Purchasable Caps

Post » Thu Aug 20, 2009 8:21 am

Well thinking caps will still be the primary source of currency in the wastes, but more importantly do you believe V13 is going to sell in game currency for real money? I myself hope not as it takes away from the game, adds an unfair advantage, and turns the economy in games to a roller coaster of inflation, and depressions. What do you think.?
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Laura-Lee Gerwing
 
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Post » Thu Aug 20, 2009 5:20 pm

I personally think that regardless of what is decided, there will be people who try to sell Caps or credits or money of the waste.

They're in every MMO, so I wouldn't mind if gamesas took the initiative and offered their own service for it, while still banning the others. I'd rather see them stay afloat than the business directed elsewhere.
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Abi Emily
 
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Post » Thu Aug 20, 2009 3:55 am



Caps are not the only primary source in the wastelands, and the wastelands are not the only area's in the game, remember there is Washington DC otherwise known as the capital wastelands, the Mojave wastelands, formally the second biggest desert in North America and the core region. All of these regions have their own factions and clans who all use their own source of currency, so I think we should be introducing more then just bottle caps.

But no, I don't think gamesas should start "pay2win" it's not fair on players who can't afford to spend money in a virtual game, I think a subscription fee would be plenty, however they could sell some items that players could benefit from, but no, not currency. :lol: Please don't be offended by anything shown above, I'm only stating my opinion, I mean no harm by any comments, replies and topic that I post in or about.
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Tiffany Castillo
 
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Post » Thu Aug 20, 2009 5:33 pm

Purchable caps would be a good Idea, But not "Caps" More like "Pre-war money" Or "Credits" Alot of MMO'S Have that, Considering most that are Free2Play Or Play2Win, But like Inter play said, It takes 100,000 To start a MMO So I dont think They would cosnider that, Regrlades if it's a subscription many pepole will leave, I would try to pay as much as possible, But I prefer that you can buy capz, Or crdeits, Or even Pre-war Money more Enclave Officer THE EPICOR


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mollypop
 
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Post » Thu Aug 20, 2009 4:02 pm

dont know what to say, but it isnt good.
im not for that gamesas should sell stuff that they create from almost out of the air
(except staff cost etc.)
but if all trades was betwen players perhaps should be aceptable, the seller still have get it from somewhere right?
so this seller must have a whole lot of caps/money to do so, but it would be still pay2win for the buyer ,
so no i dont like it :( King of Swamp Castle: Please! This is supposed to be a happy occasion. Let's not bicker and argue over who killed who.
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jessica sonny
 
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Post » Thu Aug 20, 2009 3:33 pm

IMO, IPLY should offer purchasable in game cash themselves, it would reduce, or even elliminate the need for 'gold sellers' and enable a degree of economic control that many MMOs would benefit from.
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luis ortiz
 
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Post » Thu Aug 20, 2009 7:11 am

I would rather have the company sell you caps for real money then, those annoying gold sellers.

Ever way it's not going to effect the game, the only people that will care, will be the Roleplayers, and they can just turn that system off for that server.
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Sudah mati ini Keparat
 
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Post » Thu Aug 20, 2009 7:09 am

Agreed, however the balance of this feat would be delicate. If gamesas offered ingame currency for a too high price, that'd make the "capsfarmers" market flourish. On the other hand, selling it for too low would cause inflation.

Still, gamesas selling gold is better than anything, I suppose.

And about creating gold out of thin air.... yes, of course they'd be able to do that. OR, they could reuse the gold players spend on buying stuff from vendors or repairing. It would be hard at the beginning, but more people playing = gamesas can sell more gold. This way, gold wouldn't have to be created artificially to supply the demand. Gaaaaaaary!

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Elisabete Gaspar
 
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Post » Thu Aug 20, 2009 6:33 am

No matter what, Chinese people will come to the game and farm money. There will be sites that'll sell it and like always the services will be "USE AT YOUR OWN RISK" with a high chance of getting ripped off.

The only chance gamesas has to mitigate this is to not allow macros or any sort of automation for leveling.
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Heather M
 
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Post » Thu Aug 20, 2009 4:53 am


Indeed, that is true, however...
Those chinese people that we speak of, i'm pretty sure they'll overcome these anti macros by modifying the game... which brings another topic which is our anti-cheats/hacks.
No matter what IP mustn't use something like punkbuster or game guard, using these WILL make the game fail hard.
But gamesas selling caps/NCR$/denarius/Enclave$ or whatever else on their own is a good way on gaining money, take as example a certain game that: their boost pack gives you 2k of tokens each day, in a week you gain 14k, which is the limit of tokens you can carry, and they make a HUGE profit on those, and the game isn't unbalanced. i don't think i can really say the game name here though.
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Honey Suckle
 
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Post » Thu Aug 20, 2009 9:57 am


proof that subscription = fail and people would leave plz. the only games i've ever seen that failed as pay to play were because the games themselves were garbage. Image
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Mark Churchman
 
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Post » Thu Aug 20, 2009 4:34 am


Indeed, that is true, however...
Those chinese people that we speak of, i'm pretty sure they'll overcome these anti macros by modifying the game... which brings another topic which is our anti-cheats/hacks.
No matter what IP mustn't use something like punkbuster or game guard, using these WILL make the game fail hard.
But gamesas selling caps/NCR$/denarius/Enclave$ or whatever else on their own is a good way on gaining money, take as example a certain game that: their boost pack gives you 2k of tokens each day, in a week you gain 14k, which is the limit of tokens you can carry, and they make a HUGE profit on those, and the game isn't unbalanced. i don't think i can really say the game name here though.

