For the love of God, don't make the whole game PvP

Post » Thu Aug 20, 2009 4:24 am

I love the fallout games and it has inspired me to take up games' development myself. But i'll say this straight up. If the game is gonna be PvP throughout, i won't touch it with a 10km barge pole. There is nothing more off putting about a game that some a**hole just killing people for no good reason. Yeah, that would be part of the actual Fallout universe, ironic i know but the game does not know about malice. I've seen it on Eve and its really f**king annoying. Age of Conan tried a Pvp universe and that lasted a really long time(yeah, right its a dud).

If you insist on doing PvP, restrict where it can be done like on LOTRO for example where there is an area set out where you know pvp is taking place. That leaves the rest of the universe to the people who want to enjoy the storylines and great (i hope) sites.

If you do go pure Pvp, just remember this, every PvP game out there has been hacked to allow people to cheat, and also you don't exactly entice new players when they are likely to be ganged up against before they have set foot out the door. Also the fact that PvP will do everything they can just to ruin some poor by standers day. Gate camping, ganking, the works. And just think of this. As much as this is a game, just think about all the new people that will no even bother taking out a sub or whatever simply because of pvp'er who want to get their way.

You want this to be a success in terms of gameplay and business. Keep the world purely PvFO and have seperate areas specifically for PvP. Thatway, everyone is happy.

I am really looking forward to Fallout online but don't spoil it before it has even come for a bulk of people who want to really enjoy the universe.
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Marina Leigh
 
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Post » Thu Aug 20, 2009 1:17 pm


i think a way to make pvpers that want pure pvp and pvers who want pvp in restricted areas happy is to do what everyone else does,make pvp and pve servers. it's a quite simple solution apparently since everyone does it. Image
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Pete Schmitzer
 
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Post » Thu Aug 20, 2009 10:26 am

Question: how would you handle a raider encampment with say 50+ raiders in it?

Do you storm in by yourself, and get killed? Run away? Get a group and take them out?

You are wandering the wasteland and you stumble upon a giant radscorp or deathclaw that proceeds to tear you apart.

Should raiders, giant radscorps, and deathclaws be removed from game or require your consent to attack you?

It is a dangerous world. Seeing how there is no magical gate spells that can transport a group of killers to the other side of the game world, I don't think it will be too hard to round a group of like minded individuals to remove a threat.

The only way someone can grief another is if you allow them to grief you.
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Alba Casas
 
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Post » Wed Aug 19, 2009 11:28 pm

Free pvp - ofc yes, but no for griefers - make PK very risky activity - all knows about dropping items, but how about increasing respawn delay ?
Something like : 1hour x PK_lvl / Victim_lvl, example:

playerA lvl 30 pkd playerB lvl 9 and playerC lvl 6 after this PlayerD lvl35 and PlayerE lvl32 came and killed PlayerA ( pk ) so

1h*30/9 + 1h*30/6 = 3,3 + 5 = 8,3h

PlayerA have 8h+ to think if killing lowbies is so cool.
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Cody Banks
 
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Post » Thu Aug 20, 2009 9:03 am

1. PK tagging.
2. Negative karma, forcing all friendly NPC to attack PK.
3. Additional EXP for the PK-killer
4. Bounty licenses, allowing bounty hunter player to attack PK (once) even when his PK-tag is fade off, even in guarded zone.
As you can see, there are lots of ways to make player killing an unattractive action and to make player killer's life incredible funny.
Of course, restricted PvP is much easier to make. No PvP - no problem. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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Farrah Barry
 
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Post » Thu Aug 20, 2009 9:28 am

Yeah - cleaver bounty system could be incredibly funny ! when you are killed you get some item ( for example PK xyz bullet ) go to bounty hunters/NCR rangers/etc office, request placing xyz on public wanted list... and here comes time for money - now it will be tricky - lowbie propably won't be able to afford tempting cash for prize and if there will be cash added from NPC this system will be voulnurable for exploits. It's worth to figure out good system for bounty because it will be fun and will fit very well in Fallout universe.
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helen buchan
 
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Post » Thu Aug 20, 2009 12:44 pm

* There will be lots of PvP, but that won't be the only activity.
* There will be restrictions. Our vision of PvP requires player consent.
* PvP can occur pretty much anywhere in the world, but not all players can partake in PvP. This goes beyond the /duel command; there is a whole different system in play here. It's not the old EQ-style PVP switch. It's something new. We're just not ready to give details at this time.
* If you heavily commit to PvP, you will be rewarded. It will be risky, but the rewards are designed to make it worthwhile. If you'd like to dabble in PvP, you will still be rewarded and won't risk as much. We hope to entice more people to be involved in PvP, without making it a requirement.


