Story ideas?

Post » Wed Aug 19, 2009 4:29 am

Anything goes here! How to you want to see the fallout story go?
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latrina
 
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Post » Wed Aug 19, 2009 3:29 am

Whatever we (the players) decide in-game. I put the 'Skill' in 'Kill.'
Wait, what?
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Kara Payne
 
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Post » Wed Aug 19, 2009 2:56 am



FTW
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sw1ss
 
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Post » Wed Aug 19, 2009 2:23 am



It'll most likely be like WoW. The lore is pre-written and the players get to live it out in-game. The designers could through in a few variables though. Like a one-time massive battle with no re-spawns over a significant territory that two opposing factions, composed entirely of players, will fight over, and then the outcome will be written into the lore. Just a thought. Image
The bombs fell upon the land like holy water, correcting God's failed experiment. Humanity will never be so stupid again. At least I fvcking hope so...
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Philip Rua
 
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Post » Wed Aug 19, 2009 9:36 am

Personally, I hope the lore isn't ALL pre-written. I'm fine with keeping the history, as it sets the game, And the events in FO1 and 2, if the Dev's decide to. But I have a fondness for some control over the game.

I'd like to see a system that allows player lore, Events that have meaning, and shape quests, open areas, Destroy some. I have no attachment to set Starting areas, No love of repetition. Here's my thought:

Say you're a member of the Enclave in Fallout 2, and we'll adapt things here and pretend you get to choose.

There's a number of professions for you:

Scientist, Engineer, Scout, Grunt, Politician, lackey, boot licker, and the like.

Now say you work hard, Gain faction and influence and an event comes up. a Oil tanker comes in randomly, and you have a bad feeling.

Several ways it can play out depending on the players, you could use your massive boot licking skills to become a presidential adviser, and get him to a safer location. The event would have several aspects, You could try to stop the invaders, or you could BE the invaders. You could defect, you could set traps, you could rally the forces for an ambush.

But the point would be, That depending on peoples actions, the president would either live or die. And once it was Finished. It'd be DONE. No repeat instances where you'd get another chance, you just Set the Lore and every player after will reap the changes. Take the enslavement of Arroyo: No new heroes could spawn there, they were enslaved. Caravans would find it empty, Quests would be rendered invalid unless it was solved.

Undoubtedly it's huge, and messy. But I feel it would be worth it in many ways, but it would probably be too much trouble to take on. It would obviously have to be paced, or no one would be able to take part in the lore Creation... but that too has appeal.. such as sniping the president. You just don't expect that.

However they decide to do it, I'm looking forward to getting back in.
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Lauren Dale
 
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Post » Wed Aug 19, 2009 7:25 am

Personally I would like to see something similar or border lining Fallout 3, I thought it was a great touch actually seeing your player be born and raised, you don't just jump into the game with master shooting skills and ripping abs :lol:

I would like to see our player grow up from a baby into a advlt before exploring the wastelands and adventuring, I think it puts that element of realism into the game and makes it more exciting to actually see progress rather then a scripted life. From there on you would battle the wasteland alone or seek a faction to join, each with different requirements and regulations, that would be a good starting point to earn some items, currency, armor and abilities which will benefit you on your travels, after enough resources and items have been accumulated you could even start your own clan and recruit other waste-landers and rise to the top. Please don't be offended by anything shown above, I'm only stating my opinion, I mean no harm by any comments, replies and topic that I post in or about.
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Annika Marziniak
 
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Post » Wed Aug 19, 2009 3:37 am

GIven that the focus in FOOL is going to be 'rebuilding the world', it's probably safe to assume that there will be various gaps in the lore so that players actually feel they are rebuilding the world, as opposed to doing predetermined quests which have no effect on the game outside of individual player advancement.
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Robert DeLarosa
 
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Post » Wed Aug 19, 2009 2:22 pm



Hopefully players will also have the chance to destroy some of the rebuilt world :twisted: and then watch other players try and rebuilt it again, think we will actually be able to destroy buildings and places in the story? Please don't be offended by anything shown above, I'm only stating my opinion, I mean no harm by any comments, replies and topic that I post in or about.
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katsomaya Sanchez
 
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Post » Wed Aug 19, 2009 2:10 pm

I don't think FOOL Will havea story, If tehydo they need the consider what cannons they use (Like all fallout Inter or beth...)

Let's seewill this game's take Place,Time,Pre-Story, Or whatever their gonna use Enclave Officer THE EPICOR


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Oscar Vazquez
 
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