Simply put, the Pipboy is one of the trademarks and main things of what makes a FO game, a Fo game. It's in every one, and is often only found on the player character (with a few exceptions).
This presents a problem though. How 'fallouty' will a game be if almost everyone you encounter has a pipboy? And if that breaks the 'fallouty' feel, then who should get a pipboy and why? So, here are the poll options that i can think of (feel free to suggest more).
1. Everyone gets a pipboy and they're all the same.
2. The pipboy is a (relatively) easy to acquire item which players can choose whether or not they want to use with little to no effect on thier effectiveness (in other words, it doesn't give any bonuses).
3. The pipboy is an extremely hard to acquire end game item, or more of a status symbol that says 'i made it to the end game, and kicked butt'.
4. The pipboy is a purely asthetic choice between several different versions (they don't actually do anything other then look pretty).
5. The pipboy is an item that everyone has but is also an important aspect of character customization and development (for example, it could provide apps which would make certain actions easier, a targeted shot app for a sniper as opposed to a medical diagnostic app for someone with a high first aid/doctor).
If you want to vote for a choice, just type the number in a response in this thread or send me a PM with the appropriate number. I'll try to tally them up daily or bi-daily, but RL will probably get in the way at some point. Of course, i could just get 3 or 4 responses, so it might not be that hard .
Also, i tried to make each question as neutral as possible while still explaining the general idea. If you feel they aren't neutral enough and could use a better explanation, any suggestions along those lines would be appreciated.