What about making pets in Fallout Online?
I think it will be some thing new and challenged.
Just imagine a little monster/mutant who helps you to fix/broke things out.
And players who will be able to have one,
will be able to learn him some skills and attributes of his own by using "Pip-pet",
or make him serve as bag carrier.
Any way, every MMO who have good pet system have a large plus to MMO`s who don`t.
Pet system with my eyes, (Some thing i didn't met in MMO)
*Do you remember this little, colored thing with gray monitor, or you do remember how you broke one that your sister own? "
- Pet characteristics - "Pip-pet"
- Pet have class - like a charter
- While playing (Player online) pet need food - find/kill some thing (Every class eats some thing else)
- If player AFK a lot of time, or his account not logged in - you will need to play with your pet, or if you don`t have a lot of time to spend on yours "pets games" just put him to the bag (If this is little pet) / if you whos afk a lot of time, about 6 months, pet will leave/ die.
- Only pet quests, (this will be some thing fresh) - Some times NPC will give you pet quest, this kind of quest will be played with your pet, whit out charter.
- Growth system, every lvl increasing pet will be little bigger, or he will take some change.
*for example - If your pet is very small, some NPC will say, "Hey there, your pet can help me! Please make him to go intro little cave and get me my clock back! This rats are basters every time stealing some thing from me"
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Sorry if i have mistakes, my English is little rusty.
Nice day, DeniDRW. "Every thing have a reason"