Regardless what game protection you use it will always be modified and disabled, most of these game guards are bypassed by removing a few files and disabling them through the processes, that's really it... I still strongly disagree with any form of currency sales, it's unfair for players who cannot afford to spend money on a game and thus you've instantly created a completely unbalanced economy, that sort of money stunt is the reason why most of those MMO games are so unfair, it's sad.

Could you imagine if Xbox live started to offer Microsoft points in exchange for experience in games, achievements, and game currency, what would be the point in playing, why? Because you can spend money and get what you want, when you want. Please don't be offended by anything shown above, I'm only stating my opinion, I mean no harm by any comments, replies and topic that I post in or about.
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Far'ed K.G.h.m
 
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Post » Thu Aug 20, 2009 1:13 pm

Many people disagree, however ingame currency WILL be sold illegally, I don't think there's any MMO that avoided it. I bet even now there are people who follow any MMOs under development and think "Project Vault 13? I might make some nice cash out of it". Gaaaaaaary!

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Raymond J. Ramirez
 
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Post » Thu Aug 20, 2009 6:42 pm



I'm sure there are a lot of people already building websites, building affiliates with other currency sellers and I bet there is even people waiting to name horde accounts to sell. It's such a notorious underworld of profit. :cry: Please don't be offended by anything shown above, I'm only stating my opinion, I mean no harm by any comments, replies and topic that I post in or about.
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Jenna Fields
 
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Post » Thu Aug 20, 2009 12:11 pm



Actually, a cyclic game economy is a great solution to the various issues with MMO economies, and actually create a supply/demand economy as opposed to the one sided demand economy most MMOs.
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Vicki Blondie
 
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Post » Thu Aug 20, 2009 9:48 am



Actually, a cyclic game economy is a great solution to the various issues with MMO economies, and actually create a supply/demand economy as opposed to the one sided demand economy most MMOs.

Creating a supply/demand economy still doesn't solve a un-balanced, un-fair economy. Perhaps offering items that can aid the player and not be sold on a market place would be a fair system. Please don't be offended by anything shown above, I'm only stating my opinion, I mean no harm by any comments, replies and topic that I post in or about.
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Farrah Lee
 
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Post » Thu Aug 20, 2009 7:22 pm

It does not make the game unfair, A dad of 2 who loves fall out will not have as much time to play as a 14 year old kid on summer holiday. The kid will have the upper hand on the advlt, with time factor, that's not fair, hay life is not fair.

So the dad buying caps, will be able to enjoy the game more, since he does not have to spend what litle time grinding just to get that new bit of armour.



Like i said, the only people this makes it unfair to will be the Roleplayers.
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Racheal Robertson
 
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Post » Thu Aug 20, 2009 7:00 am



Okay, let's take the debate/discussion about purchasable caps in exchange for real life currency, a service provided officially provided by gamesas back to the topic in hand, selling caps. Your model example is two completely different life styles, that has nothing to do with currency selling services in the slightest, it's about who has the most time on their hands to play Fallout. Games online will always be dictated by players who have the time to dedicate themselves and you will never be able to balance that factor out, but you can balance the economy... And selling currency for the game will un-balance everything, thus again making it un-fair on the players who can't afford to buy currency.

Sadly I'll be the advlt who loves Fallout but won't have that much time to mooch around in my boxers playing the game. :lol: Please don't be offended by anything shown above, I'm only stating my opinion, I mean no harm by any comments, replies and topic that I post in or about.
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XPidgex Jefferson
 
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Post » Thu Aug 20, 2009 1:54 pm

Why is it when a new forum opens up for a MMO in development suddenly the entire community forgets everything until the game has some feature no one likes.

inflation kills the economy period, the only way gold sellers work is if you have enough subscribers and a small percentage of players using the gold they buy other wise it causes that inflation issue.
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naome duncan
 
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Post » Thu Aug 20, 2009 6:10 am

Balance is not really a issue, in game Prices will just go up, like i said, only people who will care, are the Roleplayers, maybe pvps and those services can be turned off on that server. It makes the game more fun, if you dnt want to grind for 1000s of hours.

$1 for 100 caps:P
$9.99 for 1000
$99,99 for 10,000

Take it out of the roleplay servers, it will all be good.

So on and so forth, their you go.
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Bird
 
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