http://gamesas.com/forums/viewtopic.php?f=7&t=5321

/endthread
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megan gleeson
 
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Post » Thu Aug 20, 2009 5:48 am

No one from gamesas or the development team of Fallout Online specified that the 'whole game' would be PvP.
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Solina971
 
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Post » Thu Aug 20, 2009 12:41 am

The settlements and trade towns should be safe zones in that if you start shooting the guards burn you down.
The waste should be what it was in fallout, a free-for-all. No law. No order. Only the strongest survive.
That was how it was in the single player game. Why would it be differant in the mmo?
Include INGAME mechanics that prohibit combat in the safe zones also, not just "my fire button doesnt work in town". Guards, turrets and robots patrol to defend those little patches of civilization and their justice is hard. Cross the line and the blow your head off.
Its the truth and its the feel of the games that lead up to this mmo.
Yes someone is probably going to drop a grenade and kill some people in a bar or somewhere in town but instead of not having the grenade go off you have it so it DOES go off and DOES kill innocent people (I dont know the resurrection mechanics yet) BUT then the guy or gal who dropped said grenade doesnt get to go to that town anymore. And in a barren world THAT is a problem. Access to civilization is a MUST if you want to survive long term. Using ingame mechanics solves the problem and keeps the game with a "feel" of living in a Road Warrior type of world.
There is a lot to be learned from many games about this subject. Making "safe zones" where an invisible boundary is the difference between your fire button working or not takes away from the "feel" or spirit of a game.
That is my personal opinion and I am sure many wont agree.
But stop and think for a second.
Are you playing this game to play in the Fallout world you saw in the single player games or are you trying to play a different world then that?
Are you trying to survive in the harsh wastes of a post apocalyptic world or are you looking for a wow clone with different skins?
If you walked out into the desert were you safe from getting killed? If you shot someone in town would the "law" (sheriff, robots or whatever) move in and try to kill you?
Remember the game experience you had with the games that brought you here and lets try and keep the mmo as close to that world as possible.
Yes it means that there are going to have to be serious pvp considerations as to not only pvp but to game mechanics as a whole and yes most of us are gunna die when we dont want to. But we will have a better game for it.
Just an idea.
Thx.
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Jinx Sykes
 
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Post » Thu Aug 20, 2009 12:58 am

Hurray the Carebears found FO, great now they can care bear up another game which should be open world pvp.

god you all need to just stay in wow and stop your care bear crap from ruining games. grow some balls, if you want to RP about being in a WASTELAND where everyone is friends then play single player.
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Mason Nevitt
 
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Post » Thu Aug 20, 2009 2:01 am

That is a harsh reality. Most of players are fluffy hamsters, prefer to see unicorns and rainbow in the Wasteland. They know nothing about Fallout and they don't care about this, they just want just to chew their WoW-like fodder.
And the worst thing is that gamesas is forced to give it to them to make the game profitable Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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lisa nuttall
 
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Post » Thu Aug 20, 2009 7:27 am

That is a harsh reality. Most of players are fluffy hamsters, prefer to see unicorns and rainbow in the Wasteland. They know nothing about Fallout and they don't care about this, they just want just to chew their WoW-like fodder.
And the worst thing is that gamesas is forced to give it to them to make the game profitable
LOL you guys are a joke. i suppose you never heard of PVP and PVE servers? QQ moar noobs,QQ moar. just because someone doesnt want to have pvp all the time doesnt make them less of a person or less of a gamer. you guys need to get over yourselves. if someone doesnt want full blown PVP then they could always play on a PVE server,if you want full blown PVP then play on a PVP server. every mmo seems to have them,why should FOOL be any different? it'd be a horrible mistake if they would listen to people like you and make it full blown PVP on every server b/c the majority of casual gamers wouldnt play and they make up more of their subs than hardcoe PVP players do. Image
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Abi Emily
 
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Post » Thu Aug 20, 2009 12:37 pm

@I3igI3adWolf

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Jhenna lee Lizama
 
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Post » Thu Aug 20, 2009 4:27 am

