TF141 Media Interview

Post » Sat Aug 08, 2009 8:14 pm

RG: What was the inspiration for an Online Fallout game?

Alec : The idea came from the fact that good RPG creators were able to spawn similarly good MMORPGs. There's been some serious discussions about that, but considering how much of a juggernaut online play is becoming..
Elinor: They basically decided to join the bandwagon. So they made the decision.

RG: About Fallout 4: Will the range of weaponry vary more, or will it still stick to the primary weapons that 3 and New Vegas kept?

A: Well, that all depends. We have no right to reveal anything: but they will vary. Energy weapons, assault rifles, pistols, old hunting rifles, you know, the usual Fallout weapons, but we're thinking about adding different properties and varieties.
E: It's still going to be an apocalypse, it's still going to be a barren wasteland, just some new tweaks to it. V.A.T.S. will be turning as well, that's a given.

RG: So, will quests still have a variety in either upcoming game?

A: There's still an infinite possibility that you'll do differently. Fallout is all about choice: you can do what you want, when you want. The quests, no matter how small or how game-changing, will still affect everything else you do in the game. Factions will continue to play an important part in both games, but the quests will be more massive. It seems that's what the fans enjoy, and it's the infinite angles of play they have that helps improve an otherwise excellent experience.
E: And we want to continue to improve on the sense of freedom, you know? These two are going to be some of the most ambitious Fallout games of all time. When you try and compare the upcoming Four to the majorly successful Fallout Three, you wonder 'oh my god, is it going to be better?' Online is going to be a massive change of pace from the lonely journey you take in the Wastelands, because there will be others to be forced to share it with, or help share with it.

RG: What's your plans for level cap?

E: In the last Fallout, which was New Vegas, the cap was at thirty. That's a huge debate at the Bethesda and gamesas studios, respectively for Fallout 4 and Online. We're wondering, "should we just keep it at 30, or do we max it up and just make the player go from a weakling to the next Jesus?"
A: Precisely. Fallout 3 was a level cap of 20 because you wanted to keep a focused balance between all-powerful and strong. We were kind of questionable about being Level 30 in New Vegas, where you go from wasting magazine after magazine on NCR troopers, to the point where you can just look at them and they die on the spot. But New Vegas was more difficult.

RG: What would be an inspiration for the idea of choosing different factions in New Vegas?

A: Different scripts and story progression.
E: Exactly. You have four different choices in New Vegas' plotline, which increases replay value after you've finished the first faction's playthrough.
A: Right on the spot. Another inspiration was, believe it or not, guilds from MMOs. We did some of that stuff in other games we were involved in, and fans seemed to really enjoy the choices, so when the idea of having factions sent through, we instantly wanted a part in it. I mean, we didn't want players to go through the NCR story and then put the controller down saying, "Who cares?"
RG: There's been a lot of people I've talked to who just stop playing single player because they finished the storyline.
E: They don't know what they're missing out on. Possible achievements and game rewards, you name it.
A: Achievements were just made to give more replay value to a game.
RG: You should post that on your gaming blog, Alec.
E: Don't rub it in.

RG: What's your personal favorite Fallout games?
E: The first two. You always have to credit the original for making awesome sequels.
A: I'm hoping Fallout 4 will be the greatest, but my money's on three right now. So many memories...


RG: What's the best feature in the Fallout games?
A: Three things. One is the side quests, obviously. The variety and different storylines for each of the quests gives them variety and reason to play, not to mention being rewarding. Take the Blood Ties quest with the family, and the various Paradise Falls quests you have with the slaves. Second, the story progression. Fallout 3's script was quite an awesome adventure. From getting the G.E.C.K. to fighting with the Brotherhood of Steel against the Enclave, to the epic scene of escaping Raven Rock, your journey for a cure in the mutation-littered Pittsburgh, or even fighting aliens in Mothership Zeta, they were all very unique in Fallout 3, and New Vegas didn't disappoint either, with the fight from Hoover Dam to deciding on who you want to take sides with. And lastly, the radio. Listening to Galaxy News Radio and Radio New Vegas were really soothing throughout the Wastelands.
E: Oh yeah, I highly agree with Alec's opinion on quests. They are quite diverse. But another thing I enjoyed about the Fallout games was interactions with perks, traits, and customization, giving you a sense of survival. Like weight of weapons, armor, and need for water, need for medical health, constant need to repair weapons, and the state your armor protection is in. Survival is more unique in Fallout.
RG: Did Alec ever write a review of Fallout 3 on his blog?
A: I just put up my blog this year, but I reviewed New Vegas. I'm going to review Fallout Three in an extended review sometime in April.

