powerful science wiz kid.
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Jonathan Braz
 
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Post » Sat Aug 08, 2009 6:34 am

I really like this idea and it certainly gets us away from level restricted gear... which make me gag.

Could even have specific perks and skill associated actions that make you better or worse at modding weapons, kind of creating a wasteland gunsmith archetype.

I am still not budging on the no modern weapons thing tho, Keep FAllout felling like Fallout... 8-) Another drunk conquistador conquering the governor's ball...
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Captian Caveman
 
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Post » Sat Aug 08, 2009 6:54 am

While there is no need for an level restriction, you could always have skill restrictions.
So that you require a set amount of points in "Small arms" to be able to use an rifle with good effect. The reason I think it should be like this, is because to actually pull the trigger can be done by an infant (with strong enough fingers), but to be able to maintain the weapon, or account for height over bore, or bullet drop takes a lot more skill and knowledge.

I'm all for being able to attach different gizmos to your weapon (crude sights, grips etc.) which could alter the stats of the weapon, like in the Jagged Alliance games. Of course, using a magnified optic on your pistol wouldn't do much good.

But I'm not liking your idea of a very limited amount of weapons.
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Markie Mark
 
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Post » Sat Aug 08, 2009 4:49 pm

You should read the "Real Fake Guns" thread. The argument isn't against a healthy selection of guns, It's against guns that would make the game less "Fallout". Another drunk conquistador conquering the governor's ball...
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Maeva
 
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Post » Sat Aug 08, 2009 3:01 pm

I want lots of gun mods, and armour mods.

I want to put different sites on my gun, i dnt think it will take away if i have a red dot on my gun, grips have been around for ages.
Having the option to take my double barrel shot gun and a hack saw , making a sawn off.
Putting a longer barrel on my hunting rifle to give it longer range ,yet make it take longer to aim.
Duel mags, faster reloads with some duct tape.

Stuff like that.

Also home made mods like having a Rivet bayonet, strap for your weapon made by Brahman hide.
Rad scorpion poison bullets and arrows.
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Steven Hardman
 
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Post » Sat Aug 08, 2009 5:05 am



I really like your ideas too, But I still think having a red dot scope on a trashed up chinese sks isn't really in the spirit of Fallout either. Now a red dot on a Plasma rifle, why the hell not? Another drunk conquistador conquering the governor's ball...
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Jake Easom
 
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Post » Sat Aug 08, 2009 3:42 pm

If you had the science skill and repair skill you could ;)

get fall outed baby! hehe.
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Dale Johnson
 
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Post » Sat Aug 08, 2009 5:10 pm

If you allow robots in the game i don′t see a reason as to why they can′t have a laser guided targeting system. If that is to be salvagable or not by high level scientists...i don′t know.

This would be canon too.
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Emma
 
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Post » Sat Aug 08, 2009 4:48 am



Wrong kind of laser. But that's not why I am here. I actually like your idea, sort of. I like the idea of weapons being customizable, lighter, heavier, more or less damage, better durability, etc. I have a problem with a "skinning" system tho. I could care less that you have stripped the guts out of your hunting rifle so it is lighter, but please leave it look like a hunting rifle (or a hollowed-stock or something) and not like an M-16. Given the plethora of "ancient weapons" available, this would open up a massive amount of weapon options and avoid the whole "too modern" argument which we seem agree to disagree on.

Customizable weapons (as long as still within canon)- Fully support.
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.X chantelle .x Smith
 
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Post » Sat Aug 08, 2009 3:35 pm

Oh, and also allow the alterations only during the crafting process. Once the gun is made, its made. If you break it, you have to find someone else willing to make it to your specs. Just a thought, but I support player economies. If that is not a concern, then skip this idea.
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Patrick Gordon
 
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Post » Sat Aug 08, 2009 11:29 am

Ok, off to the suggest a gun thread we go then.
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Ellie English
 
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Post » Sat Aug 08, 2009 12:50 pm

in a MMO like fallout, skills and gear should come second. What i mean by that is simple. It should first be about community, and discovery. Rewards should be more about what responsibilities you received in game that allow you to make changes.

I remember in Ultima Online, a Faction owning a city could set up the taxes on what people bought. The money generated was used to reinforce the city, help new gamers etc.

I would love to see this kind of concept in Fallout Online. Somehow, make us believe, that our actions have consequences for us, but also for the other players of the servers
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Justin
 
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Post » Sat Aug 08, 2009 2:56 pm



Yes, it seems very limiting when it stands on it's own, and it would be. But think about it this way; what is the purpose of having 5 different assault rifles that function very similarly, if you can instead have 1 assault rifle which could be customized to function 20 different ways based on how you upgrade it? If that rifle can then be skinned 100 different ways... well, my math might be off, but i think that actually leaves you with 2000 different rifles.