I suppose you never heard about game design. PvP server of originally PvE MMO can't be compared with originally PvP MMO. It will never have such a freedom. It will never be so player-influenced. PvP MMO is not only a "PK everywhere". It is a territory control, it is a clan wars, it is a player's politics etc. It is everything what is unreachable for PvE MMO like WoW.
Play another game, what's the problem? Why should the great game be spoiled because of your gameplay predilections?
I've played Ultima Online, EVE, Timezero and LA2. They haven't any PvE servers, so why should FOOL be any different?
it'd be a horrible mistake if they would listen to people like you and make it full fluffy PvE, peace unicorns and rainbow everywhere is the Wasteland. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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Maria Leon
 
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Post » Thu Aug 20, 2009 11:37 am

I suppose you never heard about game design. PvP server of originally PvE MMO can't be compared with originally PvP MMO. It will never have such a freedom. It will never be so player-influenced. PvP MMO is not only a "PK everywhere". It is a territory control, it is a clan wars, it is a player's politics etc. It is everything what is unreachable for PvE MMO like WoW.
Play another game, what's the problem? Why should the great game be spoiled because of your gameplay predilections?
I've played Ultima Online, EVE, Timezero and LA2. They haven't any PvE servers, so why should FOOL be any different?
it'd be a horrible mistake if they would listen to people like you and make it full fluffy PvE, peace unicorns and rainbow everywhere is the Wasteland.
you obviously dont understand economics, IPLY had to sell off game license rights just to stay afloat, why would they handicap their profitability with this game by catering to hardcoe gamers? that's just overboard silly.
WOW is very very popular for a reason,and they make a boatload of money off of it. only a tool would sit here and say "oh well we could have both open world PVP and PVE but since a small portion of the community wants just open world PVP then we should clearly listen to them and ignore the majority of the market.". why you have to complain about them having both is beyond me,what do you care? if you want open world PVP then play on the PVP server.you wouldn't have to play with "care bears".why would having both be such a horrible crime against nature? i mean really just becasuse PVE isnt "fallouty" doesn't mean it shouldnt exist,how else do you expect to find loot? Image
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Sebrina Johnstone
 
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Post » Thu Aug 20, 2009 4:25 am

actually i dont really care.
Well i do care but in this point i trust gamesas that they dont screw up.
It will be a great game, whether if its pvp-stucked, only pve or whatever you say.

dont understand me wrong, you both have good points.
I likethe idea with that safe zone gray talked about. Like towns beeing a safe zone where the guards and robots beat the shit outta some derk who tries to show off.

Also i like the idea with that bounty system, would be fund.
I imagine it like this.
Im walkin on a road aiming to fullfill a quest. Suddenly their appears some weird freak outta the blue who wants to kill me.
But then WTF i activate my VATS and kill him ;D
Or he gets kill from some deathclaw befor he even cood start to think of starting his assasination on me.
well, however if that happened i would have to deal with that deathclaw wich could also beat me to a pulp.

however.
i just want to play it ^^


at this point the only thing to do is following:
In the mood to kick some asses? = go to the pvpserver
sick off getting your ass kicked? = pve server
thats how it is
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Michael Korkia
 
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Post » Thu Aug 20, 2009 11:32 am

Really?
Haven't read further, coz heresy. Excuse my bad English... I am a Russian bear, it's hard to type with claws.
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Chloe :)
 
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Post » Thu Aug 20, 2009 3:14 am



It is likely they will do like every other MMO has done and have separate PVP and PVP servers.
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BethanyRhain
 
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Post » Thu Aug 20, 2009 8:12 am

Yes but most games that do separate servers also focus on making the PvE game while the PvP one is left as an afterthought with poor mechanics as they focus on what they believe to be the most economically profitable mmo model.
I believe that will be the telling tale on this game. Will it be a PvE game with PvP servers or a PvP game with PvE servers.
Honestly I think you have to make a choice and stick to it.
It would be nice to have an unsharded world where it is vast and unforgiving.
But it probably wont happen.
A living breathing world. One that is like the games we came to know as "Fallout".
But while I have my hopes, I also have what I expect to happen.
A pve game with bastadized pvp servers and unthoughtout game mechanics.
Looking at all the other games out there with 2 types of servers that is usually what happens.
It isnt until they focus on making a game that FOR free player interaction (open pvp) that they get it right.
I will point to Eve as a great example. Open world. Missions for solo and group play.
But the real party starts with larger groups fighting for resources and economic share.
That would be a great model for this game.
I just dont believe in the tooth fairy I guess.
We shall see.
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CHANONE
 
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Post » Thu Aug 20, 2009 1:22 pm

Simple solution: PvP, PvE, and Normal server system. Everyone is happy. Image
The bombs fell upon the land like holy water, correcting God's failed experiment. I fvcking hope we learned our lesson.
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Sophie Louise Edge
 
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