RG: One last thing: any tips for those new to the Wasteland?
A: Stay alive.
B: Don't do drugs.


I found this awesome interview at http://tf141media.blogspot.com/ I just don't give a...
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Svenja Hedrich
 
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Post » Sat Aug 08, 2009 4:20 pm

Can you please give your interviews some context? Who are these people? Doesn't seem like they are employees of gamesas or Bethesda.

Regardless they are incorrect, a Fallout MMO is far from a bandwagon MMO considering gamesas folks have examined the possibility of doing an MMO for over a decade now.
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Hayley O'Gara
 
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Post » Sat Aug 08, 2009 9:00 pm



Alec Martin and Elinor Blake run under Bethesda Softworks. They are currently splitting work time between Fallout Online and Fallout 4 with Masthead and Bethesda, respectively. And besides, it's not them reviewing it anyhow.

you can find out more here:

http://www.tf141media.blogspot.com/

His blog's awesome, the reviews, interviews, and hands-on features are pretty cool. I just don't give a...
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Laura Mclean
 
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Post » Sun Aug 09, 2009 5:32 am



Alec Martin and Elinor Blake run under Bethesda Softworks. They are currently splitting work time between Fallout Online and Fallout 4 with Masthead and Bethesda, respectively. And besides, it's not them reviewing it anyhow.

you can find out more here:

http://www.tf141media.blogspot.com/

His blog's awesome, the reviews, interviews, and hands-on features are pretty cool.

What do you mean, "run under"?
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Marta Wolko
 
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Post » Sun Aug 09, 2009 4:54 am

VATS makes me want to puke all over the guy.

And
I found this awesome interview at MY OWN SITE
Why don't you just write that you got an interview with some tools from Bethesda?
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cassy
 
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Post » Sun Aug 09, 2009 7:08 am

Why don't you just write that you got an interview with some tools from Bethesda?

Tools from Bethesda? Anyways, by run under, in answer to Elven6, run under means to have a small, non-international company under a public or private company's contract, more than likely to assist game design and scriptwriting. TF141 Media.

Still.... what was the puking part about VATS? I just don't give a...
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Ilona Neumann
 
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Post » Sat Aug 08, 2009 11:09 pm

Why don't you just write that you got an interview with some tools from Bethesda?

Tools from Bethesda? Anyways, by run under, in answer to Elven6, run under means to have a small, non-international company under a public or private company's contract, more than likely to assist game design and scriptwriting. TF141 Media.

Still.... what was the puking part about VATS?

So, please clarify, cause I truly don't understand.

You are saying that these 2 individuals are working on Fallout Online but are not gamesas or Masthead?

Dave Chase
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Cameron Garrod
 
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Post » Sat Aug 08, 2009 4:59 pm

This smells of Brahmin chips.

Not sure why a european game radio (which I'm sure no one has ever heard of) would want to interview an E-blogger about a game that he is not involved with?

by the way all of the links for this on your blog lead to errors.... might I say, FAKE?

Could you please explain who you are? Another drunk conquistador conquering the governor's ball...
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KRistina Karlsson
 
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Post » Sat Aug 08, 2009 4:14 pm

Why don't you just write that you got an interview with some tools from Bethesda?

Tools from Bethesda? Anyways, by run under, in answer to Elven6, run under means to have a small, non-international company under a public or private company's contract, more than likely to assist game design and scriptwriting. TF141 Media.

Still.... what was the puking part about VATS?