As far as the skins goes, they could be handled several different ways.
1. The devs could release some tools which allow players to make the skins and submit them for a monthly contest, the best skin can make it into the game and that player could, of course, receive the recognition.
2. There could also simply be various options to choose, barrel a, b, c along with magazine a, b, c, and forward grip a, b, c, ect. which could all match up for provide several relatively unique looks.
3. And, of course, there's the 'everyone can make anything look like anything' method. IMO, this has it's place, specifically with decals, but to use this for weapon/building/ect design is just... insane.

and so on...

Regardless, i think players should be able to make thier own custom decals. Now before you say anything about "OMG OMG, EMERSION!" consider this; look at about any 'military' unit in the world which doesn't enforce uniform standards and look at what the 'soldiers' will put on thier weapons. You can find everything from your standard skull and crossbones, to pictures of family, and even Carebear stickers on a particular warlords AK47. For a more 'here and now' example, just look at the slew of bumper stickers you see on any busy section of highway.
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Mike Plumley
 
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Post » Sat Aug 08, 2009 4:44 am



the problem with your "sticker" type of weapon customization isn't really so much anti-immersion as it would be just a mmo server load nightmare. the simple gun skins would take less memory and therefore less stressful on the servers. you have to think of everything in terms on server load.

that being said,i still think that's a really cool idea and i wish they had something like that in some of the post-apocalyptic shooters. it just wouldn't work well in a mmo setting when you add on the environment and the number of players and the other various factors that come into account. Image
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joannARRGH
 
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Post » Sat Aug 08, 2009 10:56 am

How about 5 different stereotype assault rifles then? Or 20? Of course, if you end up with 5 version of an AR in 5,56 then you are doing something wrong. Let's take an G3, as our base for this example:
Mod 1: Standard 18" barrel.
Mod 2: Folding/retractable stock
Mod 3: Vertical grip
Mod 4: Optic
Mod 5: Short barrel
Mod 6: Holograph optic
Mod 7: Bipod
Mod 8: New recoilspring
Mod 9: Large magazine
Mod 10: Small magazine
Mod 11: Heavy barrel

So, from this 1 weapon, we now have 7+1 (base) mods without going balls out with crazy stuff. Each mod should have both pros and cons. And you have to find all the mods\materials to be able to modify the base. Say that you start with mod 1, add 2 (quicker draw, lighter, less accurate), 5 (lighter, less accurate), 3 (more accurate up close) and 8 (quicker fire, less accurate). In total, you have a light weapon with rapid fire, accurate enough for close encounters, but horrible at a distance..

Or the "sniper variant", with mod 4, 7, 10 and 11..

And you could of course have sub mods, like for an optic, doesn't have to look the same, there could be 20 versions with 20 different looks and stats.

For your suggestion:
1: NO NO NO. First off, skins are 3rd party, so nobody would see it. If they were to see, it would create a lot of net traffic for nothing. One thing would to have an weapon concept art contest, but to keep that running each month?
2: Do you have barrel a, b and c? Or do you actually have to find them? When you find a weapon, does it start with a, b or c? Or is it random? Are option C always the best?
3: No thanks. Again, net traffic. Besides, I'd imagine all the retarded kids running around with an poorly made AR15 copy. How would you have stats on these things? Oh wait, it's all the same gun?
And I've seen too many scary Afghan jingle AKs and trucks... Which is the ultimate expression of what a molested firearm looks like.
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Charles Mckinna
 
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Post » Sat Aug 08, 2009 3:49 am

I think bayonets would be cool. They would look badass on a hunting rifle. I put the 'Skill' in 'Kill.'
Wait, what?
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Alisha Clarke
 
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Post » Sat Aug 08, 2009 12:01 pm

It's hard to read people's ideas when they regard them as game-making/mind blowing ideas without considering how difficult they might be for the devs to fold into their vision of the game.

Weapons mods. I love this idea. We won't really know if there is a place for it until we know more about the game, but the idea of modding my assault rifle to be the unique kind of weapon that embodies the ruff and rugged raider I want to play is pretty damn exciting. :twisted:

On the details of how it could be done... I think it would be silly to give suggestions because again I don't know enough details to pitch a viable idea, But hey Devs, If there is a way to work something like that into your vision of the game it would be kinda cool...

alright guys that's the way you do it.

oh, and think some of you are using the word "emersion" incorrectly. Another drunk conquistador conquering the governor's ball...
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anna ley
 
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Post » Sat Aug 08, 2009 5:52 am



Um, what? no... It's very possible to impliment both decals and skins with minimal lag, it's already been done. If you want to know what game i'm referring to, shoot me a private message because i dont feel like breaking the forum rules.



Either, Or, All, and One.



It's only the 'same' gun if they have the same mods, otherwise it's just as different as any two firearms ever are in a game.



QFT.
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Kathryn Medows
 
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Post » Sat Aug 08, 2009 2:01 pm

Hey man I sent you a message asking for the game you were referencing and didn't get a response. So maybe this will get your attention. Another drunk conquistador conquering the governor's ball...
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claire ley
 
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