The Khans

Post » Sat Aug 15, 2009 8:21 pm

Will they be incorporated into the game?

What will their role be?

Also... will you be able to join them?

And most importantly, will the rewards for being a bad guy, finally OUTWEIGH the benefits of being a good guy?

I have a "natural" interest of course in all these questions of course....
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XPidgex Jefferson
 
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Post » Sun Aug 16, 2009 4:46 am

I agree with the fact that bonuses for the good have far out weighed those of being bad but I think they should be even instead of one sided.
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Stat Wrecker
 
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Post » Sat Aug 15, 2009 6:11 pm



You want the benefits for being a 'bad guy' to outweigh the benefits of being a good guy? heh...

FOOL should (and hopefully will) follow the example of the previous fallouts; 'bad' = immediate gains in the form of cash, guns, ect while 'good' = doing what's right by those in the wasteland so they dont end up hating your guts.
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Leonie Connor
 
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Post » Sun Aug 16, 2009 1:30 am



I suppose the Khans could be treated in the game as a tribe, with their own villages and traders.
If you visit say Junktown you start off with Antipathy and low barter etc.and decide to be bad or not so bad from then onwards.I am sure the developers are going to be very careful that being bad does not end up being a greiver and ruining this game like another apocalyptic online game i have seen.
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Megan Stabler
 
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