Bethesda hasn't even announced a Fallout 4 or a third project for that matter and I doubt they will be willing to say anything about a third Fallout game from them given the current lawsuit.

Not sure about Masthead but wouldn't such a company need to be contacted by gamesas since they are the main developers of Fallout Online (Masthead is simply providing development support, outsourcing in a way if you will). Masthead isn't US based like gamesas or Bethesda are so how does that work? Further, I don't think Bethesda is involved in the MMO outside of licensing out the Fallout name.

Maybe I'm just misunderstanding something.

No need to get on the offensive guys, give TF a chance to reply, chill. ;)
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A Boy called Marilyn
 
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Post » Sat Aug 08, 2009 4:15 pm

Who are these people? Doesn't seem like they are employees of gamesas or Bethesda.


DING DING DING DING
It's blogspam.
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Dark Mogul
 
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Post » Sat Aug 08, 2009 8:39 pm

No need to defend me, Elven.

Anyhow, we're a group of game designers, under a small company. Masthead is completely european, so we do overseas work, such as scriptwriting, interface design, weapon sketches, models, etc. Anything we can do, we do for the game.

And the part about Fallout 4: we've been debating said project with Softworks. We've just been doing some various sketches and design parts if there is to be a Fallout 4, but they did indeed buy the Fallout contract, so we're very sure the series will continue under their name.

And a response to Andy, I apologize about the links. Normally, they work for me. I can try and get a working link, look up TF141 Media at blogspot, see if you can find it. I can send a personal link to anyone who wants to take a look, just ask.

Alec Martin
President of TF141 Media I just don't give a...
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Kat Lehmann
 
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Post » Sun Aug 09, 2009 12:45 am

Okay, joking about the president part, though. :roll:

Just the co-founder. I just don't give a...
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Stacey Mason
 
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Post » Sat Aug 08, 2009 3:33 pm

But...gamesas's making Fallout Online, not Bethesda. Image
Fallout Online Forum - Fan Based Community
http://www.FalloutOnlineForum.com
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Sandeep Khatkar
 
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Post » Sat Aug 08, 2009 9:40 pm



Well it doesn't help that when I search for the things the links are leading to it comes up blank aswell. Also who is "softworks" because to my knowledge softworks is a term for a program developing company for instance "Bethesda Softworks". The terms you use are slightly off and the details you give seem purposefully vague... Are you European and english is hard for you to type?

So please post a link to a website for this small company that you work for, because your blogspot isn't very convincing. Another drunk conquistador conquering the governor's ball...
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kirsty williams
 
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Post » Sun Aug 09, 2009 6:06 am

Sorry for the doubting Thomas routine, but until I hear from one of the gamesas (official) reps, I am having a hard time excepting this as on the straight and straight.

If you are talking about a Fallout 4 then you are not talking about an gamesas game, and these forums are for discussion of gamesas and it's games.

Dave Chase
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YO MAma
 
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Post » Sat Aug 08, 2009 7:30 pm



Legal issues aside, you do realize most of the interviews on your website don't match the reality of the industry, right? The major one being Fallout: Tactics was released by gamesas in 2001 and developed in collaboration with Micro-Forte, Bethesda had nothing to do with the game but your interviews claim Bethesda gave you that start? The Elder Scrolls IV which certain interviews claim was your second project began development in late 2002. The timelines don't match.

A lot of the TV shows, awards, etc mentioned don't exist either (PC Gamer Japan, Spike TV Philippines). I'm also 100% sure there has been no marketing campaign for FO either (9 days of Fallout Online or what ever it was called).

For others: Outsourcing is common in the industry, even behemoth franchises such as Halo, Call of Duty, etc tend to outsource work to different studios/people all over the world. They usually don't receive much credit in the grand scheme of things but such is the way of outsourcing. Generally outsourcing studios don't have a big say in game development either.
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Ashley Hill
 
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Post » Sun Aug 09, 2009 2:50 am

This is off-topic. Discussion about Bethesda games should take place in their forums.

Thank you.
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John N
 
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